BONEWORKS

BONEWORKS

View Stats:
nvidia vrss
has anyone tried this yet? how well does it work? should give a good boost to performance and visuals :-)
< >
Showing 1-8 of 8 comments
Hans Jan 9, 2020 @ 9:02am 
Works well, only worth it if you have a decent bit of GPU usage left to spare.

If you're already at 70-80% GPU usage vrss in boneworks might not be for you.
Originally posted by Hans:
Works well, only worth it if you have a decent bit of GPU usage left to spare.

If you're already at 70-80% GPU usage vrss in boneworks might not be for you.
But shouldn't the adaptive mode mean vrss can use 90-99% of the gpu by adjusting supersampling amounts on the fly while maintaining
Fps? I thought that was the point, and so you can do 4x-8x ss instead of 1.5-2x with steam vr ss the whole screen. And if you have an rtx or Turing card shouldn't you have heaps of gpu headroom in boneworks? I only get like 40% usage most of the time at 170% steam vr ss. But it feels slightly stutter even at low settings, no ss for me. I think it's the physics mixed with wmr or something, as fpsvr always reports constant smooth 90fps.
ScottyPippin Jan 9, 2020 @ 11:38pm 
You need an RTX card to do this don't you? My 980ti has no option to turn it on in any game via the nvidia control panel.
Socks with jandals Jan 10, 2020 @ 12:24am 
Originally posted by BIG MALD:
You need an RTX card to do this don't you? My 980ti has no option to turn it on in any game via the nvidia control panel.
yeah, sorry. you need a turing gpu. i.e and rtx or a gtx16XX. one of the modern gpus.
Socks with jandals Jan 10, 2020 @ 12:26am 
Originally posted by Kobs:
I'd rather play with afterburner adjustments
what adjustements? i use afterburner just to overclock gpu and set fan speeds. used to use rtss for fps counter etc, but not anymore. not sure how you can use it to improve performance or aliasing though?
Dolan Tromp Jan 10, 2020 @ 2:26am 
I didn't really notice any difference in either quality or performance. But I have my resolution at like 150% on the steam VR as is and never tried it with it at just 100%
Originally posted by Dolan von Goobybitte:
I didn't really notice any difference in either quality or performance. But I have my resolution at like 150% on the steam VR as is and never tried it with it at just 100%
fair enough. yeah i have an rtx 2070 super. i have not played much of boneworks tbh because it feels so janky to me. its hard to get used to. i partially blame my wmr headset the rest is just on me. i find the games complexity too disconnecting. in non vr games that would work for me, but in vr being reminded im not me all the time makes it difficult. and nauseating. i still love the concept though and its awesome somebody has tried it.

anyway, back on topic. i always use at least 140 or so (usually 170%) supersampling in games already. and boneworks (at least the first level or so) seems really well optimized so i wouldnt expect much difference with vrss i suppose. i only use about 40-60% max of my gpu as is to play this game, for games like project cars 2 and dirt rally 2.0 this would be amazIng. sadly they are not currently supported, and may not ever be. as i dont think they use forward rendering and instead use deferred rendering. so thats a shame. games like that really need well optimized ss settings as they are very very demanding and have loads of flickering/ shimmering and jaggies etc.

i still think nvidia vrss is a massive step in the right direction though. and i will definitely turn it on for supported games.

i suspect (but have no idea if im right) that i can just leave it enabled on adaptive mode on top of about 150% steam vr supersampling for games and it will adaptively add more foveated supersampling on top of that whenever there is gpu headroom without causing any dropped frames/ latency or low fps? that seems to be the whole point/ idea of it. but im not so sure it actually works like that in practice... time will tell i guess. i have fpsvr so i should be able to measure accurately if its hurting my performance at all in future.
Caldor Jan 10, 2020 @ 7:11am 
Originally posted by Dolan von Goobybitte:
I didn't really notice any difference in either quality or performance. But I have my resolution at like 150% on the steam VR as is and never tried it with it at just 100%
VRSS if I understand it correctly should make it possible to lower it to 100% and then the center will be super sampled to whatever the GPU can super sample it to without losing performance.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jan 9, 2020 @ 8:37am
Posts: 8