SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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Disco Sep 5, 2022 @ 5:17am
Hashmal fight
Salt.
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Showing 1-10 of 10 comments
redeyedraven Sep 5, 2022 @ 5:18am 
Pepper I guess.
GoodIntent Sep 5, 2022 @ 5:48am 
Bird up:cozyhitman2:
Sill Sep 5, 2022 @ 6:55am 
You might not like it, but you gotta admit the birds got some moves lol
Disco Sep 5, 2022 @ 7:32am 
Originally posted by Sill:
You might not like it, but you gotta admit the birds got some moves lol
TOO MANY lol
Freschu Sep 5, 2022 @ 10:32am 
My biggest tip after spending quite some sodium on this boss: have patience. It actually does have a pretty simple pattern:

1. attack
2. pause
3. goto 1

So you should:
1. spam dodge or spam guard
2. hit with your biggest attack (usually your sub weapon 2)
3. goto 1

Try to stay airborne during the attack, it'll hit you less. Swallow that pride, and put on Auto-Guard, it's more helpful than a big HP or attack buff parts. Try to stay close enough to trigger the ranged attacks, but not so close that it'll do melees.

Someone else here in the forums made a Hashmal video, and despite that guy having a bad attitude, his video is actually pretty helpful. Even if you don't pull off those perfect dodges, it's still a good strategy for the fight:

https://youtu.be/zHUwh0PuW2Q
Darkest Dragon Sep 5, 2022 @ 12:24pm 
He's also highly ranged beam resistant. If you have anything that converts attack to physical it helps. He's just hard at the point in the game you get there but becomes easy once the game unlocks the tools that lets you handle him easily.
k-ricks Sep 5, 2022 @ 1:17pm 
don't bring tools in a Cockfight
Disco Sep 5, 2022 @ 3:25pm 
aye
MeeMeeR Sep 6, 2022 @ 3:50am 
just watch out for it jump on you and tail attacks you. the rest of it are easy to dodge and block.
Yakumo Yomi Sep 6, 2022 @ 9:37am 
Directory 4 feels like a pretty significant step up in difficulty compared to everything that came before it. Psycho Gundam, Zeong, and Hashmal required me to fail and reevaluate my setup.

As has been often said, Auto-Guard is good. Like...a lot better than you'd think for a freebie the game gives you. I didn't use it for Hashmal, but it worked wonders on Psycho and Zeong. The fights were still rough as an infighter (Barbatos), but I got through by being a lot less aggressive.

For Hashmal and Psycho, in particular, it seems like you can temporarily stun them (20 seconds or so?) by doing enough damage to their legs. Seems to be a trait shared by a lot of the MA bosses.
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Date Posted: Sep 5, 2022 @ 5:17am
Posts: 10