BONEWORKS

BONEWORKS

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hackro Apr 10, 2020 @ 4:48am
Specific Unity asset to achieve volumetric lighting?
Hi guys,
I noticed some nice volumetric lighting in Boneworks, such as the player's spotlight. I know it uses Unity, but I was curious if the devs use a specifc asset or a custom solution to achieve this effect.
Thank you
Cheers
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AK0  [developer] Apr 10, 2020 @ 1:13pm 
it is a heavily modified version of a volumetric light plugin, but the shaders were mostly re-written to work with our renderer.
hackro Apr 11, 2020 @ 3:49am 
Thank you for the answer!
Is it this one? Volumetric Light Beam http://u3d.as/WQU
I am actually the developer of this plugin, so if you used it but had to rewrite some parts, I would be interested in knowing what didn't work for you.
Thanks
Last edited by hackro; Apr 11, 2020 @ 3:49am
AK0  [developer] Apr 11, 2020 @ 4:13am 
Originally posted by hackro:
Thank you for the answer!
Is it this one? Volumetric Light Beam http://u3d.as/WQU
I am actually the developer of this plugin, so if you used it but had to rewrite some parts, I would be interested in knowing what didn't work for you.
Thanks
Boneworks uses an extremely modified version of Valve's The Lab Renderer and there was a significant amount of compatibility rework that needed to be done with a lot of the shaders and lighting we have been using. The standard lab renderer doesn't support light cookies, and so our addition of them to the renderer had some conflicts with the lightbeams. A lot was re-written for dithering falloff for performance, as well as a bunch of additional performance specific stuff.

If you send a dm or email I would be happy to write out a list of what worked and didn't work in our process. For future projects we are switching to Unity's lightweight render pipeline so its possibly somewhat irrelevant haha.
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Date Posted: Apr 10, 2020 @ 4:48am
Posts: 3