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I wanted to hear Iok scream when he died damn it!
I will admit it gave me some trouble, EX 3 had me really worried it wasn't going to end with Devil Gundam.
Well I'm a solo player, so I'm bit struggling. Still I was able to clear a few times EX 2, getting the unicorn to lv 90. I believe there should be a skill that heals partners when you use a medikit, I hope that will make them more resistant.
Then take the pilot skill that grants you faster healing and/or extra repair kit replenished upon using role action would help a lot in terms of survival. (and don't wait to use the kit for self revive as you heal for less. Try to heal before you go down)
Alternatively, practice/experiment with build until you come up with a combo that can instantly take out like more than half of an enemy ace's hp, then focus on performing perfect guard counter on one of them (insta breaks the balance bar if you succeed on doing so). This will allow you to very quickly down one while the other is occupied by your AI.
Get your AI to get focused by Epyon, and during the fight with Double X if they are really low try to get the boss to get aggro on them and avoid it so they can die and be healed up (Bosses don't spawn till you touch the chest),
Then during Master Asia and Burning Gundam fight either space yourself out so they are split and fighting your AI and one is fighting you or let them both focus your AI so that you can unload all your ammo onto both of them, role action and do it again then SPA and keep them broken with Awakened Form, and take them down as fast as possible.
After that you have to face Musha and Command Gundam try to get them both low because as soon as you kill one Knight Command will spawn in and you have to deal with him and that's the end.
I'm REALLY bad at perfect guard/evasion, but the main problem is that the AI partners usually have too few HP left when it's the time to fight master and god gundam, but I will try again.
Is there a sure way to lower the aggro from the boss? I used the same tactic (let the npc die) on EX 2, which somewhat worked, but not always.
As for master/god gundam I usually aggro one of the two, but the other easily kills the AI partners.
As for Musha and the rest yeah, I did the stage on easy and saw this crap coming, sigh.
As for master/god gundam I usually aggro one of the two, but the other easily kills the AI partners.
As for Musha and the rest yeah, I did the stage on easy and saw this crap coming, sigh. [/quote]
Best way is to just not fire and then move as far away as possible to drop enemy aggro, it seems to be based on who is doing damage within a certain amount of time, distance and activity
I just did exactly that (don't attack double X gundam when it spawned), I let the AI die, killed him, ressed them, waited for the SPA to be ready and piicked up the BOX, I have also switched meter maxer for no mech is an island, in order to heal the AI after getting FAU into awakened mode and used the role action, and I was finally able to clear it. Surprisingly enough I have found Musha, command and knight to be easier, their defense was lower and didn't have to face god/darkness finger (damn, those two seriously spammed that move).