Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=1672426440
https://steamcommunity.com/sharedfiles/filedetails/?id=1672432340
("Green" is about as bad as the "Blue")
So, yeah. You are not the first to wonder this during this game's development, and you will be far from the last now that it has been launched.
Particularly With how much the tutorials and info help menu talk up "Hide in nebulas, like, ALL the time!" It feels like a hazing prank to then give players sensors incapable of telling the difference between Regular and Charged nebula.
If you prefer to start with a proper UI. Next time you start a new game, consider setting your extra cash to "More" which is +5,000.
Sell your pod's nav computer. THEN sell your pod. Then sell your Ceres ship's nav computer while buying back the full color nav computer.
A quick rundown from doing this in a fresh game two seconds ago:
Sell Pod's "CNM/1" nav computer : +1,960
Trade in ship.
Sell Ceres "Blue" nav comp: +1,294
= + 3,254 temporary priofit.
Buy back CNM/1 "Boost": "Full color"
Now, this is why I suggest "More" for +5,000 ("Slightly" falls far short at +2,000. Heaps more is overkill at +10,000)that
Across multiple starts just now, selling off your pod Navcom and ceres nav come gave you the same cash.
But the end result varies. First time it spat out a "defense" variant CNM/1 that cost 5,171, yikes.
Second time it spat out a "Brand new" worth 4,449. Etc.
If you are REALLY Lucky, some CNM/2 may be in the starter shop, which are generally cheaper (3.5-4k range) but also have a much higher drain according to the shop screen. 0.70, instead of 0.40.
Regardless. A Normal start can't afford to do this. And "Slightly more" start is still spending most of their cash on this (Testing with slightly I had under 700 credits the first time, 1,406 the second, etc).
Some may find it a nice tongue in cheek "gritty sci-fi *wink*" nod to start off with a deliberately incapable of even following the tutorial tips UI. So there is some fun to be had putting up with it until you save for it naturally. But, don't let anyone think less of you if you decide to opt for "Viable UI" at the starting line either.
"You can totally start with it!... by punishing yourself with debt. It still counts because-"
Now, if people were talking something worth that kind of claim like say, a jump drive? maybe. Starting with such a thing would be a massive shift in the gameplay curve.
But treating such a thing as comparable to "The Tutorial and help files are invalidated by the UI" stock Nav Computers would be deliberately misleading people rather than any desire to help the newbies.
The only thing amazing is the amount of hostility to a simple response.