SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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Sandakin 20/ago./2022 às 17:21
why are the gundamns chibis
im so confused
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Exibindo comentários 1630 de 39
Reu 20/ago./2022 às 23:10 
Escrito originalmente por Hexagoros:
Escrito originalmente por Heroine Nisa:
Number of reviews =/= Number of owners.
It sold pretty well in the west, just because you don't like the SD artstyle doesn't mean it's bad.

I can stand it if the game is good.

The number of reviews is a VERY clear indication of what games sell well.

There's a reason Elden Ring has 400,000 reviews.
Elden Ring has 400k reviews...you do know that's nothing compared to how much it actually sold?

Doesn't change the fact that steam themselves reported these games as selling well, as well as Bandai.
Última edição por Reu; 20/ago./2022 às 23:10
Hexagoros 20/ago./2022 às 23:14 
Escrito originalmente por Reu:
Escrito originalmente por Hexagoros:

The number of reviews is a VERY clear indication of what games sell well.

There's a reason Elden Ring has 400,000 reviews.
Elden Ring has 400k reviews...you do know that's nothing compared to how much it actually sold?

Doesn't change the fact that steam themselves reported these games as selling well, as well as Bandai.

You do realize that a game with 400,000 reviews 'probably' sold well, right?

So you need to check sales charts to figure out that a game with 80 reviews doesn't have as many owners as a game with 8000?

This is awesome.
Última edição por Hexagoros; 20/ago./2022 às 23:19
Reu 20/ago./2022 às 23:15 
Escrito originalmente por Hexagoros:
Escrito originalmente por Reu:
Elden Ring has 400k reviews...you do know that's nothing compared to how much it actually sold?

Doesn't change the fact that steam themselves reported these games as selling well, as well as Bandai.

So you need to check sales charts to figure out that a game with 80 reviews doesn't have as many owners as a game with 8000?

This is awesome.
Damn, I didn't know steam lies about their game reports, thanks for the info you hold the keys to everything.
Hexagoros 20/ago./2022 às 23:24 
Escrito originalmente por Reu:
Escrito originalmente por Hexagoros:

So you need to check sales charts to figure out that a game with 80 reviews doesn't have as many owners as a game with 8000?

This is awesome.
Damn, I didn't know steam lies about their game reports, thanks for the info you hold the keys to everything.

If that's what you got out of the quoted comment, you need to work on your reading comprehension.

Then again, I'm sitting here arguing with an anime avatar who thinks "Crossrays" took the west by storm.

You know what, I'm out.
Última edição por Hexagoros; 20/ago./2022 às 23:25
Reu 20/ago./2022 às 23:31 
Escrito originalmente por Hexagoros:
Escrito originalmente por Reu:
Damn, I didn't know steam lies about their game reports, thanks for the info you hold the keys to everything.

If that's what you got out of the quoted comment, you need to work on your reading comprehension.

Then again, I'm sitting here arguing with an anime avatar who thinks "Crossrays" took the west by storm.

You know what, I'm out.
Amazing it took you this many posts to realize that maybe a game discussion board for a game you don't like is indeed not the place you want to be. Maybe then, you'd understand what the meaning of "selling well" is on wherever you find yourself next.
TouyaShiro 21/ago./2022 às 1:58 
If I had a dollar for every time this exact same topic was brought up in a new thread with every super-deformed Gundam title, I'd probably have enough money to actually purchase the game, lol. Still, when the majority of the west can only compare this to Superior Defender Gundam Force, rather than all the other SD Gundam media out there, I don't blame them for the preconceptions.

With all that being said, if this game doesn't look like it's up your alley, go with GUNDAM EVOLUTION - that's what's lined up after this. Unless you're not a hero shooter kind of gamer.
Ephnen 21/ago./2022 às 4:34 
Escrito originalmente por Reu:
Escrito originalmente por Ephnen:
Gundam games generally sell much better in Asia than the west and SD Gundam titles do very well there. So when Gundam games get developed, the Asian market will be forefront than the west. Sure, full size gundam would be great, but in the end it's down to what brings in the most money.
SD artstyle games sell well in the west you know? Crossrays and SRW 30 both achieved best seller on steam and is noted for their popularity in the west.

Crying about the artstyle is one thing, but SD Gundam is made because it is popular, SDGO was huge in NA back in 2011 for example, this isn't really anything new.

1. I have 0 complaints about SD, so no, I'm not crying about the style. In fact, SD has been part of my childhood.
2. Crossrays and SRW 30 did well for west sale standards, but still way less sales than Asia, because Gundam games are still considered niche here. (Maybe a turn around after this one)
3. I've already stated that SD Gundam is made because it IS popular.
4. If you mean Casule Fighters Online, NA's popularity of the game, again, was not good as Asia, therefore bringing in less money. NA server ran more reward events, while Asia did more top up / cash events. Kind of smart of OGPlanet at the time to keep more players to milk slowly, than draining wallets like Asia did.
Reu 21/ago./2022 às 6:47 
Escrito originalmente por Ephnen:
Escrito originalmente por Reu:
SD artstyle games sell well in the west you know? Crossrays and SRW 30 both achieved best seller on steam and is noted for their popularity in the west.

