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I AM target market for RTS. But the moment I heard "for consoles" I got such red flag.
As I recall, nothing about console-releases of RTS-games made their PC-counterparts worse. Quite the opposite. It was cool to have those games on consoles, while the PC-versions handled better.
I wonder why..
OP claim that it will "doumb down the gameplay due engine and controller limitations", but how? Isn't the PC version being ported to console, not the other way around?
I saw some video showcasing gameplay with controller and they made cool, different UI to operate units without cursor, but I didn't see some other changes that would affect overall gameplay.
I belive there are some precentage of console players that would find playing RTS with controller interesting, as they usually smash the buttons and these "stick" things in shooters, race, football or fighting games.
There were some strategy games out there for consoles (besides C&C, i remember a kinda underwhelming Age of Empires 2 port for PS2,Universe at War, some console exlusives which nobody seems to remember and Halo Wars).
In the past i had many times the same opinion that console versions are inferior to the PC versions. Well, RTS games are even today a niche genre so the developers/publishers try to release the games both on PC and consoles just for a bigger market (we could discuss if this is even worth the whole work, if you have the costs for the ports for XBox and/or PlayStation in mind).
As long the games dont have crossplay (like Universe at War had, which greatly flopped due the forced use of Games for Windows Live AND the pay to use multiplayer) i dont have nowadays a problem with it when both versions are separated.
I just wonder how is it possible to play a micro-intense RTS games on console....
Because they got a publishing deal with Deep Silver who obviously told them what to do. The publishers dictate a lot of things once you accept their multi million dollar assistance. If you ever watched their kickstarter video you'd know that they said they wanted "your support so they could stay independent so they could come up with an uncompromised version of their game." Turns out that didn't happen even though they received 3x the original amount of money they were asking for from backers. They basically lied to their backers about staying independent so it was to be expected.
The main reason they sell games on consoles or multiple gaming platforms is so they can reach a bigger audience which then makes them way more money. There's hundreds of millions of people that own consoles. Also, I'm sure they're hoping that there will be a lot of unlucky buyers that will get screwed when it comes to getting refunds. That way they can keep their money.
Agreed. I was skeptical once I heard it was being released for consoles. The game was clearly dumbed down.
Honestly the game plays and handles like old school Company of heros games with almost exact UI layout
+1
Consoles are much more mainstream than PC so why not try to get more interest into the genre than help be the death of it.
This whole console vs PC is very childish, as another person posted, what difference does it make to the PC version, details, not just some buzz word.
I'm a console player as well, have a Switch, PS4 Pro and X, though when it comes to RTS and strategy games PC/mouse, EVERY SINGLE TIME! I'm sure many gamers use both platforms, though for this type of game, they'll go with PC as well, if they can. That all said, I hope IH sales well on all of the platforms.