SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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KamiSenpachi Sep 30, 2022 @ 8:20pm
Moon Gundam build
So mainly being a sharpshooter main I’ve decided to branch out a bit and I wanted to start with Moon Gundam I like his combos a lot but I have no idea how to really build for melee characters. Are there boss chips I should farm for? Or certain stats for melee characters I should use? Any help would be appreciated
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Stray Sep 30, 2022 @ 8:55pm 
I Personally I use 43% Balancer damage (All Attacks or Subweapons) so that when I use Sub1 to block a Mobile Suit boss's attack they will be broken as soon as their Balancer gauge drops even if they are one of the suits regains balancer during their attack.

Then I use Beam/Physical attack up to boost Subweapons Damage and the SPA
I mostly use Beam because Main Melee is Beam and Psycho Plates
But Subweapon Damage up works too, I just never gotten any for Melee sadly

And that's mostly the build I use to do the EX Missons with just AI can normally keep Bosses broken with it and if I do run into a mobile armor while it is Melee It's Subweapons, and Special attack are all Ranged so I can also just use it to hit them safely lol

I honestly love the Moon Gundam (In-game and Media) but my only complaint with it is that Aerial Special attack Cancel into Sub2 misses a lot of Enemies and only hits a few like Qubeley

If you get the hang of it and using it's Psycho Plate (Shield) I would honestly recommend going just pure full damage (if you have Super Armor it will help with enemies that like to Dash behind you giving you a back hit) as Moon Gundam has the 2nd highest all-rounder Base HP being 2521 at Lvl 100/92 (Full Uncapped HP) only Full City has more
Last edited by Stray; Oct 1, 2022 @ 2:44am
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