SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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Dex Sep 18, 2022 @ 9:25pm
How does the game play in comparison to SDGO?
Hey, I have been a long time player of SDGO by Cherry when it was there back in the days and I wanted to know how this game compares to it and if it is worth it? The price is a little steep to be honest
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GoodIntent Sep 18, 2022 @ 9:36pm 
Originally posted by Dex:
Hey, I have been a long time player of SDGO by Cherry when it was there back in the days and I wanted to know how this game compares to it and if it is worth it? The price is a little steep to be honest

If you want something akin to SDGO2 then this isn't really it, it has it's own set battle pace and semi-hard lock on. You won't be able to over tune the suits as you wish and it's a gear grinder with no pvp elements.
Last edited by GoodIntent; Sep 18, 2022 @ 9:37pm
✨Nutkun7993✨ Sep 18, 2022 @ 9:57pm 
It's not the same feeling.

SDGO has manual aim and range battle are all coming down into player's skill.
This game has auto aim, which will determine the angle your MS will fire to, sometime it hits sometimes it doesn't due to tracking movement.

SDGO has item (like that warp or anti fin funnel ) which add a little spicy into battle.
This game doesn't have anything like that.

SDGO has tuning stat and have limited point to assign them to so you have specific build for those suits.
This game stat tuning is more of an illusion since by the end of the game you can 100% upgraded all stats so it's all coming down to stat total of respective suit and moveset to determine what suits are excel at. Then further build it up upon by equipping parts that increase stat and other passive effect.

SDGO has customize, like you can apply this color or shiny little thing to a suit to make it personal custom of sort.
This game doesn't have any of that.

SDGO used to have role system (scissor, paper and rock) in an old day which determine the role which suits are excel at. Some has luxury of being hybrid of other class like F91 being paper but his second moveset can move in and play like rock, it also indicated boost consumption of horizontal and vertical etc.
This game has similar system called role which are Infighter, All Rounder and Sharpshooter. Basically indicate the same thing with stats and each roles come with special universal ability dedicated to their origin, for example Infighter can consume skill meter to make them resist to recoil/stagger for period of time, All Rounder has increased window for canceling and Sharpshooter instantly refill all ammo.

SDGO has passive/active skill in a MS, built-in and cannot be customized for most part except for some optional skill slot. This is a biggest factor in SDGO to make every unit identical and unique.
This game the passive/active skill are coming from pilot, so potentially you can run any passive/active skill as desired on any suit. So the uniqueness of suit come from a moveset and some detailed on animation

SDGO develops a new suit in many ways, collect RANK C B A and level some of them, obtain blueprint, then consume all of them for a completely new MS. Or acquire from gacha and stuff.
This game has one staple way to obtain new MS. Is to grind a stage for development progression which drop from respective stage and boss, once a progression is 100% the suit is yours. Other way is rewarding though DLC or update.

SDGO has PVP and some of PVE element. But the main feature is a PVP with many o game mode similar to those Bandai fighting Gundam game
This game has only PVE, features navigate through map, defeating grunt and complete objective (mostly fighting boss). It however has engaging story dialogues and is fully voiced.

Oh well the grind is probably as heavy in both game, if not heavier in this game due to a performance of your suit after maxing all stats are all pure RNG of part drop farming.

Compare on roster, this game is very limited in contrast to SDGO where you can play as many grunt suits. This game mostly restrict you to roster of famous and important suits that appears throughout the original story.
Dex Sep 18, 2022 @ 10:01pm 
Originally posted by ✨Nutkun7993✨:
It's not the same feeling.

SDGO has manual aim and range battle are all coming down into player's skill.
This game has auto aim, which will determine the angle your MS will fire to, sometime it hits sometimes it doesn't due to tracking movement.

SDGO has item (like that warp or anti fin funnel ) which add a little spicy into battle.
This game doesn't have anything like that.

SDGO has tuning stat and have limited point to assign them to so you have specific build for those suits.
This game stat tuning is more of an illusion since by the end of the game you can 100% upgraded all stats so it's all coming down to stat total of respective suit and moveset to determine what suits are excel at. Then further build it up upon by equipping parts that increase stat and other passive effect.

SDGO has customize, like you can apply this color or shiny little thing to a suit to make it personal custom of sort.
This game doesn't have any of that.

SDGO used to have role system (scissor, paper and rock) in an old day which determine the role which suits are excel at. Some has luxury of being hybrid of other class like F91 being paper but his second moveset can move in and play like rock, it also indicated boost consumption of horizontal and vertical etc.
This game has similar system called role which are Infighter, All Rounder and Sharpshooter. Basically indicate the same thing with stats and each roles come with special universal ability dedicated to their origin, for example Infighter can consume skill meter to make them resist to recoil/stagger for period of time, All Rounder has increased window for canceling and Sharpshooter instantly refill all ammo.

SDGO has passive/active skill in a MS, built-in and cannot be customized for most part except for some optional skill slot. This is a biggest factor in SDGO to make every unit identical and unique.
This game the passive/active skill are coming from pilot, so potentially you can run any passive/active skill as desired on any suit. So the uniqueness of suit come from a moveset and some detailed on animation

SDGO develops a new suit in many ways, collect RANK C B A and level some of them, obtain blueprint, then consume all of them for a completely new MS. Or acquire from gacha and stuff.
This game has one staple way to obtain new MS. Is to grind a stage for development progression which drop from respective stage and boss, once a progression is 100% the suit is yours. Other way is rewarding though DLC or update.

SDGO has PVP and some of PVE element. But the main feature is a PVP with many o game mode similar to those Bandai fighting Gundam game
This game has only PVE, features navigate through map, defeating grunt and complete objective (mostly fighting boss). It however has engaging story dialogues and is fully voiced.

Oh well the grind is probably as heavy in both game, if not heavier in this game due to a performance of your suit after maxing all stats are all pure RNG of part drop farming.

Compare on roster, this game is very limited in contrast to SDGO where you can play as many grunt suits. This game mostly restrict you to roster of famous and important suits that appears throughout the original story.

Hey man I appreciate the very detailed answer! It seems that I will have to skip this game since the autoaim and PVE only components are what kills the deal here for me. Thank you very much ! I am still missing SDGO...
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Date Posted: Sep 18, 2022 @ 9:25pm
Posts: 3