SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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CrimsonSyn Sep 5, 2022 @ 1:16pm
How is the golden astray gold frame?
is it pretty good or is burning still better ? cause burning gundam is a nasty force of a infighter im noticing
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Showing 1-5 of 5 comments
legojoe Sep 5, 2022 @ 2:23pm 
All melee units feel the same to me. Same ol' air combos to air lock bosses. Gold Frame Amatsu does have a subweapon 2 that can pull a downed enemy back up but you can't continue your combo with this unless you use Chain Breaker.
Sill Sep 5, 2022 @ 3:21pm 
Gold Frame is kinda a crazy machine, it does its own thing and you either get use to it or swap to another MS. Its Subweapons are both grab types, it flits between Physical/Beam Melee, and its special is all over the place against one target.

I like it.
Stray Sep 5, 2022 @ 5:29pm 
Originally posted by legojoe:
All melee units feel the same to me. Same ol' air combos to air lock bosses. Gold Frame Amatsu does have a subweapon 2 that can pull a downed enemy back up but you can't continue your combo with this unless you use Chain Breaker.

You can use the Pull the continue a Combo just not in the air, but you can use Special attack cancel into Sub2 or Sub1, Sub1 (Javelin) works better in the air, Sub2 is hit or miss depending on what you are trying to do, but Ranged weapons are normally to keep a combo going while you Fast Fall, or to build your Boost gauge back up, then Damage for Melee Mobile Suits.

My Biggest issue with Gold Frame is that it's SPA's Animation is too damn long before it actually does damage
Last edited by Stray; Sep 5, 2022 @ 11:06pm
Originally posted by Stray:
Originally posted by legojoe:
All melee units feel the same to me. Same ol' air combos to air lock bosses. Gold Frame Amatsu does have a subweapon 2 that can pull a downed enemy back up but you can't continue your combo with this unless you use Chain Breaker.

You can use the Pull the continue a Combo just not in the air, but you can use Special attack cancel into Sub2 or Sub1, Sub1 (Javelin) works better in the air, Sub2 is hit or miss depending on what you are trying to do, but Ranged weapons are normally to keep a combo going while you Fast Fall, or to build your Boost gauge back up, then Damage for Melee Mobile Suits.

My Biggest issue with Gold Frame is that it's SPA's Animation is too damn long before it actually does damage
Yeah you have to rapid descent to continue the combo after the slam. I 100% agree with the spa animation, i pray to god whenever I use it against a MA since it has three hours to move away from me while i show off my sick phase shift back and forth.
Stray Sep 5, 2022 @ 11:06pm 
Honestly after using Gold Frame more it has a bit more variety of what can be cancelled into what, and the situation

You can use the Pull the continue a Combo in the air, just not to close to a wall or if teammates are going to blow them up, you can do an air combo into a special attack into Sub2, into Sub1 in the air and then Hold Attack for the Down Spike and Fast Fall to keep the combo going but most of the time Bosses will have gotten out of Broken state by then

Or you use it on the ground after a Special attack to cancel into Sub2 to break the enemy or on a broken enemy then hold Attack for a Cancel Launcher, then do a normal combo into special attack cancel into Sub1, then Cancel into a Down Spike, fast fall, and then start again.

Meanwhile, Bael's Subweapon 1 is hit or miss if it will actually hit a target on Land after a Cancel (It works consistently in the Air)

or Epyon on the ground Special attack Cancel for Launcher does not actually allow you to launch a Enemy because the Special attack does a small knockup on a enemy or the Special Attack cancel into Sub2 just straight up misses, but works perfectly fine in the air
(Guess it makes sense because it comes from Gundam Wing LOL but still)
Last edited by Stray; Sep 5, 2022 @ 11:13pm
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Date Posted: Sep 5, 2022 @ 1:16pm
Posts: 5