SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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Lelouch Oct 13, 2022 @ 1:46pm
freedom vs strike freedom
which is better to use and what parts to use on them
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Showing 1-6 of 6 comments
きょすけ Oct 13, 2022 @ 2:49pm 
Strike freedom by a large amount, it can chain an insane number of attacks, as a high count hits attack with its base melee and sub 2 (dragoon/funnel) which makes its SPA charge really faster, especially in conjunction with mind's eye pilot skill and the post update 1.30 buffed all rounder's role action, which double the speed at which SPA charges during RA.

Since all of its attack are ranged, I've build mine around ranged rather than melee, focusing on + range parts, all attacks/subweapons balance damage meter and sub2 attack up.
Lelouch Oct 14, 2022 @ 3:57am 
Originally posted by きょすけ:
Strike freedom by a large amount, it can chain an insane number of attacks, as a high count hits attack with its base melee and sub 2 (dragoon/funnel) which makes its SPA charge really faster, especially in conjunction with mind's eye pilot skill and the post update 1.30 buffed all rounder's role action, which double the speed at which SPA charges during RA.

Since all of its attack are ranged, I've build mine around ranged rather than melee, focusing on + range parts, all attacks/subweapons balance damage meter and sub2 attack up.
thanks is it worth putting 1 melee part or just full range
redeyedraven Oct 14, 2022 @ 4:17am 
Originally posted by LelouchTzero:
Originally posted by きょすけ:
Strike freedom by a large amount, it can chain an insane number of attacks, as a high count hits attack with its base melee and sub 2 (dragoon/funnel) which makes its SPA charge really faster, especially in conjunction with mind's eye pilot skill and the post update 1.30 buffed all rounder's role action, which double the speed at which SPA charges during RA.

Since all of its attack are ranged, I've build mine around ranged rather than melee, focusing on + range parts, all attacks/subweapons balance damage meter and sub2 attack up.
thanks is it worth putting 1 melee part or just full range

I personally just put range-parts on it. I tend to avoid melee unless it's used to finish units off. and both Freedom/Strike Freedom have more ranged specials anyway.
DarkCrusnik Oct 14, 2022 @ 5:04am 
i personally perfered freedom, since his C can stagger most of the time, and puts you behind the enemies for both aerial and back attacks
Rey Oct 14, 2022 @ 5:27am 
Originally posted by Ely:
i personally perfered freedom, since his C can stagger most of the time, and puts you behind the enemies for both aerial and back attacks

Was gonna say it really depends on how you want to play, since they're both all-rounders. Freedom has one of the most unique heavy attacks in the game since it's a free back attack/positioner. Personally, I play Stike Freedom heavy on balancer damage/range/subweapon use, while playing the Freedom almost as a pseudo-infighter.
someone Oct 14, 2022 @ 11:54am 
Freedom vs MS, SF vs MA. freedom has way less animation lock on subs but the SP is half of SF. SF has higher balance break and stagger on sub, but alot more animation lock across all of its attack and its SP is almost double of freedom.
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