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I in general hate vibrations on controllers but in this game not only can I not disable it but its also buggy.
Games really need to be designed to just snap objects to the controllers and only release when you press the grips again, or another button (whatever makes sense).
The way Boneworks, and many other VR games, are designed is like you have to be holding both the controller AND whatever virtual item you want to hold. This is neither intuitive or comfortable.
The controllers lack the feedback to do things the way their programmed to be done and I'm not sure even if there's dozens of actuators to provide such feedback that it would be sufficient or better than just treating the actual controller as the object we're holding.
Please add analog move speed. I am not sure if it's currently in the game at all or if this is just some weird problem with Vive wands specifically, or how much of a technical challenge it may be to add with your avatar system, but its absence can sometimes be a pretty big annoyance.
Somewhat related (analog move speed would presumably include it), but worth mentioning alone, PLEASE PLEASE PLEASE make a mode that does not require holding down and rotating the touchpad (and ideally minimizing need for clicking in specific directions entirely). This is the behavior that triggers the Vive wands inherent design flaw of quickly wearing out and no longer clicking in all directions (a tiny rubber sticker-pad on the bottom of them, where they contact the actual digital button for the click, is inadequately adhered and gets pushed off-center). I've repaired both of mine for this issue once already, and one of them is getting back to doing it again now (and they can only be effectively repaired for it so many times).
Preferably just a touch-to-move (no click needed) with analog move speed based on touch position (zero/still at center, top speed at edge). This can take a while to learn and might be worse for motion sickness, but is IMO ultimately the best way I've seen to do analog movement with the vive touchpads (the best of a bunch of bad options). IMO every game natively supporting Vive should have it at least as one option.
You can already do this with many custom community made bindings. Try "Natural VIVE Grip 1.3" for starters and if you don't fully like it then customise it or look at some others... It's not that hard to make your own bindings once you understand how it works.
And another thing, is there a way to choose to that you movein the direction you are pointing on the trackpad? Because now its only walk where you look or where the wand it pointing. If i want to run with a two handed weapon and strike my character starts to back upp when i raise my axe up high?
If you don't know how to change binding on steamVR yes there are a lot of tutorial videos on youtube.
Hey! Thanks, that was great! Except one thing. When i pick up a gun and then press trigger to fire, I automatically drop the gun? Why? Perhaps easy to change in the bindings but i havnt managed to do it :(