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I like it.
You can use the Pull the continue a Combo just not in the air, but you can use Special attack cancel into Sub2 or Sub1, Sub1 (Javelin) works better in the air, Sub2 is hit or miss depending on what you are trying to do, but Ranged weapons are normally to keep a combo going while you Fast Fall, or to build your Boost gauge back up, then Damage for Melee Mobile Suits.
My Biggest issue with Gold Frame is that it's SPA's Animation is too damn long before it actually does damage
You can use the Pull the continue a Combo in the air, just not to close to a wall or if teammates are going to blow them up, you can do an air combo into a special attack into Sub2, into Sub1 in the air and then Hold Attack for the Down Spike and Fast Fall to keep the combo going but most of the time Bosses will have gotten out of Broken state by then
Or you use it on the ground after a Special attack to cancel into Sub2 to break the enemy or on a broken enemy then hold Attack for a Cancel Launcher, then do a normal combo into special attack cancel into Sub1, then Cancel into a Down Spike, fast fall, and then start again.
Meanwhile, Bael's Subweapon 1 is hit or miss if it will actually hit a target on Land after a Cancel (It works consistently in the Air)
or Epyon on the ground Special attack Cancel for Launcher does not actually allow you to launch a Enemy because the Special attack does a small knockup on a enemy or the Special Attack cancel into Sub2 just straight up misses, but works perfectly fine in the air
(Guess it makes sense because it comes from Gundam Wing LOL but still)