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I'm going to update some of the peripheral features.
This is a list of tasks where the customization element improvement, animation modification, and modelling modification are currently in place. :)
When this game is fully developed, I will probably make a new one rather than DLC.
The key is how much money is being prepared until then, but I'd like to go ahead with the next project very big. :)
I plan to do that, too. :)
Whether it's a story before she came to Dungeon, or a story after the ending, there are plenty of ideas. XD
Please think about new, deeper levels and enemies. Some other popular dungeon crawlers (granted, not as fun as this one) have close to thirty or so levels.
Support for higher resolutions I hope... I hacked the UnityPlugin.dll to run at 2560x1440 and everything seems to work perfect, would be great if the dev can add support for it natively...
"Proof" (kinda hard to show in screenshots) is here:
1080p game resolution (upscaled to 1440p by game default): https://i.imgur.com/8BZ5WKw.jpg
1440p game resolution (modded DLL): https://i.imgur.com/QEJI32U.jpg
You can see in the 1440p pictures succubus has less jaggies, and wall/floor is slightly better detailed.
Haven't had any problems ingame with this, really hope it can have support added.
(an option for the chromatic abberation effect would be nice too, don't like that much...)
Thank you. :)
I'll add it to the next update.
I also had some success with 3840x2160 (4K) & 5120x2880 too - game really looks pretty at those resolutions, with it downscaled there's almost no jaggies in sight:
https://i.imgur.com/zctaI6m.jpg - zoom out the pic until it fills your whole screen, notice any jaggies? :)
Sadly with those I had a problem selecting enemies to attack though, or selecting anything really, nothing worked, even shield cards won't do anything when clicking.
The card can be selected fine, and hovering over targets shows them with red outline, but the click to target just doesn't work at those resolutions :(
(2560x1440 does work to select though, but sometimes there are issues where selecting only works on bottom half of the enemy, that doesn't happen too often though)
If you could find a fix for that sometime I'm sure 4K users (and NVIDIA DSR users) would love it!
Also if you don't have a monitor to test with maybe look into NVIDIA DSR too, could give you a virtual 4K screen to test. (I think DSR only works with Unity in "exclusive fullscreen" mode though)
EDIT: Also, an option to toggle the nipple rings visibility would be muy bueno.
Cut Scene will be working on the official launch. I am still working on contents first. :)
I'm thinking about this.
I am thinking of Open World RPG if I make story before she came to Dungeon.
Or if I'm create with a post-end story of this, I'm going to make it a strategy simulation.
This is all just a plan. :)
But it's most likely not TCG.