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Doesn't change the fact that steam themselves reported these games as selling well, as well as Bandai.
You do realize that a game with 400,000 reviews 'probably' sold well, right?
So you need to check sales charts to figure out that a game with 80 reviews doesn't have as many owners as a game with 8000?
This is awesome.
If that's what you got out of the quoted comment, you need to work on your reading comprehension.
Then again, I'm sitting here arguing with an anime avatar who thinks "Crossrays" took the west by storm.
You know what, I'm out.
With all that being said, if this game doesn't look like it's up your alley, go with GUNDAM EVOLUTION - that's what's lined up after this. Unless you're not a hero shooter kind of gamer.
1. I have 0 complaints about SD, so no, I'm not crying about the style. In fact, SD has been part of my childhood.
2. Crossrays and SRW 30 did well for west sale standards, but still way less sales than Asia, because Gundam games are still considered niche here. (Maybe a turn around after this one)
3. I've already stated that SD Gundam is made because it IS popular.
4. If you mean Casule Fighters Online, NA's popularity of the game, again, was not good as Asia, therefore bringing in less money. NA server ran more reward events, while Asia did more top up / cash events. Kind of smart of OGPlanet at the time to keep more players to milk slowly, than draining wallets like Asia did.
SDGO on the other hand? The NA server was one of the servers with a lot of revenue, you’re severely underselling it considering it was the last to close and how much USD is worth, we had people who spent far too much on those cash events and iirc it was even mentioned by OGP staff that they were on par. Also even if they had reward events, OGP had competitive cash events, where only the top got the rewards, I was there for that guy who spent thousands for that S rank cash event and actually didn’t even get it because others outbid him.
EDIT: infact, iirc SDGO NA was so successful OGP actually pushed to get it put on steam, which it was in the process of doing until the game shutdown.
Anyways bandai already went on record saying they’re not really prioritizing Asia anymore for the games since they want to spread Gundam to NA/overseas again, which is also why evolution exists for the esports scene and why GBO2 got a “worldwide” release
So, one minor addendum/nitpick for something I've seen mentioned occasionally: Gundam Assault Survive wasn't actually made by ArtDink. It DID use the same engine, as well as many of the models that were in the previous titles, and had many overlapping mechanics, but it was actually developed by Bec, the folks behind most of the Gihren's Greed titles, MS Saga, Encounters in Space, and some of the latter-day Digimon World titles (and a bunch of others).
Battle Robot Damashii is yet another game that used the same engine, with a bunch of mechanical overlap, but was developed in-house by Bandai Namco Games.
Also, I don't know why you are talking about rts games in your response. I did not mention rts games. I am exclusively talking about action games.
You may not be so full of yourself to say rts games are bad but you might be so full of yourself as to accuse others of saying things they never said.
You implied the game is bad because you dislike the art style.
I gave an example of why that's self-centered; IE: If I were to say all RTS games are bad because I hate RTS games.
You follow?
I get it's not everybody's cup of tea, but it's literally just the artstyle, everything else in this is going to be treated like actual Gundam-stories.
Okay, now I'm wondering where you're getting your sources, because SRW VXT did quite well on sales. They expand on new releases globally, because the past sales have been good in Asia overall. No one in right mind would expand releases globally when the regions that hold more popularity of the IP sells poorly. That's bad business. Bandai Namco is slowly eased into the western market by trial and error and see what works and what doesn't (Versus 2017 and New Breaker).
Back to SDGO. There were 5 servers open globally, and NA had the shortest service time of 4 years with the least player base. Not to mention giving out a lot of MS that Asian servers had to whale out in previous years as simple event rewards. OGP's cash events happened mostly after catching up to to other servers in content and have same events as other servers. Also Japanese Yen was strong as hell back in those years compared to dollar and only about 10-20% higher than S. Korea Won. I don't know about Taiwan and China, but strong whaling there, so doesn't really matter. Any staff that's not the representative of the company with authority, speaks of their profits and revenue to players are absolute morons for many reasons. Lastly, thousands isn't much honestly considering many high ranking players spent 10s of thousands to over 100k on other servers. A player in Korean server I played with spent 40K on his account by by end of the server closure and his ranker buddy, aka. a Newtype, spent close to 80K. Asian servers operated like Activsion Blizzard. If people think Diablo Immortal mtx was bad, that's been done over and over long before.
That's just not true, you do know there's charts for this right? SRW was actually on a decline, VXT didn't do terrible, but they certainly weren't anywhere close to the series's peak like Z or the Alpha Series, this isn't entirely their fault though, that kinda started with Z3, but the PC ports of V and X definitely did do bad, they only even had a peak player count of 600 or so, nobody bought them.
meanwhile 30's PC port literally put it on top seller list several times before the game even came out
"The one thing that left an impression to me was that such a long-running series like this having a Steam version. I had been thinking it would play well on PCs.
When we ported SRW V and SRW X to Steam, we only sold it in Japan and Asia just like the packaged software [for consoles]. People in Europe and the Americas were expecting that they would be able to buy since we released the games on Steam, but we ended up betraying them.
This time with SRW 30, we were able to realize releases in the West, based on consent from various related places. What especially left a deep impression to me is that there were many people who noticed the game before we even formally announced the Western releases, and they wrote about supporting [the game] by pre-ordering it."
https://www.rpgsite.net/news/11965-super-robot-wars-series-overall-sales-surpass-19-million-copies
The only reason why they managed to do a global release is simply because the parties involved was okay with it, nobody in position ever said anything about them being impressed with the sales of VXT and that encouraged them to do anything else, also keep in mind Bandai themselves literally that same year said they're moving into western markets see
https://hobby.watch.impress.co.jp/docs/news/1331814.html
"Back to SDGO. There were 5 servers open globally, and NA had the shortest service time of 4 years with the least player base."
Wrong, SDGO had the KR, CN server, the JP server, then developed the NA server a year after the JP one.
They then added a SEA server afterwards(which closed before the NA server did) then added a Indonesian server months afterwards, the NA server wasn't the server with the least service time, that's a silly notion to make. The JP server also had population issues as far as I can remember when I tried to play on it to see what it was like, CN and KR was full all the time though and the NA server had bigger population(and more content) than both SEA servers based on what I know from the people who played on them. The point isn't even that NA was better than KR or CN which is a silly point to try and prove, but it definitely wasn't the worst of the servers, if it was then they would've never been approved to move on steam(and build steamworks into that version of the game), OGP was making bank off of it
Btw the only reason why the staff member went and said the things he did about the profit and success of the server is because OGP is stupid and didn't enforce a NDA on any of the MSA Staff.