Monster Jam Steel Titans

Monster Jam Steel Titans

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Rainbow Studios  [developer] Dec 13, 2019 @ 9:20am
Monster Jam Steel Titans - 1.4.0 Titans Update
Titans Update
v1.4.0

New Features and Content
Titan Challenges
Grave Digger, Max-D, and El Toro Loco wait for you in Monster Jam University! Compete in 12 Titan Challenge events designed to put your skills to the test. Unlock game-changing rewards by taking 1st Place in each event.

Career Plus
Arena, Stadium, and Outdoor careers re-imagined at Steel Titan difficulty

Overcast Monster Jam Trucks
Overcast variants of Grave Digger, Megalodon, and Dragon. Unlock each by placing Top 3 in a Career Plus.


Bug Fixes & Improvements
  • 3/4 Camera
  • Drone Camera
  • Moved Split Screen to Main Menu
  • Added more destructible objects
  • Enhanced tire particles
  • General AI improvements, especially in outdoor events
  • Basic Steering Wheel controller configuration (parity with gamepad configuration)
  • Added support for Shifter peripheral (1st, 2nd, Reverse, Park)
  • Added INI support for Steering Wheel controller mapping (AppData\Local\MJST\Saved)
  • Added Restart option to Pause menu in Career
  • Head-to-Head brackets are generated using current Standings in Career
  • Improved stunt detection
  • Reduced stunt exploits
  • Improved performance in Timed Destruction and Free Ride
  • Miscellaneous visual improvements and bug fixes
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Showing 1-4 of 4 comments
senillosa Dec 13, 2019 @ 9:40am 
Thank you guys and happy holidays
Last edited by senillosa; Dec 13, 2019 @ 9:40am
Rainbow Studios  [developer] Dec 13, 2019 @ 11:01am 
You're welcome! Hope everyone enjoys.
Happy Holidays to you too!
David Hester Dec 13, 2019 @ 9:57pm 
Can the steering wheel controls be mapped in game or via the INI?
Rainbow Studios  [developer] Dec 16, 2019 @ 9:04am 
Originally posted by David Hester:
Can the steering wheel controls be mapped in game or via the INI?

If you want totally open input mapping, you'll need to use the INI.
If you're content with the same sort of configuration available for controllers, use the ingame UI.
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Showing 1-4 of 4 comments
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