SD GUNDAM BATTLE ALLIANCE

SD GUNDAM BATTLE ALLIANCE

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KamiSenpachi Sep 28, 2022 @ 11:13pm
Full Armor Unicorn build
So FA Unicorn is rapidly becoming one of my favorite units but I’m not sure the best way to build it for optimal DPS because of its SPA. So I’m asking what people who use it a lot tend to lean towards as far as skills go. Like is it best to go sub weapon use or damage? Ranged or melee? Any tips would be helpful
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Showing 1-5 of 5 comments
Stray Sep 28, 2022 @ 11:45pm 
If you are going Ranged, Subweapon Use Up will be for the best with Raring To Go/and Or Role Action, Sniper, Armor Piercer

If you want to use Full Armor as an Infighter, pretty much the same but Melee Parts focused or Physical Up (Melee preferred but Melee/Ranged Up will help with Ranged Damage for Sub2). If you get a lot of Subweapon Up for Awakened Mode you can pretty much keep Mobile Suit bosses permanently broken and combo them to oblivion (I use Melee Maniac, Armor Piercer, Mind's Eye/Raring To Go (To be able to reload to quickly get ammo back if I dont get enough shots or if I can do it with pure main ranged) I personally don't use energy burst because it's extremely easy to maintain SPA cooldown especially since when Awakened Ends you get full Ammo Back.

You can also go Hybrid if you want blow all your role action in Full Armor mode then use SPA to go Awakened

Armor Piercer is useful against Mobile Armors and some Mobile Suits as some can have up to 17% Defense and you are guranteed always do true damage, but some dont have as much defense so Sniper would be a better benefit

If i'm in a Boss only stage I go Raring to Go, Role Action, Armor Piercerer if I feel I wont be able to land every shot on a very mobile boss, if I know I can land all my shots I go Sniper, Role Action, Armor Piercerer.

But that's about it Full Armor Unicorn is pretty versatile when it comes as it's one of the few Sharpshooters that can use Melee parts and not have it be a big/partial waste
Last edited by Stray; Sep 28, 2022 @ 11:59pm
dudals21c Sep 29, 2022 @ 1:25am 
You need to Select.
IF or SS
for SS, same with other SS. Neo Zeong beta 2~3 + Ranged+
Use Sub 1 and 2 with quick cancel, repeatedly. and Role Action.
Lucky shot, Armor Piercerer, Sniper etc. DO NOT SPA NEVER
for IF, with main shoot, use SPA.
Item also same with Melee. Devil Gundam beta 2~3+HP+Melee.
vs MS is very Strong. sub 2 is amazing weapon in break MS boss.
きょすけ Sep 29, 2022 @ 11:57am 
Pretty much what Stray said. Keep also in mind that in awakened mode all its stat change (they are increased especially HP, boost and melee). I'm playing it as hybrid so that I can either go ranged or melee depending on the mission, but I've switched armor piercer out for lucky shot, as it can be pretty good in both forms.
Macina Sep 30, 2022 @ 5:43am 
It depends on your fighting style, I also use it a lot. I prefer the attack on the distance, so I simply use: 1 health, 2 damage at a distance, 3 damage at a distance, 4 automatic parry because in the firing phase it is not very mobile and the automatic parry helps a lot especially when the opponents hate you.
The SPA loads pretty fast if you do laser rifle combos.
But this build doesn't necessarily work for you, because everyone plays differently.
Stray Oct 1, 2022 @ 2:48am 
I will say if you are confidant in your skills and just want to focus Awakened mode and positive you can maintain it and get it back up you can go and have absolutely no fear of death.

You can go full damage at Lvl 100/92 when in Awakened form you get 3030 HP and when you go back to normal if you are overcapped you just have max HP (atleast from my experience) and you get to have 5 Repair kits, only down side is you will have 1818 HP at the start, but you get to finally use all those Melee Sharpshooter parts the game LOVES to throw at us
Last edited by Stray; Oct 1, 2022 @ 2:56am
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