Monster Jam Steel Titans

Monster Jam Steel Titans

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Rainbow Studios  [開發人員] 2019 年 7 月 9 日 上午 11:26
Steering Wheel Support
We will be using this thread to display the known supported steering wheel peripherals as well as track requests to support additional devices.

The game currently supports some of the most popular Thrustmaster and Logitech devices.

More information coming soon.
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目前顯示第 31-45 則留言,共 49
Headbanger 2020 年 5 月 16 日 上午 2:05 
Before I refund, is there any intention to allow for remapping of controls?, It recorgnises my wheel but not my pedals (they are seperate devices) I'd be quite happy top remap the throttle to a function on the wheel but at the moment I'm trying to use the keyboard to go forward and the wheel to steer.
iwanabady[HUN] 2020 年 5 月 16 日 上午 9:39 
I can't play with my g27 and rumblepad too...what the f.ck? beauty graph and only can play with keyboard at 2020?
最後修改者:iwanabady[HUN]; 2020 年 5 月 16 日 上午 9:44
ZalmoxisX 2020 年 5 月 16 日 下午 1:05 
I use my G27 with this game. I just have to make sure no other controllers are connected.

EDIT: Also in Steam>Settings>General Controller Settings make sure the check box next to "Generic Gamepad Configuration Support" is NOT checked. When it is most my G27 isn't detected.
最後修改者:ZalmoxisX; 2020 年 5 月 16 日 下午 1:35
ZalmoxisX 2020 年 5 月 16 日 下午 1:10 
As for you rumblepad, I would suggest you create a custom Steam Input mapping for it. This is one that I made for MX vs. ATV All Out on a Logitech Dual Action.

steam://controllerconfig/520940/1366236130
ZalmoxisX 2020 年 5 月 16 日 下午 1:45 
引用自 Metla
Before I refund, is there any intention to allow for remapping of controls?, It recorgnises my wheel but not my pedals (they are seperate devices) I'd be quite happy top remap the throttle to a function on the wheel but at the moment I'm trying to use the keyboard to go forward and the wheel to steer.

I know I can remap function of my G27 by going to:

%LOCALAPPDATA%\MJST\Saved\Config\Windows

UserWheelInput.ini

[LogitechG27RacingWheelUSB]
Wheel_Steer=X
Wheel_InvertSteer=0
Wheel_Gas=Y
Wheel_InvertGas=0
Wheel_Brake=RZ
Wheel_InvertBrake=0
Wheel_Special_Left=1
Wheel_Special_Right=2
Wheel_FaceButton_Top=15
Wheel_FaceButton_Bottom=17
Wheel_FaceButton_Left=16
Wheel_FaceButton_Right=18
Wheel_LeftShoulder=5
Wheel_RightShoulder=4
Wheel_LeftTrigger=7
Wheel_RightTrigger=6
Wheel_LeftThumbstick=0
Wheel_RightThumbstick=3
Wheel_Park=127
Wheel_Reverse=14
Wheel_Neutral=127
Wheel_Drive1=8
Wheel_Drive2=9

Axis are mapped with Axis letter: X,Y,RZ on my wheel.
Buttons are mapped by #. Anything mapped to 127 is disabled.

This website will help you find the button #
https://html5gamepad.com/

For example if I wanted my shifter to act like a real monster truck and not how it is physically labeled on my controller I'd make make these changes:

Wheel_Park=8
Wheel_Reverse=9
Wheel_Neutral=10
Wheel_Drive1=11
Wheel_Drive2=12


If you still can't map you pedals with this .ini file you can try some other 3rd party mapping software (Like Xpadder, JoyToKey, or PInnacle Game Profiler) and use the wheel backup keyboard mappings:

Rear Steer Left = J
Rear Steer Right = L
Park = 5
Reverse = 6
Neutral = 7
Drive 1 = 8
Drive 2 = 9
ShiftUp = PageUp or E
ShiftDown = PageDown or Q


Throttle
T 100%
Y 75%
U 50%
I 25%

Steer Left
F1 100%
F2 75%
F3 50%
F4 25%

Steer Right
F5 25%
F6 50%
F7 75%
F8 100%

Break
Insert 100%
Delete 75%
Home 50%
End 25%


EDIT: Note the Park, Reverse, Neutral, Drive 1, and Drive 2 are designed for shifters and only work when held down.
最後修改者:ZalmoxisX; 2020 年 5 月 16 日 下午 1:56
SteemDragon 2020 年 5 月 16 日 下午 7:14 
Hi, are there any plans to add support for the Fanatec CSL Elite wheel base? it is a single
USB input.
ZalmoxisX 2020 年 5 月 17 日 上午 12:12 
As I understand it, if it is a direct input device and reports itself as a wheel it will be detected. It will generate a UserWheelInput.ini with default generic mappings. From there you can remap things. I know that only Logitech and Thrustmaster have pre-configured mappings that match their console equivalent mappings.