Crying about the artstyle is one thing, but SD Gundam is made because it is popular, SDGO was huge in NA back in 2011 for example, this isn't really anything new.

1. I have 0 complaints about SD, so no, I'm not crying about the style. In fact, SD has been part of my childhood.
2. Crossrays and SRW 30 did well for west sale standards, but still way less sales than Asia, because Gundam games are still considered niche here. (Maybe a turn around after this one)
3. I've already stated that SD Gundam is made because it IS popular.
4. If you mean Casule Fighters Online, NA's popularity of the game, again, was not good as Asia, therefore bringing in less money. NA server ran more reward events, while Asia did more top up / cash events. Kind of smart of OGPlanet at the time to keep more players to milk slowly, than draining wallets like Asia did.
I don’t agree with most of this actually, SRW 30 is noted to be one of the best selling SRW games after being accessible worldwide, VXT wasn’t really selling all that hot and those games was Asia exclusive(and they also didn’t do nearly as well on their pc releases). Crossrays afaik doesn’t have any separate sales numbers to compare but I don’t really think this statement is one that’s been proven with evidence

SDGO on the other hand? The NA server was one of the servers with a lot of revenue, you’re severely underselling it considering it was the last to close and how much USD is worth, we had people who spent far too much on those cash events and iirc it was even mentioned by OGP staff that they were on par. Also even if they had reward events, OGP had competitive cash events, where only the top got the rewards, I was there for that guy who spent thousands for that S rank cash event and actually didn’t even get it because others outbid him.
EDIT: infact, iirc SDGO NA was so successful OGP actually pushed to get it put on steam, which it was in the process of doing until the game shutdown.

Anyways bandai already went on record saying they’re not really prioritizing Asia anymore for the games since they want to spread Gundam to NA/overseas again, which is also why evolution exists for the esports scene and why GBO2 got a “worldwide” release
Última edição por Reu; 21/ago./2022 às 9:16
Fraggoth 21/ago./2022 às 8:19 
Escrito originalmente por Big Convoy:
The reason for the SD style is to keep in line with previous games in the series. This is the next game in the series of Gundam games made by ArtDink with previous games being:

Gundam Battle Tactics
Gundam Battle Royale
Gundam Battle Chronicle
Gundam Battle Universe
Gundam Assault Survive
Gundam SEED: Battle Destiny

Also, people like the SD style, so that is why they keep doing it.

Edit: I just check, and this is the first game to use the SD style design, but the point I made that people like it still stand.


So, one minor addendum/nitpick for something I've seen mentioned occasionally: Gundam Assault Survive wasn't actually made by ArtDink. It DID use the same engine, as well as many of the models that were in the previous titles, and had many overlapping mechanics, but it was actually developed by Bec, the folks behind most of the Gihren's Greed titles, MS Saga, Encounters in Space, and some of the latter-day Digimon World titles (and a bunch of others).

Battle Robot Damashii is yet another game that used the same engine, with a bunch of mechanical overlap, but was developed in-house by Bandai Namco Games.
leqesai 21/ago./2022 às 10:17 
Escrito originalmente por John Elden:
Escrito originalmente por leqesai:
All I know is it is a real disappointment seeing the semi decent looking Gundam games with the really stupid chibi art style.

When was the last time a good Gundam action game was released? I'm thinking maybe the Koei Tecmo dynasty warriors game(s) from years ago?
If you don't like the art style, then the game is not for you.
Wild idea, I know.

I don't like RTS games, yet I'm not so full of myself as to say 'RTS games are bad' just because I don't like them.
It should go without saying that the game isn't for me based on my post. That is literally what I am saying.

Also, I don't know why you are talking about rts games in your response. I did not mention rts games. I am exclusively talking about action games.

You may not be so full of yourself to say rts games are bad but you might be so full of yourself as to accuse others of saying things they never said.
Última edição por leqesai; 21/ago./2022 às 10:19
John Elden 21/ago./2022 às 11:07 
Escrito originalmente por leqesai:
Escrito originalmente por John Elden:
If you don't like the art style, then the game is not for you.
Wild idea, I know.

I don't like RTS games, yet I'm not so full of myself as to say 'RTS games are bad' just because I don't like them.
It should go without saying that the game isn't for me based on my post. That is literally what I am saying.

Also, I don't know why you are talking about rts games in your response. I did not mention rts games. I am exclusively talking about action games.

