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Have you ever played any other VR games with your Rift S where you had to use both hands to aim a gun? (H3VR, Pavlov...)
I Also thought it was the tracking, but even when I hold the gun by my hip where my cameras on the headset can see both hands clearly, i still get the skipping issue.
Hope that clears some things up.
Damn I gotta see this. I'll pop in now to find it. I wonder if there's a clue in the output log somewhere.
@colemanchu, can you post the output log in your boneworks folder? It'll be in
C:\Users\(your username here)\AppData\LocalLow\Stress Level Zero\BONEWORKS
It might be too long so you may have to fileshare.
Heres a Link to the Output.txt https://drive.google.com/open?id=16dn17dNV-BHbsUH54SSk-voWiHLx709a
Rift and Rift S are very picky with USB Ports. I am using a USB Motherboard Port. Only 2 out of 6 Ports are working fine.