Last Evil
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Last Evil

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Big Venz Jul 6, 2020 @ 4:41pm
good deck builds?
Anyone know of a good deck build? having some trouble progressing
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Showing 1-9 of 9 comments
TheOOB Jul 6, 2020 @ 5:15pm 
Depends on what you find. The main thing is to keep your deck small. One of the easier decks is to stack Haste and Sadism, along with some +power and +defense buffs. Also, work towards the extra mana at the bottom of the survival tree.
Colorspray Jul 7, 2020 @ 10:10am 
I'd say the absolute easiest one to set up consistently/commonly is to build around your 2 starting Chill cards, abusing their 0 mana cost.

- find 1 Hatred and 1 Infusion, either from battles or at the Shop.
- Try to get rid of the starting missile and shield cards at the Shop and events (if you're lucky you'll even find a collar and shed cards at Rest areas) until your deck is UNDER 10 total cards.
- Upgrade priority: Infusion ASAP > Hatred > both Chills

The playstyle is simple: use Infusion to get your whole deck in hand (if you have 3 or less cards to draw, Infusion will draw itself from the discard pile). When that's done, use Hatred -> Chill -> Chill -> Infusion until you either run out of Mana or everything dies.

Optional, to make the run smoother:
- if you can get Quick Shots or Mana Streams, upgrade them and weave them into your rotation.
- Clit Ring can let your Quick Shots draw 2 cards, which can be huge if you get used to how it draws. Banana lets you Seduce much more often, which can save you from bad fights and keep you rich.

Overall, the build is very easy to get started, and does potentially hundreds of damage per turn. You can farm Hard with it.
[DFB] Shadur Jul 7, 2020 @ 1:54pm 
Because you can't guarantee what cards you'll get, you'll have to adapt your playstyle to the cards you find.

Some general suggestions:
- as mentioned above, keep your deck small. This vastly amplifies the number of times you'll get rare or unique cards in your hand.
- Swap out Mana Shields and Magic Missiles for Haste and Sadism ASAP.
- Delete one spell at every shopkeeper you come across. Remember that Injury, Sadism and Shockwave all are universally superior to Magic Missile, so you need fewer of those.
- Bleed is *so very much* your friend, especially when you can make it stack, because it bypasses armour entirely and gets progressively more deadly the more you stack it.
- With the right artifacts it is in fact possible to go full Lust rather than Mana in your casting, but that requires a very specific set of circumstances that's dangerous to gamble on.
- One or two +defensive and +power cards will go a /long/ way, especially in a small deck where you can reasonably count on getting hold of them quickly.
- Upgrade spells at resting places; as you gain more talent points you'll get some opportunities to recover health after each battle which frees you from having to rely on resting for health recovery.
[DFB] Shadur Jul 14, 2020 @ 7:09am 
Originally posted by Colorspray:
I'd say the absolute easiest one to set up consistently/commonly is to build around your 2 starting Chill cards, abusing their 0 mana cost.

{details omitted}

Overall, the build is very easy to get started, and does potentially hundreds of damage per turn. You can farm Hard with it.

This build is fatally vulnerable to an enemy with the Thorns attribute, such as the big slime mid-boss.
Sonzai Jul 14, 2020 @ 7:30pm 
The most consistent strategy IMO is the lust cycling deck.

Your goal is to remove as many cards as you can from the get go so you can reduce the odds of drawing the wrong cards.

Then you grab clit piercing after floor 1 or floor 2.

Grab power shot and masochism and any other 0 lust spells. Estrogen and the +lust cards help too.

If you do it right you can actually win on turn 1 against any opponent excluding the final boss because clit piercing and 0 cost lust cards will have your entire deck in your hand. So any card you play after that will be immediately drawn and since you're using 0 cost cards you can just keep playing them. Amplify helps too so you dont have to do 200 power shotz per fight lol
Ragen_Vlad Jul 15, 2020 @ 9:02am 
I recently tried a mega-bleed deck, it worked quite well. In that case, deterioration is required, with burst attacks like the triple laser. It works well with a stigma in defense.
Time for a Nap Jul 15, 2020 @ 5:03pm 
Originally posted by DFB Shadur:
Originally posted by Colorspray:
I'd say the absolute easiest one to set up consistently/commonly is to build around your 2 starting Chill cards, abusing their 0 mana cost.

{details omitted}

Overall, the build is very easy to get started, and does potentially hundreds of damage per turn. You can farm Hard with it.

This build is fatally vulnerable to an enemy with the Thorns attribute, such as the big slime mid-boss.
There aren't that many enemies who start off with Thorn, other than the giant slime, but picking up Stigmata would make that a nonissue. And once you've encountered it--if you do at all--you can drop the card out. Even then, it's probably not that bad. I'm pretty sure the GS starts with 60 HP and two Thorn. With a base Chill doing 4 damage per strike, you need 15 hits to kill the GS, which equates to 30 damage from Thorns. Upgraded Chill(s) would need 12 hits, returning 24.

Now, if you're using Quick Shot and only doing 1 or 2 damage each hit, yeah, that's probably gonna get you killed. But other than that, I don't think this infinite draw deck is that bad,at least on paper. I haven't tried it myself yet.
Savage Jul 27, 2020 @ 5:30pm 
I like the 0 cost cards the most.
Things like Stigma and Quick shot are extremely powerful if you get the Cl1t Piercing artifact.
Since Quick shot is 1 damage, 0 cost, and draw 1 card, it's never a bad card. Especially when upgraded and paired with the piercing artifact above as that makes it essentially a draw 2 for free card.

I beat the final boss on normal using what was essentially a speed play deck. Since everything was low or no cost but all lust cards had draw 1 card thanks to the artifact there would be times I would be playing 3-5 Stigmas in a single turn and just kept cycling through everything.

Also cards with "Passive" aren't bad. They stay in your hand if you don't use them but they don't count against your next turns draw. So cards like "The Mistress" when upgraded are some of the strongest cards in the game.
Last edited by Savage; Jul 27, 2020 @ 5:31pm
[DFB] Shadur Aug 2, 2020 @ 8:46am 
Agreed, having at least one The Mistress in your deck is an excellent last ditch "oh sh---" defens if the draw went bad and you're looking at several incoming attacks with no defensives in your hand.
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Date Posted: Jul 6, 2020 @ 4:41pm
Posts: 9