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2070 Super, Ryzen 7 1800X overclocked to 4.5GHz, 16GB RAM, Windows 10, Steam, and BONEWORKS all installed on NVME SSD. Using Valve Index.
Did some experimenting with settings. Went all the way from minimum graphical settings with 20% resolution set in Steam VR to maximum graphical settings with 150% resolution. 90Hz.
Found that on ground floor of the tower when staring at a wall frame timing would vary from 4-9ms depending on settings, but when facing across the big room it would jump up to about 17ms no matter where I put the settings. GPU and CPU utilizations low as well.
On one hand, kind of a bummer because Tower is a really cool level. On the other hand, testing shows I can crank settings relatively high without worries since the parts that chug seemingly aren't affected by graphical settings.
I've also noticed similar performance drops in H3VR's more open game modes as well, but to a far lesser degree. Thankfully, the more enclosed levels in Boneworks run completely fine with almost 0 stutters or frametime spikes.
Could this just be an issue with Unity? I've noticed similar performance hangups in earlier flatscreen games developed in Unity while other, more graphically intensive games, ran way better.
Edit: I totally forgot to mention that the spectator screen on my main monitor looks like it runs completely fine, regardless of the level I'm in.