Iron Harvest

Iron Harvest

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Martina Jun 17, 2020 @ 6:09pm
My opinion on the game and peronal issues n rant
I em aware the demo is mostly to show off the game n get more hype out of it and is far from finished n i doubt it will in the state it is RN therefore i will avoid mentioning things like bugs n glitches and things that are broken.

(Im also playing COH alot so i will make alot of comparisons . i understand the games is insiped by it but not a copy . it can just use some features from ti that could fit in well)

Im sadly disorginized so im just gonna do it point by point

1.) Faction deversity seems to be low atm and the units dont seem to differ from eachothers much (except for mechs)
2.) Combat feels like it needs change . the low range on most units . with the lack of cover (expecily late game when everything is shelled) really feels like the tactical aspect of units falls apart . im suprised that shell holes do not actuly crate cover themselve and are just purely visual . as they can get preety deep n serve more than well for cover on the frontline

3.) Towed equipment feels preety weak . while the field gun is good as a backline sniping support weapon it dosnt perform too well against infanty . it can destroy their cover but dosnt do much damage against em . and fails to be a decent anti mech weapon . making the field gun be loaded with HE weapons and adding another cannon thats dedicated to take down armor wourld help as it is currently it just dosnt do the job well enough as most mech have heavy armour and just 2 shot the gun or the crew.

3.1) The heavy MG feels expecily weak . while good at supressing its short range and bad firing arc really make the weapon feel infiror to the MG team in allmost every way . even the cover provided by the gun itselve is not good enough to make it usefull . and the fact it crushes sandbags n cant use cover really make the heavy MG squad not worth it . the gun also tends to break from normal gunfire and needs repairs often

3.2) The mortar does its job . works well . just suffer from lack of beeing able to use cover but its usuly in the backline either way

4.) Overall lack of efficient AT capabilities . polanis exosuits are slow but they seem to be more suited for taking out MG , mortars and bunkers . too slow to flank the cannon usuly . the standar AT squad sucks . theyre slow . low HP . will lose a fight against a mech even in cover and struggle to flank . they are just not good at their job . i feel like replacing them as a mobile granade lounches squad wourld be better and make a AT rifle squad as their replacement that mobile . decent range . could maybe blind or incapitate mechs shortly .

4.1) as i said previusly the only efficient AT is the hunter mech . as the standard cannon dosnt do its job well with lack of AT power . slow setup and eaze of killing . maybe a movable emplacement like the MG thats just a oversized AT rifle that can take on slower mech good

5.) NEED TRENCHES ASAP! . but seriusly more defenses and buildable things overall wourld be very apriciated and needed . as of now all you have is sandabs that you gonna lose in the next 2 minutes . and bunkers which are actuly preety nice but the poor firing angels makes them innefective on its own . you have to garrison and lose alot of pop just to have a decent defense position that cant cover much ground

thats all i can think of RN . if i remember more ill edit or add

So far i like the game and can absolutely reccomend it but hope the devs adress theese issues shortly and make the neccesary changes



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Originally posted by Martina:
3.) Towed equipment feels preety weak . while the field gun is good as a backline sniping support weapon it dosnt perform too well against infanty . it can destroy their cover but dosnt do much damage against em . and fails to be a decent anti mech weapon . making the field gun be loaded with HE weapons and adding another cannon thats dedicated to take down armor wourld help as it is currently it just dosnt do the job well enough as most mech have heavy armour and just 2 shot the gun or the crew.

Clearly you haven't been spammed by field guns as they are very OP in numbers and you can just perform an cannon walk with multiple ones giving each other covering fire. Even though they don't make fatal damage to inf all the time, they prevent the infantry to perform themselves as they are getting knocked down most the time. This also counts for heroes. With about 4-5 fieldguns you can smash easiely through everything.
Even if you get shot at, most the times infantry and even Mechs tend to fire at the gun itself making 0 damage, ignoring the infantry behind it. Also the animal companions seem to have a hard time to target the crew. And the crew is essential because you can easyly retreat and heal them especially when they gained veterancy and deal also more damage with the gun.
I tried this out several times against friends and they got frustrated AF because there is nothing you can do about it.
Note that AT can perform easily about 100 damage to inf sqauds. I wouldn't call that useless agains inf if the average heore makes 150 dmg. Against mechs they are also very suitable as the mechs are slow AF. So if you have 3 guns you can take down mechs in seconds. Especially when they are moving around funny and you can score hits on the back. Against Mechs you make an average damage of 250 on the back even up to 600 Giving that the strongest mechs have 1000 HP you can do the math yourself.
I thnink like many things in the current build of the game, some units have to be streamlined to prevent abuses.
Especially against inf I don't understand why they chose to give the field gun the knock down ability because that clearly prevents inf from approaching and most times even retreating, creating a deadly field of fire...
Last edited by Helmuth von Moltke; Jul 29, 2020 @ 2:31am
MissWheems Jul 29, 2020 @ 11:25am 
"Towed Equipment feels preety weak" Are we just going to ignore the MG that can supress entire blobs and deals 27 DPS at 0 veterency, pretty much able to wipe a squad thats stuck in the open in less then 10 seconds. The AT guns that have higher damage per shot then even the biggest mechs. An AT gun will deal 250 damage to a tier 1 mech. Thats a huge chunk of HP taken away in an instant.

