Totally Accurate Battlegrounds

Totally Accurate Battlegrounds

Dick Tracer Aug 21, 2020 @ 10:15pm
How to trigger blessing like dash and shield?
I press most of buttons including the middle button of my mouse but still nothing happened:lunar2019deadpanpig:
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Showing 1-15 of 26 comments
Contagiously Stupid Aug 21, 2020 @ 10:16pm 
Double tap left shift
Dick Tracer Aug 21, 2020 @ 10:26pm 
Originally posted by <#6533CB>ContagiouslyStupid:
Double tap left shift
what about shield:lunar2019deadpanpig:
Contagiously Stupid Aug 21, 2020 @ 10:27pm 
It'll automatically activate when you take damage
Dick Tracer Aug 21, 2020 @ 10:28pm 
Originally posted by <#6533CB>ContagiouslyStupid:
It'll automatically activate when you take damage
thx a lot
Flaretdw May 25, 2023 @ 5:44am 
Originally posted by Contagiously Stupid:
It'll automatically activate when you take damage
no it dont. or atleast not no more
Computery May 25, 2023 @ 6:19am 
Yes it do, it doesn’t protect from one taps or very close range damage.
I don't suggest you use the shield blessing; They take too long to recharge, which by the amount of skilled players you will run into, is too long to live. You should use something else that would give you more benefits or chances for survival.
Computery May 25, 2023 @ 1:13pm 
tbh shield blessings work more than health blessings
Originally posted by Computery:
tbh shield blessings work more than health blessings

I'd have to disagree. Health blessings give you more time to escape a tricky situation, and allows for you to fight longer if you have a blessing to heal yourself, like a recycle or relax.
While the higher tier a shield blessing is, the longer it takes to recharge. Which equals more time you're left without defense, and more time to be killed.
(Correct me if I'm wrong, because this is what I observed from using them)
Computery May 25, 2023 @ 3:30pm 
health blessing have a very high chance if breaking, time for another long explanation of tabg's ♥♥♥♥ code.

1. load-out desync (blanket term for many bugs): a thing that causes a so many bugs in tabg. It's just when the local client does not update other peoples, weapons and blessings, so that the view of them is wrong.
Example: If I the local player have 3 legendary health blessings, someone else's client would see me with no blessings.

2. Max health desync (not to be confused with health desync) : The way dmg is sent to clients, idk why landfall did it like this but they did. Dmg is sent to clients as a percent of the max health shown to the client doing dmg.
Example: If I had 500 health and if the attacking client registered that health, if he attacked me for 50dmg it would send a dmg request of 10%.

So mix both of those coding over-sites together and theirs a chance you could be losing the wrong amount of health for the shots.
Example: I have 500 health, and an attacking client get's load-out desync, to make it look like you have 100 health. They hit you with a flint lock shot (100dmg) sending a 100% dmg attack, even if you have 500hp on your screen it will take 100% of your health away.

Bonus bug: Blood Lust does not ♥♥♥♥♥♥♥ work at all.
When the local client see's another player with blood lust, when doing max health calculations it USES THE LOCAL CLIENTS KILLS.
Example: So if you have 10 kills but the guy you are fighting has 0, he can harm you as if you had 100 health.
Another example: If you have 10 kills and you are fighting somebody with bloodlust they will have 10x blood-lust, making them super ♥♥♥♥♥♥♥ hard to kill if they have none. They are hard to kill with none as flat rate healing things such as healing or recycling will heal the 20hp or smth on there screen but will be scaled up on yours.
Last edited by Computery; May 25, 2023 @ 3:37pm
Originally posted by Computery:
health blessing have a very high chance if breaking, time for another long explanation of tabg's ♥♥♥♥ code.

1. load-out desync, a thing that causes a so many bugs in tabg. It's just when the local client does not update other peoples, weapons and blessings, so that the view of them is wrong.
Example: If I the local player have 3 legendary health blessings, someone else's client would see me with no blessings.

2. The way dmg is sent to clients, idk why it's done like this but it issssss. Dmg is sent to clients as a percent of the max health shown to the client doing dmg.
Example: If I had 500 health and if the attacking client registered that health, if he attacked me for 50dmg it would send a dmg request of 10%.

So mix both of those coding over-sites together and theirs a chance you could be losing the wrong amount of health for the shots.
Example: I have 500 health, and an attacking client get's load-out desync, to make it look like you have 100 health. They hit you with a flint lock shot (100dmg) sending a 100% dmg attack, even if you have 500hp on your screen it will take 100% of your health away.

Bonus bug: Blood Lust does not ♥♥♥♥♥♥♥ work at all.
When the local client see's another player with blood lust, when doing max health calculations it USES THE LOCAL CLIENTS KILLS.
Example: So if you have 10 kills but the guy you are fighting has 0, he can harm you as if you had 100 health.
Another example: If you have 10 kills and you are fighting somebody with bloodlust they will have 10x blood-lust, making them super ♥♥♥♥♥♥♥ hard to kill if they have none. They are hard to kill with none as flat rate healing things such as healing or recycling will heal the 20hp or smth on there screen but will be scaled up on yours.

Nah, just because it doesn't work for you doesn't mean it doesn't work for others.
Computery May 25, 2023 @ 3:34pm 
Originally posted by AsteroidBuggs:
Originally posted by Computery:
health blessing have a very high chance if breaking, time for another long explanation of tabg's ♥♥♥♥ code.

1. load-out desync, a thing that causes a so many bugs in tabg. It's just when the local client does not update other peoples, weapons and blessings, so that the view of them is wrong.
Example: If I the local player have 3 legendary health blessings, someone else's client would see me with no blessings.

2. The way dmg is sent to clients, idk why it's done like this but it issssss. Dmg is sent to clients as a percent of the max health shown to the client doing dmg.
Example: If I had 500 health and if the attacking client registered that health, if he attacked me for 50dmg it would send a dmg request of 10%.

So mix both of those coding over-sites together and theirs a chance you could be losing the wrong amount of health for the shots.
Example: I have 500 health, and an attacking client get's load-out desync, to make it look like you have 100 health. They hit you with a flint lock shot (100dmg) sending a 100% dmg attack, even if you have 500hp on your screen it will take 100% of your health away.

Bonus bug: Blood Lust does not ♥♥♥♥♥♥♥ work at all.
When the local client see's another player with blood lust, when doing max health calculations it USES THE LOCAL CLIENTS KILLS.
Example: So if you have 10 kills but the guy you are fighting has 0, he can harm you as if you had 100 health.
Another example: If you have 10 kills and you are fighting somebody with bloodlust they will have 10x blood-lust, making them super ♥♥♥♥♥♥♥ hard to kill if they have none. They are hard to kill with none as flat rate healing things such as healing or recycling will heal the 20hp or smth on there screen but will be scaled up on yours.

Nah, just because it doesn't work for you doesn't mean it doesn't work for others.
:lunar2019deadpanpig:
Computery May 25, 2023 @ 3:35pm 
This is based off reading the code (decompiled with ilspy/dnspy), that's just how the game works.
Originally posted by Computery:
This is based off reading the code (decompiled with ilspy/dnspy), that's just how the game works.

Then how come the health and bloodlust blessings work for me?
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Date Posted: Aug 21, 2020 @ 10:15pm
Posts: 26