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I genuinely appreciate your response, Hana. If it's not too much, while I have your attention, I'd like to address some general problems I think could be worked on mostly in relation to the community.
A lot of us, especially us long-time players, strongly feel like there is a severe lack of transparency when it comes to reasons behind changes (balance, bugs, etc) or lack thereof. I won't bore you with a laundry list of specifics, but Deception and Brawl not being re-released are two I feel obligated to bring up just as examples. It's fairly well established that these are complete or at least near-completed game modes, but have been pushed aside or outright shut down when asked about. Even then, we get no explanation as to why, which makes things worse. A big frustration is that, when we get updates, the momentum is not capitalized on, and the spikes in player numbers fall very quickly. We understand you guys work on other games and projects all the time, but there just isn't ANY communication with the community at large in the interim. There is really a lot of wasted potential to keep good relations and smooth over the current bitterness just by letting us know what's up.
As a bit of a tangent, I know a lot of us old and new players would love to see those two game modes (Brawl and Deception) come back, and would absolutely bring in a new group that would likely stay just for Brawl. I'm no game dev, but as a known and active community member, I can say the majority of people would be happy if that's the only change you all ever made to the game for the rest of time.
In the end, I'll keep it as honest as I have thus far. TABG has slowly been moving in a better direction, but a good game with poor dev-to-community/community-to-dev relations can only go so far. There is a lot that can be done, and nobody thinks the game can be perfected overnight. However, we would all greatly appreciate it if the devs listened to community input, especially from more seasoned players, and took it seriously. TABG is a joke game with a lot of potential to be something way more than that, and I think you guys can achieve it if you really wanted to.
Sorry, this response ended up being longer than intended, but I think it did need to be put out there. Consider it part 2 of the original post, I guess? Anyways, I sincerely thank you again for responding. I honestly didn't think any of you would, but it's appreciated.
Hi!
So I’m sorry that you feel there has been a lack of transparency, let me try to address the different points.
Brawl mode: Was nearly finished before we revamped the entire game for free to play. The decision was made to put it on hold until we knew how the free to play launch went - if enough players were populating the normal game mode we wanted to finish Brawl and put it in the game. Unfortunately there aren’t enough players. I think I have put this in one of the announcements (currently on mobile otherwise I would try and find it).
Deception: Was never anything we promised would be released, it was a test to see if we could make a deception game - using TABG to test it. In the end it wasn’t as fun of an experience to play as we wanted it to be and with the F2P launch coming closer it was scrapped. This has been discussed on the Discord but not in an announcement since it was never officially announced or tested.
Balance: The new balance changes were made (from what I know) with input from the community - looking at threads and discussing it with long time players on the discord and in chat groups. If you saw the patch notes each balance change was listed, explaining each one would be excessive.
Momentum: the TABG team is currently 1-3 people, once an update is done they have to be firefighters and fixing bugs - when the last update was out they were finally able to take their first time off this year. They have been working on TABG non stop for the past couple of months.
With the relaunch our plan was to up that momentum with launching the shop and battlepass + updates. We had another studio lined up to work on the shop and battlepass + some content. But two weeks before launch we looked at their work and weren’t satisfied - it wasn’t good enough so we had to redo it all ourselves. This kind of stumped our momentum as the core team that was supposed to work on updates and fun things now were stuck with UI and building the shop.
This us also why things like the weapons skins are unlikely to be added to the game - it was part of the other studios work.
As for the lack of communication on these issues - I apologize. It has been hard to talk about things like the other studio getting dropped because they really are a great bunch - and we wouldn’t want to send any bad PR/hate their way.
We want the game to be great, we just lack the numbers in our team and hiring has so far not panned out and isn’t something we’re likely to try again.
Also once again - not excusing any bad experience you have had here - just providing context and explanations :)