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I recommend dealing with the cannon on the west side of the map, as you cannot change the angle of the destroyer cannons. You can figure out the radius and area of effect for the cannon by mousing over it. After causing the enemy crew to abandon the cannon, blob your units up in the cannon's area of effect and then wait for the two Serps to come to you.
then kill the cannon in the middle, you just have to approach it from behind and the guys in the cannon will surrender and run. now the serps will appear with a lot of other reinforcements.
just run like hell to the last cannon now with your hero and/or units. mission done.... of course you can go down the hard route too and fight the serps and else in those cannons, but if the enemy should flank you or if you should loose too much units there, you will not simply rush to the last cannon and trigger the mission to end. then the serps and their rusviet friends will be homing in on everything you send up there.
then ignore what i said pls.
you can. they never do automatically, or to track a target leaving their firing angle, but all destroyer cannons so far in the campaign have been able to move their firing angle by being given repeated move orders on the ground next to them, making them point towards where the mouse was clicked.
And when I mean repeated, I mean keep spamming right-click rapid fire until it moves, a single click will not work, they barely move a pixel and stop.
why they are codded like this is yet another question for the ages. still, it makes them SLIGHTLY less useless.