BONEWORKS

BONEWORKS

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iO5 Dec 10, 2019 @ 5:14pm
People using Vive Controllers.
To all the people using Vive controllers, Prepare your fingers for one HELL of a workout. Just finished the game and OUCH. I think my fingers will be able to lift your mum off the couch on there own when they stop aching.

But seriously, I see why they have made it as it is, due to the Index controllers, but it isn't very comfortable for people who have to choke that controller all the time when using melee. I couldn't find an option to turn it to push instead of hold.

Just to say, Writing this hurt. Plz send help.
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Showing 1-15 of 18 comments
SoggyDorito65 Dec 10, 2019 @ 5:27pm 
yeah i was scared about this, ♥♥♥♥♥♥♥♥♥ valve why couldn't you just release the controllers in australia?
Kevin  [developer] Dec 10, 2019 @ 5:40pm 
Sorry it wasn't comfortable and thanks for your feedback. We didn't enable toggle of melee weapons because it made them more difficult to use in our testing. For now you can go into SteamVR controller configuration and add a toggle option on the grip.
Fenrii Dec 10, 2019 @ 5:42pm 
Its perfectly comfortable, I just needed to make a very minor button swap and its perfect. My only problem with Vive is the broken Haptic Feedback which is way too intense to a point where its draining my battery and damaging the device with also added loud noise.

I in general hate vibrations on controllers but in this game not only can I not disable it but its also buggy.
Last edited by Fenrii; Dec 10, 2019 @ 5:43pm
Nightingale Dec 10, 2019 @ 6:52pm 
I literally cant play the game because getting past the setting setup never happens....help me someone! Vive user!
ScottyPippin Dec 10, 2019 @ 7:37pm 
yeah the vive feels a little clunky to use here, even compared to the oculus controls, they feel so much better to use than the vive. But for me that was mostly a thumbstick vs trackpad issue.
Rob_i208 Dec 10, 2019 @ 7:50pm 
I have a similar complaint about the Index controllers, but I'm sure the Vive wands are much worse. Because you're never sure exactly how strongly you need to press the grips (on any controller) you're always gripping them way harder than you ever need to.

Games really need to be designed to just snap objects to the controllers and only release when you press the grips again, or another button (whatever makes sense).

The way Boneworks, and many other VR games, are designed is like you have to be holding both the controller AND whatever virtual item you want to hold. This is neither intuitive or comfortable.

The controllers lack the feedback to do things the way their programmed to be done and I'm not sure even if there's dozens of actuators to provide such feedback that it would be sufficient or better than just treating the actual controller as the object we're holding.
Fenrii Dec 10, 2019 @ 10:32pm 
I have been working on and tweaking controls for VIVE WANDS, and so far I am happy with how it turned out. Please give it a try and see if you like it, it's called "Natural VIVE Grip 1.3" and at least for me it solves the problem with default controls being too tiresome...
emugod Dec 10, 2019 @ 11:12pm 
Originally posted by Kevin:
Sorry it wasn't comfortable and thanks for your feedback. We didn't enable toggle of melee weapons because it made them more difficult to use in our testing. For now you can go into SteamVR controller configuration and add a toggle option on the grip.


Please add analog move speed. I am not sure if it's currently in the game at all or if this is just some weird problem with Vive wands specifically, or how much of a technical challenge it may be to add with your avatar system, but its absence can sometimes be a pretty big annoyance.

Somewhat related (analog move speed would presumably include it), but worth mentioning alone, PLEASE PLEASE PLEASE make a mode that does not require holding down and rotating the touchpad (and ideally minimizing need for clicking in specific directions entirely). This is the behavior that triggers the Vive wands inherent design flaw of quickly wearing out and no longer clicking in all directions (a tiny rubber sticker-pad on the bottom of them, where they contact the actual digital button for the click, is inadequately adhered and gets pushed off-center). I've repaired both of mine for this issue once already, and one of them is getting back to doing it again now (and they can only be effectively repaired for it so many times).

Preferably just a touch-to-move (no click needed) with analog move speed based on touch position (zero/still at center, top speed at edge). This can take a while to learn and might be worse for motion sickness, but is IMO ultimately the best way I've seen to do analog movement with the vive touchpads (the best of a bunch of bad options). IMO every game natively supporting Vive should have it at least as one option.
Fenrii Dec 10, 2019 @ 11:23pm 
Originally posted by emugod:
PLEASE PLEASE PLEASE make a mode that does not require holding down and rotating the touchpad (and ideally minimizing need for clicking in specific directions entirely).

You can already do this with many custom community made bindings. Try "Natural VIVE Grip 1.3" for starters and if you don't fully like it then customise it or look at some others... It's not that hard to make your own bindings once you understand how it works.
Storm's End Dec 10, 2019 @ 11:49pm 
Honestly, for some reason people are still dumb enough to buy the OG vive at higher than Rift S costs, if you have one I'd sell that and get a Rift S. Literally zero reason not too unless you enjoy substandard experiences.
Last edited by Storm's End; Dec 10, 2019 @ 11:49pm
Captain Chris Medic Dec 10, 2019 @ 11:53pm 
Dude... How do you even get past the beginning options I couldn't with my Vive cosmos
Nossral Dec 11, 2019 @ 12:17am 
I Played last night and love it so far, BUT i hate the CLICK to move on my Vive Wand. Can anyone tell me how i go about to change so its TOUCH to move? Is there a guide on it somewhere?

And another thing, is there a way to choose to that you movein the direction you are pointing on the trackpad? Because now its only walk where you look or where the wand it pointing. If i want to run with a two handed weapon and strike my character starts to back upp when i raise my axe up high?

Fenrii Dec 11, 2019 @ 12:39am 
Originally posted by Nossral:
I Played last night and love it so far, BUT i hate the CLICK to move on my Vive Wand. Can anyone tell me how i go about to change so its TOUCH to move? Is there a guide on it somewhere?
You literally need to read 2 posts above you for an answer.

If you don't know how to change binding on steamVR yes there are a lot of tutorial videos on youtube.
bandman Dec 11, 2019 @ 1:12am 
Originally posted by Kevin:
For now you can go into SteamVR controller configuration and add a toggle option on the grip.
WOW, thank you so much!
Last edited by bandman; Dec 11, 2019 @ 1:13am
Nossral Dec 11, 2019 @ 6:10am 
Originally posted by StarScribe:
I have been working on and tweaking controls for VIVE WANDS, and so far I am happy with how it turned out. Please give it a try and see if you like it, it's called "Natural VIVE Grip 1.3" and at least for me it solves the problem with default controls being too tiresome...

Hey! Thanks, that was great! Except one thing. When i pick up a gun and then press trigger to fire, I automatically drop the gun? Why? Perhaps easy to change in the bindings but i havnt managed to do it :(
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Date Posted: Dec 10, 2019 @ 5:14pm
Posts: 18