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Republic of Polania
Saxony Empire
Crimean Khanate
Nordic Kingdoms
Rusviet Union
Clan Albion
Togawa Shogunate
To get an idea of what sort of stuff they've got, you can see it on Jacob Rozalski's art page, which the game is based on:
https://www.artstation.com/jakubrozalski
The boardgame wiki also give you some of the art sorted by faction. E.g. for Crimea:
https://iron-harvest.fandom.com/wiki/Crimean_Khanate
I just hope that the new factions play really different than the current ones and aren't just reskins with 2 different units.
That said according to the lore of the game. The great war was between polandia, saxony and rustviet. So all of the other fractions did not play a role in the war itself. But clearly are looking into getting into the second conflict due to militaria buildup and the fact that at the end of the game. all 3 nations are looking pretty weak and ripe for the picking.
lastly i would not say that Japan would be insanely different from the other nations. as come on the idea of Japan being a nation that relies on equivalent of mines. Would not be fun to play in this type of game. Nor would it be fun to play against an ai who has filled every nook and cranny with unavoidable traps that nuke your units at every 5 feet.
As far as the FACTIONS go though, they are going to be pretty limited on what they can do per the world....unless Jakob decides to go back to his setting and flesh out the other countries. As stated before, the only factions they have left to work with are Albion, Togawa, Crimean Khanate, Nordic Kingdom, Fenris, and Tesla (Vesna).
It's highly unlikely that they would add factions that were not already established with characters and background lore to the game.
And yes, Scythe DOES in fact take place on Earth... to the point the game actually tells you SPECIFICALLY, where on Earth it is set:
https://stonemaiergames.com/wp-content/uploads/2014/12/2016-07-23_1211.png
Nothing has changed setting wise between the computer game and the board game, apart from the addition of unoffical (as in never officially mentioned what their names actually are) nations like America. And the fact that the Factory no longer exists as the giant fortress complex that it was and is now, for whatever reason, just another town.
Now, if you think that is strange. Take a look at the starting location for each fraction. Saxony is on the bottom left, Rusviet is on top right. Polania is on the top left with 2 fractions in the top middle. which i think is Albion and Nordic kingdoms. Which not going to lie makes no real sense. As you think if they were going to try to take the factory? Why would they invade threw Saxony, Polania or Rusviet when they could just sail into the Mediterranean and invade threw the Balkans?"
Needless to say Scythe is a war game that is set in the 1920+ universe. Other then that it has story or really lore. Hell it has little to nothing to even do with the setting of iron harvest. As for example Fenris dose not exist within this board game. Their is no puppet master trying to manipulate the players into waging war. It is just a board game that uses his setting.
Likewise iron harvest other then using his artwork and characters. Really has nothing to do with the guy who made it. So if anything i would consider this a spin off from inspired by his artwork and endorsed by the creator. Same with the board game itself. Not that their is anything wrong with it. I just don't see MR werewolf taking a trip over to their studio and demanding creative rights over the story and world. As all the guy did was paint those amazing pictures..
Also one last thing. I don't think Italy would ever play a role in this game. Not that i would mind it. But lets be honest their still kind of a joke.
I also said America.
Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe"
Scythe: The Board Game (Description from BGG)
Well, its pretty clear you haven't read any of the lore regarding the game and are not likely a fan of the game, given that you would stoop to call Scythe a war game (its territory control and worker placement, but it is far from Axis and Allies or Risk) and are unaware that Fenris is, in fact, a faction in the Scythe boardgame and NOT a creation specially made for this game:
https://stonemaiergames.com/games/scythe/scythe-the-rise-of-fenris/
I mean, Christ, there is a whole freaking 8 episode story campaign about them that in actuality, is remarkably similar to this with the exception of missing a few key characters and the addition of others. The plot is basically the same.
You claim there is "no story" to the board game. Well, sorry to have to tell you this, but Ignoring the entire plot and 1920+ setting that is the entire theme and setup of this "war game" (its not), Rise of Fenris has four and a half pages of backstory setting up the universe and the very canon storyline.
Oh, and hate to break it to you, but the board game is set in Romania (as shown on the official map):
"In the midst of this technological race, Nicola Tesla brazenly squandered is life's work and the money of investors to build a town sized "Factory" in the heart of Transylvania"
- Backstory: Rise of Fenris rulebook.
As far as the actual artwork of the map itself. The designers are free to do what they please. If the creator says its alternate 1920s Europe - its 1920s Europe.
And why decimals are better than factions
Trust me, I have my suspicions that its becoming a red flag for trolling (as if being totally misinformed on the game wasn't). I mean, how does a reasonable person mistake faction for fraction. Then again, considering most kids these days can't even properly pluralize words, is it really all that shocking? Personally, I blame education :P
But I digress....and will agree that decimals ARE better than fractions.