BONEWORKS

BONEWORKS

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Octop May 3, 2020 @ 12:04am
Tundra Fight School, Character physics
I just ran into this and had to share it. The character physics is just so natural and frankly blows Boneworks out of the water from what I've seen. I am in no way affiliated with this guy, just excited over the possibilities with the tech displayed here. Unity based btw.
https://www.youtube.com/watch?v=PceZWiUBSNs
I encourage you to look at his channel for more videos, all very interesting. The physics based fingers and grip alone is a game changer.
Last edited by Octop; May 3, 2020 @ 12:27am
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Showing 1-2 of 2 comments
AK0  [developer] May 3, 2020 @ 2:32am 
In Boneworks the character can locomote up to 4meters per second. Due to the physics step calculation timing this sets some boundaries for how small we can get with colliders.
Poison Dart Frag May 4, 2020 @ 8:27pm 
But is the thing about sizes or about the dynamics?
Last edited by Poison Dart Frag; May 4, 2020 @ 8:27pm
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Date Posted: May 3, 2020 @ 12:04am
Posts: 2