SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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dudals21c Sep 24, 2022 @ 8:01am
Please Delete All MS except Shooters.
Infighter and All-rounder are wastes.
I believe you dev knows about that. And In my guess, dev doesn't like MS's melee attack. And hates MS's infighting.
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Showing 1-15 of 27 comments
Midnight Fenrir Sep 24, 2022 @ 8:30am 
Infighters and All-rounders can be just as effective if you know how to use them imo.
D4C Sep 24, 2022 @ 9:04am 
Originally posted by Midnight Fenrir:
Infighters and All-rounders can be just as effective if you know how to use them imo.
how use,when you got a ms who have refresher in his bag without cd can output all damage without brain,you can coop with the dude who fazz or banshee,see how idiot you play infighter and all rounder,its just unbalance
D4C Sep 24, 2022 @ 9:05am 
3 shooter can end 1 ex 3 game with 3-5 min,but how about fighter and rounder?lol,they dont have refresher
someone Sep 24, 2022 @ 9:12am 
Originally posted by D4C:
3 shooter can end 1 ex 3 game with 3-5 min,but how about fighter and rounder?lol,they dont have refresher

umm you can do exactly the same with 3 all-rounders if you build it right with lucky shot?
JDPUK Sep 24, 2022 @ 9:16am 
Originally posted by Midnight Fenrir:
Infighters and All-rounders can be just as effective if you know how to use them imo.

Bingo, I use all three interchangeable, game is much more balanced than it gets credit for.
Spotato Sep 24, 2022 @ 9:26am 
2 all-rounders can end 1 ex 5 game in 3-5min. If you have parts with balance meter damage up or stagger plus pilot skill "mind's eye" and "berserker". Congratulations, your enemy won't even be able to touch you. Depending on how well you play, you can shrink that time even further.

All these complaining about how sharpshooter being OP and ♥♥♥♥, like bruh, just don't play it if you don't like it.

Each roles have their forte,
In-fighters are very good at fighting MS.
All-rounders are good at both MS and MA fights, you just need the right parts for them to shine. They are the most stable and OP once well-equipped imho.
Sharpshooters are very good at fighting MA, but they suck against MS bosses, especially the ones that have quick attack motions.
Last edited by Spotato; Sep 24, 2022 @ 9:29am
dudals21c Sep 24, 2022 @ 9:43am 
lol. shooter can clear all mission fast with only repeat sub 1212, no need just guard. infighter and all-rounder have to use just guard or step. and shooter also can just guard and step.
きょすけ Sep 24, 2022 @ 9:48am 
Infighters are incredibly strong on EX missions arena boss fight, you aren't squishy, you get hyper armor through their role action and can just hit to death enemies even if your AI partners are dead.

for all rounders it depends highly on the kind of suit, strike freedom is a beast if geared towards ranged and increased its sub 2 (dragoon).

I'm having a bit of hard time with melee kind of all rounders though, mostly because even if you break the balance bar of the enemies, it seems that after a few hits, the enemy still fall on the ground, interrupting the combo early.
dudals21c Sep 24, 2022 @ 9:49am 
I think All-rounder and Infighter have no value at least in multi play.
If you pick Infighter or all-rounder in multi play, you might be kicked.
dudals21c Sep 24, 2022 @ 10:00am 
I love Infighter and All-rounder but they need to check and think about combo. But in multi play, other players doesn't help your aerial combo. Shooter doesn't need to care about them. With Infinite bullets, using sub weapons, clear boss only for just seconds. If some of them killed? no problem. They have 5 repair kits. one if them killed and during he repairs himself, cleared already.
Rey Sep 24, 2022 @ 10:20am 
Troll post
Rey Sep 24, 2022 @ 10:26am 
Originally posted by JDPUK:
Originally posted by Midnight Fenrir:
Infighters and All-rounders can be just as effective if you know how to use them imo.

Bingo, I use all three interchangeable, game is much more balanced than it gets credit for.

This, for sure.
Rey Sep 24, 2022 @ 10:28am 
Originally posted by dudals21c:
lol. shooter can clear all mission fast with only repeat sub 1212, no need just guard. infighter and all-rounder have to use just guard or step. and shooter also can just guard and step.

What a garbage take. Also, no one kicks in multiplayer (except maybe you), this game's community is ACTUALLY supportive and here to have fun for the most part. Don't try to instigate and expect toxicity. It's a damn PvE game. Gundam Evolution is here for that. Go over there. Just have fun. Play what you like and let others play what they like.
Last edited by Rey; Sep 24, 2022 @ 10:36am
dudals21c Sep 24, 2022 @ 11:06am 
Originally posted by Rey:
Originally posted by dudals21c:
lol. shooter can clear all mission fast with only repeat sub 1212, no need just guard. infighter and all-rounder have to use just guard or step. and shooter also can just guard and step.

What a garbage take. Also, no one kicks in multiplayer (except maybe you), this game's community is ACTUALLY supportive and here to have fun for the most part. Don't try to instigate and expect toxicity. It's a damn PvE game. Gundam Evolution is here for that. Go over there. Just have fun. Play what you like and let others play what they like.

I was Kicked many times when I change MS Full Armor ZZ to God Gundam. In a lot of cases, Infighters and All-Rounders are kicked. Or other shooter players will get out. Because with Infighter or All-Rounder, clear time is delayed. I experienced many times that. Don't tell about Ideal. Shooter is too strong than other role indeed. Other role can be effective? Right. they can be. But never better than Shooter. Only a few of players can be. Shooter can be strong very easier. I want to Infighter and All-Rounder be strong like Shooter.
I think except shooter, no need in this version. And if dev don't solve this problem, users would leave this game.
Rey Sep 24, 2022 @ 11:15am 
Originally posted by dudals21c:
Originally posted by Rey:

What a garbage take. Also, no one kicks in multiplayer (except maybe you), this game's community is ACTUALLY supportive and here to have fun for the most part. Don't try to instigate and expect toxicity. It's a damn PvE game. Gundam Evolution is here for that. Go over there. Just have fun. Play what you like and let others play what they like.

I was Kicked many times when I change MS Full Armor ZZ to God Gundam. In a lot of cases, Infighters and All-Rounders are kicked. Or other shooter players will get out. Because with Infighter or All-Rounder, clear time is delayed. I experienced many times that. Don't tell about Ideal. Shooter is too strong than other role indeed. Other role can be effective? Right. they can be. But never better than Shooter. Only a few of players can be. Shooter can be strong very easier. I want to Infighter and All-Rounder be strong like Shooter.
I think except shooter, no need in this version. And if dev don't solve this problem, users would leave this game.

Once again, garbage take. But subjective, and everyone's entitled to their opinions. I'm out here just to tell you you're objectively wrong.

And in a scenario of MS boss gauntlets, I think All-rounders and In-Fighters ARE better than Sharpshooters. But I gotchu, lemme pick some of the most common sharpshooters I see stacked on sub 1 and 2 and run them solo against some EX 05 real quick. With the usual skills (Lucky Shot, Raring to Go, Medic).

And if that's your experience online, you're have a run with some of the worst kind of online players.
Last edited by Rey; Sep 24, 2022 @ 11:19am
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