You may not be so full of yourself to say rts games are bad but you might be so full of yourself as to accuse others of saying things they never said.
It's called an 'example'. Do you know what an 'example' is?

You implied the game is bad because you dislike the art style.
I gave an example of why that's self-centered; IE: If I were to say all RTS games are bad because I hate RTS games.

You follow?
Última edição por John Elden; 21/ago./2022 às 11:09
Splinterfuzz 21/ago./2022 às 21:10 
Escrito originalmente por Reu:
Escrito originalmente por Ephnen:
Gundam games generally sell much better in Asia than the west and SD Gundam titles do very well there. So when Gundam games get developed, the Asian market will be forefront than the west. Sure, full size gundam would be great, but in the end it's down to what brings in the most money.
SD artstyle games sell well in the west you know? Crossrays and SRW 30 both achieved best seller on steam and is noted for their popularity in the west.

Crying about the artstyle is one thing, but SD Gundam is made because it is popular, SDGO was huge in NA back in 2011 for example, this isn't really anything new.
I would argue that the first gundam game on PC did not sell well because it was SD but because it was a PC gundam game itself and people wanted to encourage bandai to actually start putting gundam content on PC. Some people seem to like the SD stuff, there are others like myself who are not as fond of it. I don't mind playing a game with the style now and then but it's not my preference. I remember gagging at the first TV airing of an SD Gundam anime in the US where they befriended small stickly children as if they were transformers in what could mostly be summed up as a parody series.
redeyedraven 22/ago./2022 às 1:58 
How many more topics that essentially say "I don't like SD-style"?

I get it's not everybody's cup of tea, but it's literally just the artstyle, everything else in this is going to be treated like actual Gundam-stories.
Ephnen 22/ago./2022 às 5:28 
Escrito originalmente por Reu:
Escrito originalmente por Ephnen:

1. I have 0 complaints about SD, so no, I'm not crying about the style. In fact, SD has been part of my childhood.
2. Crossrays and SRW 30 did well for west sale standards, but still way less sales than Asia, because Gundam games are still considered niche here. (Maybe a turn around after this one)
3. I've already stated that SD Gundam is made because it IS popular.
4. If you mean Casule Fighters Online, NA's popularity of the game, again, was not good as Asia, therefore bringing in less money. NA server ran more reward events, while Asia did more top up / cash events. Kind of smart of OGPlanet at the time to keep more players to milk slowly, than draining wallets like Asia did.
I don’t agree with most of this actually, SRW 30 is noted to be one of the best selling SRW games after being accessible worldwide, VXT wasn’t really selling all that hot and those games was Asia exclusive(and they also didn’t do nearly as well on their pc releases). Crossrays afaik doesn’t have any separate sales numbers to compare but I don’t really think this statement is one that’s been proven with evidence

SDGO on the other hand? The NA server was one of the servers with a lot of revenue, you’re severely underselling it considering it was the last to close and how much USD is worth, we had people who spent far too much on those cash events and iirc it was even mentioned by OGP staff that they were on par. Also even if they had reward events, OGP had competitive cash events, where only the top got the rewards, I was there for that guy who spent thousands for that S rank cash event and actually didn’t even get it because others outbid him.
EDIT: infact, iirc SDGO NA was so successful OGP actually pushed to get it put on steam, which it was in the process of doing until the game shutdown.

Anyways bandai already went on record saying they’re not really prioritizing Asia anymore for the games since they want to spread Gundam to NA/overseas again, which is also why evolution exists for the esports scene and why GBO2 got a “worldwide” release

Okay, now I'm wondering where you're getting your sources, because SRW VXT did quite well on sales. They expand on new releases globally, because the past sales have been good in Asia overall. No one in right mind would expand releases globally when the regions that hold more popularity of the IP sells poorly. That's bad business. Bandai Namco is slowly eased into the western market by trial and error and see what works and what doesn't (Versus 2017 and New Breaker).

Back to SDGO. There were 5 servers open globally, and NA had the shortest service time of 4 years with the least player base. Not to mention giving out a lot of MS that Asian servers had to whale out in previous years as simple event rewards. OGP's cash events happened mostly after catching up to to other servers in content and have same events as other servers. Also Japanese Yen was strong as hell back in those years compared to dollar and only about 10-20% higher than S. Korea Won. I don't know about Taiwan and China, but strong whaling there, so doesn't really matter. Any staff that's not the representative of the company with authority, speaks of their profits and revenue to players are absolute morons for many reasons. Lastly, thousands isn't much honestly considering many high ranking players spent 10s of thousands to over 100k on other servers. A player in Korean server I played with spent 40K on his account by by end of the server closure and his ranker buddy, aka. a Newtype, spent close to 80K. Asian servers operated like Activsion Blizzard. If people think Diablo Immortal mtx was bad, that's been done over and over long before.
Reu 22/ago./2022 às 6:27 
Escrito originalmente por Ephnen:
Escrito originalmente por Reu:
I don’t agree with most of this actually, SRW 30 is noted to be one of the best selling SRW games after being accessible worldwide, VXT wasn’t really selling all that hot and those games was Asia exclusive(and they also didn’t do nearly as well on their pc releases). Crossrays afaik doesn’t have any separate sales numbers to compare but I don’t really think this statement is one that’s been proven with evidence

