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There are many reports of difficulties, so I'll think about the solution.
I'll raise my priority of creating new talent features.
And honestly it feels really ♥♥♥♥♥♥♥ bad when you find a rest place and instead of improving a card, you have to heal because you're limping on HP lol
I didn't say super easy. I just find this game already rather easy and I have starters periodically changing my levels around to make it hard or aiming for more unusual builds.
Penalty cards powerful cards with a draw back
Forbidden Power 0 Mana
You gain power 5. Add weakness to your deck permanently.
Extinct
----
You gain power 6. Add weakness to your deck permanently.
Extinct
Weakness <no cost> wound
At the start of combat, you get power -1.
Vanishing
Mirror Shields 0
You gain defensive 5. Add cracked to your deck permanently.
----
You gain defensive 6. Add cracked to your deck permanently.
Cracked <no cost> wound
At the start of combat, you get defensive -1.
Maybe Bost the improved to +2 instead of +1. These stack so using them is dangerous. Perhaps an event gives you an option of one of these cards. Like a demon.
In fact it depends how random happens and a game can be difficult or a bit less.
The main problem i noticed is about life regeneration especially before boss.
There is no "rest" place and you came suddenly on a boss step with sometimes very low hp and have no chance.
Sensual Syphon
Cost- 1 mana
Rarity- common
Grants: Grant's 'syphon' buff which gives the player 1 shield every time health damage is done to the enemy, unaffected by 'defense' buff.
Aftereffect- Extinct
Empowered bonus- Heal 1 hp
(Edit: completely rethought this idea, but leaving this bit for posterity.) The idea is to have a playstyle that forgoes shields entirely for a more aggressive playstyle, comboing the two for damage mitigation.
On a side note:
Libido
Cost- 5 lust
Rarity- rare
Effect- Increase mana gained each round by 1
Afteraffect-Extinct
Empowered bonus- cost reduced to 4 Lust
Edit: Removed iron maiden as 'thorns' is already a thing. Redid Sensual Syphon, also re-thought libido. Probably should have played more before making suggestions.
Libido probably wants to be extinct. Just to remove it from the deck.
'That time of Month' 1 Lust - Unique
You don't take damage this turn.
For each attack received turn gain 1 Bleed.
Volatile
-----
You don't take damage this turn.
For every 2 attacks received gain 1 Bleed.
Volatile
I think the cost of 1 is OK given the amount of hallway fights with opponents that attack 2, 3 or 5 times a turn.
Other than that it's an alternative defensive option. With either small or huge drawback. The Volatility actually makes sense in a fun way, given the context.
'Next in Line' 3 Lust - Unique
If Temptation is active, the target is tempted for 2 turns, as soon as Temptation ends. If it fails inflict 1 Focusing on the target.
Otherwise create and shuffle a Temptation into your deck.
Extinct
-----
If Temptation is active, the target is tempted for 2 turns, as soon as Temptation ends. If it fails inflict 1 Focusing on the target.
Otherwise create and shuffle a Temptation into your deck.
Reduce the lust cost of Temptation by 2 for this battle.
Extinct
This is a fun way to either chain CC opponents or Max out your gains in a Lust based deck. Also if you end up winning a battle with 6+ Lust you finally have reason to say no to the Essence extraction
'Lemons' - Artifact
Whenever you get a curse you permanently upgrade a card in your deck.
When life gives you lemons, or in this case curses; make the most out of it
Meteor Shower 2 Mana
This card deals 1 damage. This increases by 1 permanently. This card is not effected by power
Volatile
----
1 Mana
This card deals 1 damage. This increases by 1 permanently. This card is not effected by power
Volatile
A really good card to get early in a run as it keeps getting stronger
artifact name: cursed sword S-e-xcalibur
artifcat effect: add extasy slash card to your deck
card: extasy slash
cost: all your lust
card effect :deal 7+ (X x 5) damage were X is the total consumed lust
I'm working on the following content.
Even if the card or artifacts is not updated for a while, please keep up the good ideas :)
Will do. I am having a blast with this.
Gambler's Luck 0 Mana Merchant
This transforms into a random card permanently. (Can be a wound card.)
Transmute
----
This transforms into a random improved card permanently (Can't be a wound,)
Transmute
Description: This enemy takes the damage they deal next turn
Buff/Debuff Name: inflict Pain Share
Cost: 2 Mana
Upgrade: All enemies take the damage they deal next turn
Name: Chastity
Description: Remove enemy Power buff
Cost: 1 Lust
Upgrade: Remove enemy Power buff and inflict 2 Weakness
Name: Strip Down
Description: Next attack ignores shield
Buff/Debuff Name: gain Piercing
Cost: 1 Mana
Upgrade: 0 Mana
Hard to keep track and search through if some stuff has already been suggested. I know there's a card to remove your debuffs but not sure if there's any yet to remove enemy buffs for when they manage to stack like 14 power, could help people with the Slaver fight.