Iron Harvest

Iron Harvest

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This Game Is Painfully Banal, Sh*t, Boring.
As a follower of the original product and a pre-order backer I must state that this game is painfully generic, boring and overall unimpressive. I could write a novella on the things which make this game hit far below the already low expectations I had but for the sake of the modern reader I will attempt to keep it as brief as possible.

1. All factions are virtually the same.

For a game which proclaims to be inspired by CoH it takes virtually none of the core design points that made CoH the great game that it was. Every single faction is near identical with minor exceptions being the robots and the exo suits.

Heroes? All the same, each one is melee and each one has a pet.
Basic Units? All the same.
Buildings? All the same.

The game becomes very quickly becomes repetitive since playing a faction is less about the experience of playing a different army and more akin to picking a different skin and set of voice-overs. I tried Polania, Saxony and the Rusviet, and they were all so similar with differences so minor I didn't feel the need to learn or master anyone faction.

One of the key components to making an RTS game interesting is having varied and unique factions with differing play styles. This game, with along with many other things lacks this most basic features that make an RTS good.

2. Combat Mechanics.

As a RTTS (real time tactical strategy) this game suffers greatly. Units do not fully take cover nor do they stay in cover. The long TTK (time to kill) doesn't really encourage units to take cover anyway and melee combat completely voids cover anyway. It's like Dawn of War: 2 but worse in every way.

The most fun parts of CoH 1 & 2, and to a lesser extent DoW 2 were the early game skirmishes where key pieces of cover were crucial to holding territory and advancing the match in your favor. No such element exists in this game since almost every battle immediately devolves into a melee with a disposable engineer unit running into melee to tank while your generic starter unit stays back and fires into the melee with impunity.

3. Console Trash.

The game feels, looks and plays like generic console garbage The console catering of this product is painfully obvious and it shows.

More could be said but numerous videos and such have already done so. With that being said I have cancelled my pre-order and unless drastic changes are made (They won't) I will not be returning.
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Showing 1-15 of 61 comments
Medicles Jul 30, 2020 @ 5:23pm 
Indeed. Had high hopes for this game, but it turns out that developers just dont understand what players want. Torchlight 3 is another perfect example. I dont understand it, to be honest. Do they not have paid testers who have at least a little bit of gaming experience saying to them that this here isnt good enough?

Why are these developers not using the exact same scheme from games that were already succesfull? Why the extreme simplification all the time?

I am heavily dissapointed at the video game industry.
Metro Jul 30, 2020 @ 5:28pm 
Originally posted by Medicles:
Indeed. Had high hopes for this game, but it turns out that developers just dont understand what players want. Torchlight 3 is another perfect example. I dont understand it, to be honest. Do they not have paid testers who have at least a little bit of gaming experience saying to them that this here isnt good enough?

Why are these developers not using the exact same scheme from games that were already succesfull? Why the extreme simplification all the time?

I am heavily dissapointed at the video game industry.
im more dissapointed at the actual gaming community than the game industry
BuzzCutPsycho Jul 30, 2020 @ 5:28pm 
Games have sucked for a long time now. Rabid fan boys from Reddit or their Discord will salivate over the product but deep down they know it's garbage.

This game in it's current state it will not be a critical success.

Having a near $60 price tag doesn't help either.
Medicles Jul 30, 2020 @ 5:34pm 
Originally posted by Metro:
im more dissapointed at the actual gaming community than the game industry

Because we have expectations? Because we are not fine with simplified garbage?

Go on, say i am entitled, at least i dont glorify mediocrity.
Metro Jul 30, 2020 @ 6:35pm 
Originally posted by Medicles:
Originally posted by Metro:
im more dissapointed at the actual gaming community than the game industry

Because we have expectations? Because we are not fine with simplified garbage?

Go on, say i am entitled, at least i dont glorify mediocrity.
The gaming community is as bad as greedy companies (EA, Activision, etc.). I knew from day one that the more developers involve gamers in the development of games, the more disgusting and bad the result will be.
And yes, it is bad to glorify mediocrity, but it is also bad to go hunting small independent companies and blame them for what EA and Activision have become.
In the beginning, the games were made from the dreams and visions of the developers, today they only try to appeal to a "great frankestein" (gaming community).

I can bet my life on the table that if I put a good chunk of the actual gaming community to develop a game, they will kill each other in less than five months, you know why? because they want the game to be individually made for them, all of that "the mayority of this community wants" is a lie...
your vision, my vision, and the vision of many other is complete different...and no matter what, the real picture (game) wont satisfy everyone...
Of course that a game tha release in bad state is bad and not good...but we are mesureang them like the were EA or Activision
And we dont have expectations... we just have demands..and if that demands are not satisfy the first thing we do is to jump like crazy animals to the throats of the developers when know very well that most desicions are made by businessmen.
if i have bad english you know what to do.. point it and laugh about my mistakes
Last edited by Metro; Jul 30, 2020 @ 6:37pm
Medicles Jul 30, 2020 @ 6:51pm 
Originally posted by Metro:
The gaming community is as bad as greedy companies (EA, Activision, etc.). I knew from day one that the more developers involve gamers in the development of games, the more disgusting and bad the result will be.
And yes, it is bad to glorify mediocrity, but it is also bad to go hunting small independent companies and blame them for what EA and Activision have become.
In the beginning, the games were made from the dreams and visions of the developers, today they only try to appeal to a "great frankestein" (gaming community).

I can bet my life on the table that if I put a good chunk of the actual gaming community to develop a game, they will kill each other in less than five months, you know why? because they want the game to be individually made for them, all of that "the mayority of this community wants" is a lie...
your vision, my vision, and the vision of many other is complete different...and no matter what, the real picture (game) wont satisfy everyone...
Of course that a game tha release in bad state is bad and not good...but we are mesureang them like the were EA or Activision
And we dont have expectations... we just have demands..and if that demands are not satisfy the first thing we do is to jump like crazy animals to the throats of the developers when know very well that most desicions are made by businessmen.

