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I really love the ending myself, I'm a little surprised so many people seem to dislike it. I actually thought it was done to better effect here than in MGS3 and that's one of my all time favourite games.
I also walked all the way there and had no idea about the segways the first time around.
I knew that this was probably the end and it was supposed to be struggle like finally reaching the tip of mt everest or something lol.
I think that description doesn't give the scene quite enough credit. My experience was more nuanced than that. Although perhaps that's due more to my inexperience with rollercoasters :P
My experience was super reflective and felt quite heavy to me. I feel like the time climbing up was long explicitly to give the play nothing do to but contemplate the situation, reflect on what brought them here and to an extent what's pushing them forward.
I'd be curious how much thought was put into the length of the ladder. Was it mostly just an arbitrarily long ladder or in it intentionally in a sweet spot between so long people wouldn't every try and so short there wasn't enough time to really think.
However, I managed to stick one of the magnets to the wall and save myself the trouble of climbing back again, felt really epic.
My hands were aching after climbing though because I use vive wands.
And btw, if you climb the last rombo-shaped building at the top, there's a little easter egg in the roof :)
wait there are wall magnets in that level? where? I never found them.