SDGO on the other hand? The NA server was one of the servers with a lot of revenue, you’re severely underselling it considering it was the last to close and how much USD is worth, we had people who spent far too much on those cash events and iirc it was even mentioned by OGP staff that they were on par. Also even if they had reward events, OGP had competitive cash events, where only the top got the rewards, I was there for that guy who spent thousands for that S rank cash event and actually didn’t even get it because others outbid him.
EDIT: infact, iirc SDGO NA was so successful OGP actually pushed to get it put on steam, which it was in the process of doing until the game shutdown.

Anyways bandai already went on record saying they’re not really prioritizing Asia anymore for the games since they want to spread Gundam to NA/overseas again, which is also why evolution exists for the esports scene and why GBO2 got a “worldwide” release

Okay, now I'm wondering where you're getting your sources, because SRW VXT did quite well on sales. They expand on new releases globally, because the past sales have been good in Asia overall. No one in right mind would expand releases globally when the regions that hold more popularity of the IP sells poorly. That's bad business. Bandai Namco is slowly eased into the western market by trial and error and see what works and what doesn't (Versus 2017 and New Breaker).

Back to SDGO. There were 5 servers open globally, and NA had the shortest service time of 4 years with the least player base. Not to mention giving out a lot of MS that Asian servers had to whale out in previous years as simple event rewards. OGP's cash events happened mostly after catching up to to other servers in content and have same events as other servers. Also Japanese Yen was strong as hell back in those years compared to dollar and only about 10-20% higher than S. Korea Won. I don't know about Taiwan and China, but strong whaling there, so doesn't really matter. Any staff that's not the representative of the company with authority, speaks of their profits and revenue to players are absolute morons for many reasons. Lastly, thousands isn't much honestly considering many high ranking players spent 10s of thousands to over 100k on other servers. A player in Korean server I played with spent 40K on his account by by end of the server closure and his ranker buddy, aka. a Newtype, spent close to 80K. Asian servers operated like Activsion Blizzard. If people think Diablo Immortal mtx was bad, that's been done over and over long before.

That's just not true, you do know there's charts for this right? SRW was actually on a decline, VXT didn't do terrible, but they certainly weren't anywhere close to the series's peak like Z or the Alpha Series, this isn't entirely their fault though, that kinda started with Z3, but the PC ports of V and X definitely did do bad, they only even had a peak player count of 600 or so, nobody bought them.

meanwhile 30's PC port literally put it on top seller list several times before the game even came out

"The one thing that left an impression to me was that such a long-running series like this having a Steam version. I had been thinking it would play well on PCs.

When we ported SRW V and SRW X to Steam, we only sold it in Japan and Asia just like the packaged software [for consoles]. People in Europe and the Americas were expecting that they would be able to buy since we released the games on Steam, but we ended up betraying them.

This time with SRW 30, we were able to realize releases in the West, based on consent from various related places. What especially left a deep impression to me is that there were many people who noticed the game before we even formally announced the Western releases, and they wrote about supporting [the game] by pre-ordering it."
https://www.rpgsite.net/news/11965-super-robot-wars-series-overall-sales-surpass-19-million-copies


The only reason why they managed to do a global release is simply because the parties involved was okay with it, nobody in position ever said anything about them being impressed with the sales of VXT and that encouraged them to do anything else, also keep in mind Bandai themselves literally that same year said they're moving into western markets see
https://hobby.watch.impress.co.jp/docs/news/1331814.html

"Back to SDGO. There were 5 servers open globally, and NA had the shortest service time of 4 years with the least player base."
Wrong, SDGO had the KR, CN server, the JP server, then developed the NA server a year after the JP one.

They then added a SEA server afterwards(which closed before the NA server did) then added a Indonesian server months afterwards, the NA server wasn't the server with the least service time, that's a silly notion to make. The JP server also had population issues as far as I can remember when I tried to play on it to see what it was like, CN and KR was full all the time though and the NA server had bigger population(and more content) than both SEA servers based on what I know from the people who played on them. The point isn't even that NA was better than KR or CN which is a silly point to try and prove, but it definitely wasn't the worst of the servers, if it was then they would've never been approved to move on steam(and build steamworks into that version of the game), OGP was making bank off of it

Btw the only reason why the staff member went and said the things he did about the profit and success of the server is because OGP is stupid and didn't enforce a NDA on any of the MSA Staff.
Última edição por Reu; 22/ago./2022 às 6:37
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