Its quite ironic when you say that games are now made to try to appeal to the gaming community, because it obviously doesnt work.

Why are you defending this developer here? They didnt do a good job, yet they asked for money beforehand to "make their dream come true", which is pathetic. I expect them to do the best they can and if that is indeed the best they can do, then they shouldnt be developers in the first place. The video game market is already oversaturated with incredible garbage, since almost everyone can develope a game nowadays, so there is not much room for forgiveness anymore.

Some indie developers have shown how to develope a successful game, but these arent the majority and King Art is already developing games since the year 2000.

Yes, the gaming community is also not able to properly develope games, which is already proven by what i have said before, because many games were actually developed by people who belong to the gaming community. And yes, most of their ideas are simply just unrealistic.

But is it really that unrealistic to ask for Iron Harvest being a sophisticated copy of CoH? I doubt it, considering that even unpaid modders do sometimes a better job than paid developers. The example with the businessmen making decisions also doesnt quite work for independent studios, does it? So where is the excuse here?

Edit: We have expectations. I expected Iron Harvest to be as it was shown beforehand. I expected it to be sophisticated enough to be at least on the level of CoH 1. I expected Torchlight 3 to be like Torchlight 2. Demanding is something completely else, like the demand of having 20 different classes in Torchlight 3.
Last edited by Medicles; Jul 30, 2020 @ 6:55pm
BuzzCutPsycho Jul 30, 2020 @ 11:31pm 
It doesn't even come close to the CoH franchise on it's worst day. The game is without a doubt one of the worst RTS games I have ever played.
Slinks Jul 31, 2020 @ 12:46am 
As someone who absolutely loves mechs, as well as CoH and DoW2 (and DoW1 but less relevant since it's more similar to the former two)...yeah it's not that exciting. If you told me it came out before those games and then they built upon the formula I'd probably believe you because that's really all it feels like, a really basic version of CoH with mechs instead of tanks. Then you factor in the price and (which I swear wasn't $70 last time I looked) and I really can't justify it.

My friends and I will probably play a bit of the beta but they never buy games past like $40 anyway so even if it was good as expected it would be a very hard sell but now, no thank you. Maybe on sale 2 years from now with more content, better mechanics (what happened to that mech charging another one through a wall? Why do units in buildings seem incapable of hitting people 1m away?) and everything but right now it's a bit of a dissapointment for sure. Oh well at lease AoE2 is still fantastic for a 20 year old game.
pug Jul 31, 2020 @ 1:25am 
Agree with the OP the races are basically all the same in tier 1 with different skins. There is some variety but not enough to make it interesting. Had so much hope for this game. I really hope they can pull it back.
Chaos Marine Jul 31, 2020 @ 3:30am 
I find the gameplay to be really clunky, the mechs feel really brittle and controls are quite unresponsive. For example, If I engage enemies with one and try to flank them by sending a mech around behind them, the commands don't appear to really work reliably, particularly the reverse towards this point (default C+right-click) as my mechs still appear to be taking back shots or have no enemies between them and the spot they're supposed to be reversing towards.

Also when selecting different units to move to different locations, you need to select each unit for a solid half second to second before they'll follow your commands and considering how fragile your stuff is, that half second to a second can make or break an attack.

I'll probably be waiting for this a Summer or Christmas sale to get the game.
Runestedt Jul 31, 2020 @ 5:58am 
Just wait and see what happens after beta, I’m sure they’ll change things. It’s the first big rts they made give it time
Wayder Jul 31, 2020 @ 7:01am 
Just tried one skirmish battle.
Feels like nothing special comparing to CoH. What was the reason for development a copy of CoH? They could just make a mode for CoH to change textures and models and it's done.
Also grapchics is very average, explosions and special effects are very average too.
As for RTS mechanics it's not deep. Just several units and few buildings.
Seed of Power Jul 31, 2020 @ 7:08am 
Originally posted by Runestedt:
Just wait and see what happens after beta, I’m sure they’ll change things. It’s the first big rts they made give it time

Yes, also I feel that invoking the name of CoH hasn't helped them make something of their own. When they are comparing a game in beta to a series with over 14 years of history and updates that wasn't kickstarted.

I would say if fair if you don't like what's in the beta then get it on sale or reviews. This does have plans to be supported after launch.
Jo_993 Jul 31, 2020 @ 7:59am 
Wow I had High hopes for this game, after Dawn Of War 3 was a total flop I thought I'd have a new RTS to play other than COH 2 , which is pretty fun , but you know it's a 2013 game .

Seeing that a 2020 game is WAY WAY worst than a 2013 game and even COH 1 is Bad news for RTS community.

Like other people said, Every faction is pretty much the same!

The game feels so unbalanced, heroes are Way too tanky and they feel so clunky.
(When a Human (Hero) Can 1v1 a HUGE Mech, it is not normal)

Mechs are slow as hell and they don't move different in the battlefield(can't walk over small rocks or hills)

Mechs should be way more Agile, they should be able to go backwards while firing and they shouldn't be able to RETREAT and Heal at base(INSTANTLY) , they should only be repairable.

I can't believe that the developpers don't see the state of their own game almost 1 month into realease.


NOWAY this game will succeed if the price stays that high and the state of the game stays the same.


I guess we can say goodbye to good RTS games
Schmidti Jul 31, 2020 @ 8:02am 
Yeah i tried it out. Factions are basically all the same as you said. Very disappointing :(
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Date Posted: Jul 30, 2020 @ 5:13pm
Posts: 61