HROT
Kauzmiq May 16, 2023 @ 1:22pm
Multiplayer and Online Co-op?
Does this game have Online Co-op? If not does anyone know if it will be implemented in the near future?
< >
Showing 1-10 of 10 comments
That's what I'm saying too man! It should've already come that way! I don't understand why developers leave out multiplayer. That should be a default feature in the games these days.
Rushin May 17, 2023 @ 11:38am 
Originally posted by SonicBoomin The Starwalker:
I don't understand why developers leave out multiplayer.
Because it's a huge pain in the ass to implement and maintain severs, lobbies, invite functionality, anti-cheating measures, in-game text chat, voice chat, votekick, voteban functions, and that's not even scratching the surface of changing level design, monster health/damage/etc, bossfights, spooky parts, ammo pickups, and everything else to tailor it for the multiplayer experience. It's all very doable but it's easy to understand why devs decide to limit the scope to singleplayer only.

Moreover a multiplayer game in early access is very likely to fail because people come check it out, play for a bit, then leave thinking "I'll check again some time later when there are more features". Then you get bombarded by negative reviews of people saying "nobody plays multiplayer, game dead". If you can maintain a massive playerbase throughout the entirery of early access you're good but for a relatively niche project like HROT the multiplayer modes would be dead. Hell nobody plays DUSK PvP either, even soon after the release nobody did.
Last edited by Rushin; May 17, 2023 @ 11:40am
ktulu84 May 17, 2023 @ 2:24pm 
Originally posted by Rushin':
Originally posted by SonicBoomin The Starwalker:
I don't understand why developers leave out multiplayer.
Because it's a huge pain in the ass to implement and maintain severs, lobbies, invite functionality, anti-cheating measures, in-game text chat, voice chat, votekick, voteban functions, and that's not even scratching the surface of changing level design, monster health/damage/etc, bossfights, spooky parts, ammo pickups, and everything else to tailor it for the multiplayer experience. It's all very doable but it's easy to understand why devs decide to limit the scope to singleplayer only.

Moreover a multiplayer game in early access is very likely to fail because people come check it out, play for a bit, then leave thinking "I'll check again some time later when there are more features". Then you get bombarded by negative reviews of people saying "nobody plays multiplayer, game dead". If you can maintain a massive playerbase throughout the entirery of early access you're good but for a relatively niche project like HROT the multiplayer modes would be dead. Hell nobody plays DUSK PvP either, even soon after the release nobody did.
I dont think the things you listed are that hard to implement into the game. HROT has a huge potential for coop and pvp multiplayer.

Duskworld (dusk multiplayer) didnt really fail. There are lots of people who gets together and plays it everyday and devs already said that they are working on Dusk co-op. I finished dusk a million times and currently its multiplayer is what makes people play it again. It adds replayability which extends the gameplay time by a lot.

Allowing players to create their own lobbies and play with their friends should be enough, we dont need super complicated multiplayer stuff. But for now, its best for devs to relax and enjoy the joy of creating the best FPS game of 2023
Rushin May 17, 2023 @ 3:12pm 
Originally posted by BoraY:
I dont think the things you listed are that hard to implement into the game.
Months of work I'd assume - that's if things go smoothly. I failed to mention netcode itself which ranges from piece of cake to absolute nightmare to implement depending on whether you considered multiplayer from the get-go or not.

Originally posted by BoraY:
HROT has a huge potential for coop and pvp multiplayer.
No doubt about that man.

Originally posted by BoraY:
Duskworld (dusk multiplayer) didnt really fail. There are lots of people who gets together and plays it everyday and devs already said that they are working on Dusk co-op. I finished dusk a million times and currently its multiplayer is what makes people play it again. It adds replayability which extends the gameplay time by a lot.
So I just looked and there are two servers with no players on them. I'm not familiar with DUSK multiplayer community but having to get together on discord to get a game going doesn't sound like "lots of people" to me. That's with a much larger following than what HROT currently has.

Originally posted by BoraY:
devs already said that they are working on Dusk co-op
That's hype. DUSK is 5 years old though. HROT is fresh out of the oven. At least give it time.

I'm not saying it's not worthy or too hard to implement, I'm just puzzled by that commenter who "doesn't understand" how some of these games don't have multiplayer modes "by default" as if it was a checkbox.
ReBoot May 18, 2023 @ 1:57am 
Originally posted by BoraY:
I dont think the things you listed are that hard to implement into the game. HROT has a huge potential for coop and pvp multiplayer.
What are you basing this statement on? Have you developed games (or network-connected software in general) before?
Last edited by ReBoot; May 18, 2023 @ 1:57am
Lucius Caesar May 18, 2023 @ 2:08am 
Originally posted by ReBoot:
Originally posted by BoraY:
I dont think the things you listed are that hard to implement into the game. HROT has a huge potential for coop and pvp multiplayer.
What are you basing this statement on? Have you developed games (or network-connected software in general) before?
I have :) I'm currently working on a multiplayer game and I can tell you that BoraY is so hilariously wrong... like... the most wrong you can be... If right was the stars in the sky, BoraY is in the deepest parts of the ocean... the earth's core in fact :)
ktulu84 May 18, 2023 @ 4:54am 
Originally posted by ReBoot:
Originally posted by BoraY:
I dont think the things you listed are that hard to implement into the game. HROT has a huge potential for coop and pvp multiplayer.
What are you basing this statement on? Have you developed games (or network-connected software in general) before?
I was wrong for saying "not that hard" but people should stop acting like its impossible. I mean people did it in early 90s with crap computers and limited internet access.
ReBoot May 18, 2023 @ 5:00am 
Originally posted by BoraY:
Originally posted by ReBoot:
What are you basing this statement on? Have you developed games (or network-connected software in general) before?
I was wrong for saying "not that hard" but people should stop acting like its impossible. I mean people did it in early 90s with crap computers and limited internet access.
Nobody said it was impossible. It's just that the image you have of this being a simple task is ♥♥♥♥♥♥♥ wrong. The dev team is one dude from the looks of it and that one dude may not have a netcode code kata ready to go. There's a huge span between "impossible" and "simple". Have you considered "absolutely doable, yet still labor-intensive"?
Last edited by ReBoot; May 18, 2023 @ 5:07am
ktulu84 May 18, 2023 @ 5:33am 
Originally posted by ReBoot:
Originally posted by BoraY:
I was wrong for saying "not that hard" but people should stop acting like its impossible. I mean people did it in early 90s with crap computers and limited internet access.
Nobody said it was impossible. It's just that the image you have of this being a simple task is ♥♥♥♥♥♥♥ wrong. The dev team is one dude from the looks of it and that one dude may not have a netcode code kata ready to go. There's a huge span between "impossible" and "simple". Have you considered "absolutely doable, yet still labor-intensive"?
okay, I get it, sorry
Last edited by ktulu84; May 18, 2023 @ 6:33am
SMJSMOK May 18, 2023 @ 6:13am 
Originally posted by SonicBoomin The Starwalker:
That's what I'm saying too man! It should've already come that way! I don't understand why developers leave out multiplayer. That should be a default feature in the games these days.
As was already mentioned, developing multiplayer is hard and Hrot is being developed by only one person. Focusing on multiplayer would take the dev's focus away from other parts of the game, which would not be as fleshed out as they are. Either that or the development would be A LOT slower. Would you want that?

Very probably, it would end up being a mediocre fps with mediocre multiplayer. That's what usually happens when the devs bite more than they can chew. This way, it can be an excellent singleplayer fps.
< >
Showing 1-10 of 10 comments
Per page: 1530 50