Last Evil
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Last Evil

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Viviate Feb 11, 2020 @ 2:46am
Card Suggestions
Place to put all my current and future suggestions for any new cards. Please do not feel forced or rushed to add this cards. And feel free to change anything if you do use them. Others are welcome to post here as well.

Here is the Format I will be using

<<NAME SUGGESTION>> <<Cost>> <<Type-Lust, Mana>> <<Rarity>>
<<Effect>>
<<Aftereffect-None, Volatility, Extinct>>
----
<<Empowered changes>>

Here is an example and my first suggestion

Weak Knees 1 Lust Uncommon
Gain defensive 1 and inflict frail 1 on each enemy
Extinct
----
Gain defensive 1 and power 1 and inflict frail 2 on each enemy.
Extinct
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Showing 31-45 of 54 comments
Flametorch  [developer] Mar 6, 2020 @ 10:28pm 
Originally posted by Chaka (FR):
We need cards for heal yourself! The game is too much hard in its state actually.
The rest steps are really too rare to be useful to heal.

There are many reports of difficulties, so I'll think about the solution.
I'll raise my priority of creating new talent features.
Sonzai Mar 6, 2020 @ 10:30pm 
@sylphilis this game is super easy if you get a scurvy shield strat early on but if you're trying other strats, you're gonna have a much tougher time. Especially if you get bad luck with cards/artifacts.

And honestly it feels really ♥♥♥♥♥♥♥ bad when you find a rest place and instead of improving a card, you have to heal because you're limping on HP lol
Viviate Mar 6, 2020 @ 11:22pm 
I rarely go for the bleed build and I win most runs unless I'm going for a scene.

Originally posted by PayaThePapaya:
@sylphilis this game is super easy if you get a scurvy shield strat early on but if you're trying other strats, you're gonna have a much tougher time. Especially if you get bad luck with cards/artifacts.

And honestly it feels really ♥♥♥♥♥♥♥ bad when you find a rest place and instead of improving a card, you have to heal because you're limping on HP lol

I didn't say super easy. I just find this game already rather easy and I have starters periodically changing my levels around to make it hard or aiming for more unusual builds.
Last edited by Viviate; Mar 6, 2020 @ 11:24pm
Viviate Mar 6, 2020 @ 11:37pm 
Anyways more cards

Penalty cards powerful cards with a draw back

Forbidden Power 0 Mana
You gain power 5. Add weakness to your deck permanently.
Extinct
----
You gain power 6. Add weakness to your deck permanently.
Extinct

Weakness <no cost> wound
At the start of combat, you get power -1.
Vanishing

Mirror Shields 0
You gain defensive 5. Add cracked to your deck permanently.
----
You gain defensive 6. Add cracked to your deck permanently.

Cracked <no cost> wound
At the start of combat, you get defensive -1.

Maybe Bost the improved to +2 instead of +1. These stack so using them is dangerous. Perhaps an event gives you an option of one of these cards. Like a demon.
Sonzai Mar 7, 2020 @ 12:17am 
I'm personally fine with the difficulty setting. If I try non bleed builds I usually 50/50 on losing somewhere down the line but that's mostly due to bad luck with getting cards I'm hoping for :P
Chaka (FR) Mar 7, 2020 @ 4:51am 
Originally posted by Flametorch:
Originally posted by Chaka (FR):
We need cards for heal yourself! The game is too much hard in its state actually.
The rest steps are really too rare to be useful to heal.

There are many reports of difficulties, so I'll think about the solution.
I'll raise my priority of creating new talent features.

In fact it depends how random happens and a game can be difficult or a bit less.
The main problem i noticed is about life regeneration especially before boss.
There is no "rest" place and you came suddenly on a boss step with sometimes very low hp and have no chance.
Mordeth Kai Mar 7, 2020 @ 7:25am 
I've only played it a little, but made it through focusing on shields until I got bleeds to add to it, then it was just waiting out the enemy. The problem is that with a roguelite the focus is strongly on survival, which means natural gravitation towards defense. So, this is my suggestion to offer a different playstyle.

Sensual Syphon
Cost- 1 mana
Rarity- common
Grants: Grant's 'syphon' buff which gives the player 1 shield every time health damage is done to the enemy, unaffected by 'defense' buff.
Aftereffect- Extinct
Empowered bonus- Heal 1 hp

(Edit: completely rethought this idea, but leaving this bit for posterity.) The idea is to have a playstyle that forgoes shields entirely for a more aggressive playstyle, comboing the two for damage mitigation.