I doubt this isn't what you want to hear, but you can buy the game and refund it before 2 hours of game run time to see if the wheel works.

Wheel support has improved a lot since launch. It started with just a handful of Logitech and Thrustmaster wheels with no in game options to change control behavior. Then it expanded to a larger amount of Logitech and Thrusmter wheels with in game configuration. Now it has the generalized direct input .ini for axis and button mapping/remapping.

Things to try to improve your chance of success of wheel detection:

In Steam>Settings>General Controller Settings make sure the check box next to "Generic Gamepad Configuration Support" is NOT checked.

Remove all other direct input controllers and devices (Xinput Xbox360 and Xbox One devices seem to be fine). Some non game controller devices that have been confirmed to caused wheel detection failure are the Belkin Nostromo and 3DConnexion 3D Space Navigator line (drivers for this to be uninstalled before the wheel will be detected only for Logitech, Thrustmaster Wheels seem to still work with the Space Navigator hooked up).

Good luck and if you get it working post your final configuration for others to try.
iwanabady[HUN] 2020 年 5 月 21 日 上午 7:31 
引用自 ZalmoxisX
I use my G27 with this game. I just have to make sure no other controllers are connected.

EDIT: Also in Steam>Settings>General Controller Settings make sure the check box next to "Generic Gamepad Configuration Support" is NOT checked. When it is most my G27 isn't detected.
you are the best! thanks!!!
negro-id 2020 年 5 月 22 日 上午 11:15 
Is there a chance for Trust Steering Wheel GXT 27 to work in this game?
ZalmoxisX 2020 年 5 月 22 日 下午 11:24 
From the Trust website
For PC: Vibration works in any game; Vibration Feedback must be supported by game (X-input)

This wheel has an X-input mode. In this mode it will be seen as a controller and will work. You can then in game adjust the Steering Sensitivity 1-11 (3 is default) to get better steering with the wheel.

This wheel also has a Direct Input mode. This is the mode that most other wheels use and would be what I assume most users will prefer to use. This mode will has a generic setup but I can help create a custom UserWheelInput.ini for you.

• First launch the game with the wheel in Direct Input mode.
• Exit them game from the main menu. If the game detected the wheel it will create a “UserWheelInput.ini” in “%LOCALAPPDATA%\MJST\Saved\Config\Windows” Exit them game.
• Go to https://html5gamepad.com/

• Tell me what B# corresponds to each button on the wheel e.g. R1=12, R2=13.

• Tell me what Axis corresponds to turning the wheel, pressing the break, and pressing the gas. e.g. Steering = X Axis, Break = y.


If there is no UserWheelInput.ini it wasn’t detected by the game. This could be caused by a few things.
Things to try to improve your chance of success of wheel detection:

In Steam>Settings>General Controller Settings make sure the check box next to "Generic Gamepad Configuration Support" is NOT checked.

Remove all other direct input controllers and devices (Xinput Xbox360 and Xbox One devices seem to be fine). Some non game controller devices that have been confirmed to caused wheel detection failure are the Belkin Nostromo and 3DConnexion 3D Space Navigator line (drivers for this to be uninstalled before the wheel will be detected only for Logitech, Thrustmaster Wheels seem to still work with the Space Navigator hooked up).

So long story shot, this game will work with the wheel in X-Input mode with Vibration / Forcefeedack and wheel be treated as a Game Controller. To use Direct Input mode it will take some work to get configured, but Vibration / Force Feedback will not work.
SteemDragon 2020 年 5 月 26 日 下午 1:27 
unfortunately, after doing some digging it appears that the game does not recognize my wheel, the fanatec CSL elite wheel base, despite it being recognized as an input device by steam. Hopefully this will be added in the future!
Geecasso 2020 年 6 月 26 日 上午 3:04 
wheel support ist the greatest sh!t
I bought it for my son and now I have to see how this ♥♥♥♥ is set! why so complicated? can't you or how? is too stupid for me, next Monster Jam ... no thanks!
Ruud 2020 年 7 月 12 日 上午 9:28 
Last response by the developer: Januari 10th.
People, let's face it: they laugh at us... giving them our hard earned money and get nothing in return. Unfortunately, this is not the first, nor the last.
We have to learn and live with it... some studios just don't have it (and never will). This seems one of them.
Otherwise it would be implemented already (it's not if they're having to reinvent the wheel).
I really hope they will prove me wrong... I really do...
mcatech4 2021 年 1 月 1 日 下午 7:27 
have no support for microsoft FFB Stick or ch pedals and quadrant, i would say game is unplayable using only keyboard plus no support or bugs for eyefinty multi screens. stuck using one corner of my panel setups, unfortunately im really disappointed in game way too many bugs and no stick and pedal support.
kloader32 2021 年 5 月 8 日 上午 9:04 
The game works with the PXN V311 Wheel and Pedals automatically in windows 10.
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