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Clearly you haven't been spammed by field guns as they are very OP in numbers and you can just perform an cannon walk with multiple ones giving each other covering fire. Even though they don't make fatal damage to inf all the time, they prevent the infantry to perform themselves as they are getting knocked down most the time. This also counts for heroes. With about 4-5 fieldguns you can smash easiely through everything.
Even if you get shot at, most the times infantry and even Mechs tend to fire at the gun itself making 0 damage, ignoring the infantry behind it. Also the animal companions seem to have a hard time to target the crew. And the crew is essential because you can easyly retreat and heal them especially when they gained veterancy and deal also more damage with the gun.
I tried this out several times against friends and they got frustrated AF because there is nothing you can do about it.
Note that AT can perform easily about 100 damage to inf sqauds. I wouldn't call that useless agains inf if the average heore makes 150 dmg. Against mechs they are also very suitable as the mechs are slow AF. So if you have 3 guns you can take down mechs in seconds. Especially when they are moving around funny and you can score hits on the back. Against Mechs you make an average damage of 250 on the back even up to 600 Giving that the strongest mechs have 1000 HP you can do the math yourself.
I thnink like many things in the current build of the game, some units have to be streamlined to prevent abuses.
Especially against inf I don't understand why they chose to give the field gun the knock down ability because that clearly prevents inf from approaching and most times even retreating, creating a deadly field of fire...
The game does not need trenches too, you have Sandbags, you have Mines, you have Barbed wire, We dont need a hole in the ground that does the same job as a sandbag.
Each faction has its own specific mechs also, Each faction does not have access to every kind of Infantry so I really don't know where youre comming from when you say theres low Faction deversity.
This seems to be a post from someone who hasnt played enough to understand how the game flows, Or isnt good enough to know where and most importantly when to setup weapons teams.
With the new Open Beta comming tomorrow theres going to be another patch ontop of the current one thats only 2 weeks old. Id recommend giving it another go, It will be free for an entire month and you get to play some single player, Some multiplayer.
Iron Harvest seems very clunky and honestly it does what other RTS games have already done and have done better. All the units for each faction being very similar for the most part; very redundant & boring. Just as this video states all the mechanics are a simplified take on what CoH 1/2 already does.
Developers have a long history with the RTS Genre, a very niche genre, on what works & what does not work. So with this game it seemed like the Foundation was there but the execution of this game just blows.
The feeling I get with Iron Harvest is like it was back in the hay day of the RTS genre during the middle time period of 1998 to 2008 when you had a lot of RTS games being released & some just did not hit the mark- 2nd class so to speak that had some enjoyment but it was limited & brief.
I too was hoping this game would be a huge success but sadly the future does not look very bright. Maybe there is a lot of fans that like the simplified nature of this game, but how long will this hold their attention with such a lack of depth?
To each their own.....
That video... I am very dissapointed of the game now.
Played the new demo. Game is not good. Worse version of CoH 1. Very dissapointed, had high hopes for this game.