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Since all of its attack are ranged, I've build mine around ranged rather than melee, focusing on + range parts, all attacks/subweapons balance damage meter and sub2 attack up.
I personally just put range-parts on it. I tend to avoid melee unless it's used to finish units off. and both Freedom/Strike Freedom have more ranged specials anyway.
Was gonna say it really depends on how you want to play, since they're both all-rounders. Freedom has one of the most unique heavy attacks in the game since it's a free back attack/positioner. Personally, I play Stike Freedom heavy on balancer damage/range/subweapon use, while playing the Freedom almost as a pseudo-infighter.