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In all matches I played as Saxony I'd curb-stomp the enemy easily (even managed to finish a "capture and hold" match by destroying their HQ), meanwhile I always had a hard time playing as Polania against Saxony in the same maps.
I mean, I didn't do an indepth testing but I share this concern. The starting units are definitely just reskins of one another. The units even cost the same (150 iron for the engineers and 200 for the basic infantry). The polonia infantry is using rifles, the saxoni are using smgs but they have the same healthpool and I am pretty sure that they even deal the same amount of dps (which means that attack speed and dmg might vary but the dmg per second is the same).
The engineers and build the same buildings, bunkers have the same range, the rest of the infantry is basically also the same, only the exosuite units play a little differently but probably also are on the same powerlevel, only when it comes to the mechs I am not 100% if there aren't any major differences. But I doubt it because it's probably the same combination of armor type (light armor, medium armor, heavy armor) + dmg type with the only differences being the health, dmg and maybe the attack-style.
So yeah, I am pretty sure they play very similar and feel similar to one another. Which is why I think the pricing is ridiculous. I mean, that's 50€ for a game where at least 2 of 3 factions are practically the same thing. Even a good campaign can't justify that price.
Release...
The W H E E L S
It's called "Stiefmutter" (Stepmother). In german the Stiefmutter is often a negative term. ;)
LOL, hahahaha - that thing is a walking death machine.
They should make the Polinan infantry have a bigger range and higher damage but slow ROF.
But yeah, all in all they do feel the same with small differences in Saxony's favour.
I dont feel factions in games like this need perfect balancing. COH was never perfectly balanced and i didnt mind playing a weaker faction when i was good or a stronger one while i was learning. DOW didnt have perfect balance especially when playing apoc mod but i still enjoyed the U.P and O.P factions regardless.
Removing diversity from games to make balancing easier is just ZZZzzzz and will bleed a player base off faster than a hole in a carotid artery.
+1
Where the game is really different however are the mechs. Polania has two light but hard-hitting mechs, while Saxony's are slower but bulkier and better in a straight up fight. As such Polania has a mobility advantage while Saxony has a durability and direct engagement advantage.
The 4 elite mechs are also quite different from one another even though some share a role, such as the artillery mechs.
Lastly, the elite infantry for each faction are different as well.