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Why are these developers not using the exact same scheme from games that were already succesfull? Why the extreme simplification all the time?
I am heavily dissapointed at the video game industry.
This game in it's current state it will not be a critical success.
Having a near $60 price tag doesn't help either.
Because we have expectations? Because we are not fine with simplified garbage?
Go on, say i am entitled, at least i dont glorify mediocrity.
And yes, it is bad to glorify mediocrity, but it is also bad to go hunting small independent companies and blame them for what EA and Activision have become.
In the beginning, the games were made from the dreams and visions of the developers, today they only try to appeal to a "great frankestein" (gaming community).
I can bet my life on the table that if I put a good chunk of the actual gaming community to develop a game, they will kill each other in less than five months, you know why? because they want the game to be individually made for them, all of that "the mayority of this community wants" is a lie...
your vision, my vision, and the vision of many other is complete different...and no matter what, the real picture (game) wont satisfy everyone...
Of course that a game tha release in bad state is bad and not good...but we are mesureang them like the were EA or Activision
And we dont have expectations... we just have demands..and if that demands are not satisfy the first thing we do is to jump like crazy animals to the throats of the developers when know very well that most desicions are made by businessmen.
if i have bad english you know what to do.. point it and laugh about my mistakes
Its quite ironic when you say that games are now made to try to appeal to the gaming community, because it obviously doesnt work.
Why are you defending this developer here? They didnt do a good job, yet they asked for money beforehand to "make their dream come true", which is pathetic. I expect them to do the best they can and if that is indeed the best they can do, then they shouldnt be developers in the first place. The video game market is already oversaturated with incredible garbage, since almost everyone can develope a game nowadays, so there is not much room for forgiveness anymore.
Some indie developers have shown how to develope a successful game, but these arent the majority and King Art is already developing games since the year 2000.
Yes, the gaming community is also not able to properly develope games, which is already proven by what i have said before, because many games were actually developed by people who belong to the gaming community. And yes, most of their ideas are simply just unrealistic.
But is it really that unrealistic to ask for Iron Harvest being a sophisticated copy of CoH? I doubt it, considering that even unpaid modders do sometimes a better job than paid developers. The example with the businessmen making decisions also doesnt quite work for independent studios, does it? So where is the excuse here?
Edit: We have expectations. I expected Iron Harvest to be as it was shown beforehand. I expected it to be sophisticated enough to be at least on the level of CoH 1. I expected Torchlight 3 to be like Torchlight 2. Demanding is something completely else, like the demand of having 20 different classes in Torchlight 3.
My friends and I will probably play a bit of the beta but they never buy games past like $40 anyway so even if it was good as expected it would be a very hard sell but now, no thank you. Maybe on sale 2 years from now with more content, better mechanics (what happened to that mech charging another one through a wall? Why do units in buildings seem incapable of hitting people 1m away?) and everything but right now it's a bit of a dissapointment for sure. Oh well at lease AoE2 is still fantastic for a 20 year old game.
Also when selecting different units to move to different locations, you need to select each unit for a solid half second to second before they'll follow your commands and considering how fragile your stuff is, that half second to a second can make or break an attack.
I'll probably be waiting for this a Summer or Christmas sale to get the game.
Feels like nothing special comparing to CoH. What was the reason for development a copy of CoH? They could just make a mode for CoH to change textures and models and it's done.
Also grapchics is very average, explosions and special effects are very average too.
As for RTS mechanics it's not deep. Just several units and few buildings.
Yes, also I feel that invoking the name of CoH hasn't helped them make something of their own. When they are comparing a game in beta to a series with over 14 years of history and updates that wasn't kickstarted.
I would say if fair if you don't like what's in the beta then get it on sale or reviews. This does have plans to be supported after launch.
Seeing that a 2020 game is WAY WAY worst than a 2013 game and even COH 1 is Bad news for RTS community.
Like other people said, Every faction is pretty much the same!
The game feels so unbalanced, heroes are Way too tanky and they feel so clunky.
(When a Human (Hero) Can 1v1 a HUGE Mech, it is not normal)
Mechs are slow as hell and they don't move different in the battlefield(can't walk over small rocks or hills)
Mechs should be way more Agile, they should be able to go backwards while firing and they shouldn't be able to RETREAT and Heal at base(INSTANTLY) , they should only be repairable.
I can't believe that the developpers don't see the state of their own game almost 1 month into realease.
NOWAY this game will succeed if the price stays that high and the state of the game stays the same.
I guess we can say goodbye to good RTS games