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i believe it would help
My way may be not the perfect.
balance your card type - not too many offensive, not too many defensive, and some of them is pretty useless, so think about how exactly you will use it, at what circumstances and if there is better alternative. I'm stick to 1 of each needed card usually, except for few, like +3 attack, or +3 defence at every round end wich i took 2 or 3.
Don't underestimate lust cards they very useful especially if you find clit ring, when you could spam enemies with ton of cards, obviously, you need some 0 price cards, or +mana cards, or mana artifacts.
Upgrade succubus in mine menu, to have 4 mana each round it's crucial. Get +1 armor for each card in your hand at end of round.
Count how much damage you can absorb to heal later, you can't win by sitting in defence, sometimes it better to suffer a little, but kill 1 enemy, or deal extra damage.
https://steamuserimages-a.akamaihd.net/ugc/1647721427832619703/B703250615D2A1AC87ED8EB012CB8805999C27A4/
https://steamuserimages-a.akamaihd.net/ugc/1647721427832619427/18D3655391FC24168A5A4FDE882E70D1CFDC6E43/
https://steamuserimages-a.akamaihd.net/ugc/1647721427832619097/7885BE256F0E977BE2AD95DF3F27A5D22BB39CCD/
https://steamuserimages-a.akamaihd.net/ugc/1647721427832618630/DDE396767F769C78624C51AA65299AF8F7EB6CAB/
some screenshots may help
Low cost Lust cards are very powerful if you have power-ups that give you a new card every time you play a lust card and a power-up that gives you lust. My favorite win was not with the small looping deck, but that is the easiest to target.
Hopefully you can find some larger decks that work. Balance and strategy are important, but RNG and powerups are very important as well.
edit: still not sure how i survived the hellfire, because i sure as hell took like 50 dmg even with the spell active... bug? can't check.
- Talents: leave the vengeance tree alone. Most of those are reactionary and rely on you taking damage to begin with. Heavily invest in the 2nd and 3rd trees as these have the best skills. Invest early in defensive talents that give you more defense per card per mana spent and the talent that gives you defense per card left in your hand at the end of your turn. Also, look into the lust tree talent that reduces the cost of "temptation".
Also keep in mind that respeccing your talent trees is FREE and you can do it before each run! Experiment with talents :3
- When you start a run, work towards farming essence ASAP. Use "Temptation" on every fight that has a human enemy and dump your lust at the end to gain more essence. Use fights vs slimes, worms and mimics to build your lust and do NOT use lust to boost gains at the end of those fights.
- When taking cards, look for attack cards that hit multiple times and on defense cards, TAKE HASTE. Always look for the gold embossed cards as those are upgraded. Take every chance to dump regular magic missile from your deck, unless you're hurting for attack power. If you get "Empower" cards, UPGRADE ASAP. this reduces the cost to zero. Take at most 2 of these. Leave "hatred" alone unless you're really wanting the power boost. Empower > Hatred because Hatred only sticks around for one round and only gives +2 while Empower sticks around the full fight and gives +3.
- Use "Temptation" tactifully. While I advise using it early, it has far more use than just giving you extra essences and watching your Succubus have fun. It takes an enemy out of the fight for 2 rounds and if it can't, gives them 2 rounds of +50% damage recieved. Use it one mobs that buff other mobs or use it on a powerful solo mob to get some breathing room to apply your buffs. ALWAYS use it LAST in a turn! Smack the enemy with attacks and debuffs before tempting them. These debuffs stay on them while you have him pinned under the Succubus!
- Since you're just starting out, invest essence with the Merchant to improve your relationship with her. This stays throughout ALL games, not just the current one! Doing so gives you cheaper services and better card selection!
- Don't be shy going for big hitting cards or even upgrading them. Just don't rely on ONLY them. Massive burst dps against one enemy is a great counter to enemies that gain hatred stacks for taking damage or enemies that like to turtle defense. A single upgraded "Black Hole" hits for OVER 50 damage if you have Empower active and only costs 3 mana!
- Always take a look at enemy intents. Calculate out how much dps is coming at you and how much you'll need to spend on it BEFORE taking any actions.
- Powerful card combos! "Pounce" (lust spell) + "Great Wall".... or just "Pounce" on any turn you're turtle-ing defense. "EMPOWER". It stacks with SO many cards. Upgraded "Concentration" cards gain SO much from this. Other cards that greatly benefit as well are the multi-hit cards!
- Don't underestimate lust. Upgraded "Masochist" gives you +1 mana, 2 card draw at the cost of 1hp for 0 lust. With the "Clitoris Piercing" relic, you get an additional card! Upgraded "Pounce" takes away the "Fragile" status it inflicts. "Orgasm" is a great dps card that scales each time you use it, for 5/10/15 damage before going extinct. "Climax" is a great 'time bomb' card that gets better on upgrade. All 3 of these cards benefit from "Empower" as well. If you're wanting to make good use of lust, keep an eye out for "Libido" which costs 1 mana, reduces your mana per turn by -1 but gives you +2 lust per turn. This syncs well with the relic that gives +1 mana per turn but gives the enemy +1 power per fight.
- The cycle deck advises you dump "Ice Wall" ASAP since it gives you a weaken. Don't dump the card, just use it after all your attacks. The weakness goes away before your next turn and any enemies that throw weakness on you tend to spam it, so +1 weakness won't amount to much in the long run.
I tend to dominate the game consistently using these tactics and my decks are typically 25-30 cards in size. Hope this helps!
I always trash the first shield card. Then second shield, Then iceball, then more shields. If I'm playing on hard mode, I might balance the trashing out. But shield is still the first to go. I always keep Ice Wall around in all my decks. MOST of the time, I'm keeping those 0 mana freezes too.
I focus on damage output.
I always hit up every non monster room. I don't do EVERY monster room.
If I'm playing normal, I also try to get rid of temptation since it just wastes time with its animation. However, on hard mode, I might keep it around for at least the first stage to help divide and conquer the first main boss.
The best main boss artifact to take is either clitoris piercing or the one that upgrades your cards when you don't take card.
If I don't see a card I like, I rather NOT take anything.
If playing on normal, Mistress is an important buy. Otherwise you will need a lot of HP and dmg output to beat the final boss on normal.
If I'm grinding scenes on normal, I just try to get a couple of Aoes and try to breeze to everything with 1-2 rounds of combat.
I would say clit piercing is the best artifact though. With Quickshot, a tiny deck, and another 0 ability, you can kill everything without them attacking you. Exception is final boss since it has a pain cap of like 50 hp per round.
Another strat I like involves deck cycling and finishing off with mana residue. That also can end in one round but it's not an infinte loop like the one I mentioned.
I like having 2 nova blasts as a third style when grinding normal.
I would only pick blizzard for normal. I don't think it's worth using on hard.
+power to yourself card is amazing. So is Quickshot.
I like all the cards that causes you to sacrifice your hp for an effect too.
Situationally, I might go for bleed cards or the card that lets you generate lust.
I would rarely take the double take card only if I have a +power card.
The cards I would avoid are the heavy shield cards and shield to dmg style.
Immortal and dejavu cards.
That dumb "luck of the draw" card.
I always try to go for super tiny deck sizes of less than 10 cards. That means I'm skipping cards if I have it optimized to do exactly what I want every time (even accounting for those mobs who try to fill your deck with junk).
Sorry, brain fart while writing this, replace all instances of "empower" with "Amplify" :p