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The general speed compared to SDGO is significantly slower even though the animation cancelling might not seem that way. Weapons reload slower, melee combat is less frantic, and ranged shots travel a lot slower.
Sure thing, if you wanna squad up with our clan/discord let me know, i can help you go through levels more easier tonight if you'd like! just friend and message me for the info
Even for the ranged suits, you will want to consider being close enough to go into melee quickly, else you'll have really long periods of time not attacking while your main ranged weapon reloads. Usually, I find myself in less about 1 second dash distance away from a boss, even in sharpshooter types just so I'm in position to bait out a melee to counter or to close in to melee while stuff is reloading.
Hay thanks, I might have to give it a test run first to see if I want to stick with the game or give it a pass.
Ouch... im crossing my fingers hoping there is an option for a faster reload speed option, sure I would like to get in the middle of a fight but... id also like to have a choice to spend most of the mission shooting then having to dash in for melee attacks then dash back out. That part is kind of a big miss for me.
Amen on the PVE part.
I mean... it would be an option to continue playing the game... Dont want to repeat missions forever, what should I do once I collected all of the gundams? And I think fighting games reward people able to combo well to a point it just takes nearly all their healthbar down. Its fun for those who like to fight, I had fun in those melee only lobbys and then i would bring a unit that does bonus damage to red(melee units) I brought i think g-3 gundam carrying the two bazookas? his melee only did a shoulder bash but on the back it did devastating damage lol~!