The game does not need trenches too, you have Sandbags, you have Mines, you have Barbed wire, We dont need a hole in the ground that does the same job as a sandbag.

Each faction has its own specific mechs also, Each faction does not have access to every kind of Infantry so I really don't know where youre comming from when you say theres low Faction deversity.


This seems to be a post from someone who hasnt played enough to understand how the game flows, Or isnt good enough to know where and most importantly when to setup weapons teams.

With the new Open Beta comming tomorrow theres going to be another patch ontop of the current one thats only 2 weeks old. Id recommend giving it another go, It will be free for an entire month and you get to play some single player, Some multiplayer.
Martina Jul 29, 2020 @ 11:47am 
This was posted in the 1st open beta so alot of the things mention here are changed and are no longer valid . Its very old now so no need to commenta about it
MissWheems Jul 29, 2020 @ 2:18pm 
That wasnt an open beta tho, It was a summer festival demo originally intended for closed testing
Rapture26 Jul 29, 2020 @ 10:26pm 
https://www.youtube.com/watch?v=rJBwcK9YtQY


Iron Harvest seems very clunky and honestly it does what other RTS games have already done and have done better. All the units for each faction being very similar for the most part; very redundant & boring. Just as this video states all the mechanics are a simplified take on what CoH 1/2 already does.

Developers have a long history with the RTS Genre, a very niche genre, on what works & what does not work. So with this game it seemed like the Foundation was there but the execution of this game just blows.

The feeling I get with Iron Harvest is like it was back in the hay day of the RTS genre during the middle time period of 1998 to 2008 when you had a lot of RTS games being released & some just did not hit the mark- 2nd class so to speak that had some enjoyment but it was limited & brief.

I too was hoping this game would be a huge success but sadly the future does not look very bright. Maybe there is a lot of fans that like the simplified nature of this game, but how long will this hold their attention with such a lack of depth?

To each their own.....
Last edited by Rapture26; Jul 29, 2020 @ 10:27pm
VukasinDordevic Jul 30, 2020 @ 7:16am 
Originally posted by Salens Kuton:
https://www.youtube.com/watch?v=rJBwcK9YtQY


Iron Harvest seems very clunky and honestly it does what other RTS games have already done and have done better. All the units for each faction being very similar for the most part; very redundant & boring. Just as this video states all the mechanics are a simplified take on what CoH 1/2 already does.

Developers have a long history with the RTS Genre, a very niche genre, on what works & what does not work. So with this game it seemed like the Foundation was there but the execution of this game just blows.

The feeling I get with Iron Harvest is like it was back in the hay day of the RTS genre during the middle time period of 1998 to 2008 when you had a lot of RTS games being released & some just did not hit the mark- 2nd class so to speak that had some enjoyment but it was limited & brief.

I too was hoping this game would be a huge success but sadly the future does not look very bright. Maybe there is a lot of fans that like the simplified nature of this game, but how long will this hold their attention with such a lack of depth?

To each their own.....

That video... I am very dissapointed of the game now.
Was looking forward to it but game does not look ready for release in its current state based on that video. Shame.
Newsush Jul 30, 2020 @ 3:28pm 
try the new demo it alot better than the first one
Medicles Jul 30, 2020 @ 4:47pm 
Originally posted by Newsush:
try the new demo it alot better than the first one

Played the new demo. Game is not good. Worse version of CoH 1. Very dissapointed, had high hopes for this game.
hiphopcyclops Jul 30, 2020 @ 7:58pm 
The game is incredibly fast paced. You get mechs early, and then infantry become so vulnearble and squishy that they're annoying to control. Saxony's base mechs seem invincible compared to the other factions' arsenal. Bases are incredibly vulnerable to attack, so you lose one battle and retreat and the enemy's already pounding your buildings. Doesn't seem well thought our or designed to be honest.
Seneschal Jul 30, 2020 @ 8:54pm 
Originally posted by hiphopcyclops:
The game is incredibly fast paced. You get mechs early, and then infantry become so vulnearble and squishy that they're annoying to control. Saxony's base mechs seem invincible compared to the other factions' arsenal. Bases are incredibly vulnerable to attack, so you lose one battle and retreat and the enemy's already pounding your buildings. Doesn't seem well thought our or designed to be honest.
Yeah infantry become mostly just shields for your mg teams and arty, I feel infantry will get buffed in the future though. As for why your base gets pummeled I never really ran into that issue. Saxony's mechs are durable though not unbearably so when you can just get a couple MGs to wipe up a tank, personally i think the devs should implement a armor system so light arms dont impact mechs as much.
What a disappointment. I can't believe i backed this game.
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Date Posted: Jun 17, 2020 @ 6:09pm
Posts: 12