On a side note:

Libido
Cost- 5 lust
Rarity- rare
Effect- Increase mana gained each round by 1
Afteraffect-Extinct
Empowered bonus- cost reduced to 4 Lust

Edit: Removed iron maiden as 'thorns' is already a thing. Redid Sensual Syphon, also re-thought libido. Probably should have played more before making suggestions.
Last edited by Mordeth Kai; Mar 11, 2020 @ 7:20am
Viviate Mar 7, 2020 @ 12:32pm 
Life siphon seems like a neat new way to play
Libido probably wants to be extinct. Just to remove it from the deck.
Mordeth Kai Mar 8, 2020 @ 6:12am 
Originally posted by Sylphilis:
Life siphon seems like a neat new way to play
Libido probably wants to be extinct. Just to remove it from the deck.
I thought about it, but figured it took too long to build up lust, but I wasn't thinking about cards that convert mana into lust which kinda changes that.
High Fidelity Mar 8, 2020 @ 8:16am 
Here is my first draft for a few light hearted/ fun additions to the game:


'That time of Month' 1 Lust - Unique
You don't take damage this turn.
For each attack received turn gain 1 Bleed.
Volatile
-----
You don't take damage this turn.
For every 2 attacks received gain 1 Bleed.
Volatile


I think the cost of 1 is OK given the amount of hallway fights with opponents that attack 2, 3 or 5 times a turn.
Other than that it's an alternative defensive option. With either small or huge drawback. The Volatility actually makes sense in a fun way, given the context.


'Next in Line' 3 Lust - Unique
If Temptation is active, the target is tempted for 2 turns, as soon as Temptation ends. If it fails inflict 1 Focusing on the target.
Otherwise create and shuffle a Temptation into your deck.
Extinct
-----
If Temptation is active, the target is tempted for 2 turns, as soon as Temptation ends. If it fails inflict 1 Focusing on the target.
Otherwise create and shuffle a Temptation into your deck.
Reduce the lust cost of Temptation by 2 for this battle.
Extinct


This is a fun way to either chain CC opponents or Max out your gains in a Lust based deck. Also if you end up winning a battle with 6+ Lust you finally have reason to say no to the Essence extraction


'Lemons' - Artifact
Whenever you get a curse you permanently upgrade a card in your deck.


When life gives you lemons, or in this case curses; make the most out of it :2019smile:
Viviate Mar 9, 2020 @ 12:50am 
I like another way to tempt enemies.

Meteor Shower 2 Mana
This card deals 1 damage. This increases by 1 permanently. This card is not effected by power
Volatile
----
1 Mana
This card deals 1 damage. This increases by 1 permanently. This card is not effected by power
Volatile

A really good card to get early in a run as it keeps getting stronger
Endarion Mar 9, 2020 @ 1:39am 
artifact -card (and easter egg) suggestion

artifact name: cursed sword S-e-xcalibur
artifcat effect: add extasy slash card to your deck


card: extasy slash
cost: all your lust
card effect :deal 7+ (X x 5) damage were X is the total consumed lust
Last edited by Endarion; Mar 9, 2020 @ 1:54am
Flametorch  [developer] Mar 9, 2020 @ 5:14am 
I think there are a lot of interesting cards coming up there.

I'm working on the following content.
Even if the card or artifacts is not updated for a while, please keep up the good ideas :)
Viviate Mar 9, 2020 @ 3:01pm 
Originally posted by Flametorch:
I think there are a lot of interesting cards coming up there.

I'm working on the following content.
Even if the card or artifacts is not updated for a while, please keep up the good ideas :)

Will do. I am having a blast with this.

Gambler's Luck 0 Mana Merchant
This transforms into a random card permanently. (Can be a wound card.)
Transmute
----
This transforms into a random improved card permanently (Can't be a wound,)
Transmute
Sir Toddrick Mar 9, 2020 @ 5:00pm 
Name: Double-edged Sword
Description: This enemy takes the damage they deal next turn
Buff/Debuff Name: inflict Pain Share
Cost: 2 Mana
Upgrade: All enemies take the damage they deal next turn

Name: Chastity
Description: Remove enemy Power buff
Cost: 1 Lust
Upgrade: Remove enemy Power buff and inflict 2 Weakness

Name: Strip Down
Description: Next attack ignores shield
Buff/Debuff Name: gain Piercing
Cost: 1 Mana
Upgrade: 0 Mana

Hard to keep track and search through if some stuff has already been suggested. I know there's a card to remove your debuffs but not sure if there's any yet to remove enemy buffs for when they manage to stack like 14 power, could help people with the Slaver fight.
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Date Posted: Feb 11, 2020 @ 2:46am
Posts: 54