Totally Accurate Battlegrounds

Totally Accurate Battlegrounds

Jul 5, 2019 @ 8:29pm
TABS has bots, why not TABG
TABS has some AI though basic it is what it is, why cant there be a singleplayer mode for TABG with the same AI? all that would need to change is picking up items
< >
Showing 1-11 of 11 comments
Botten Hanna  [developer] Jul 6, 2019 @ 1:29am 
Hi! It's not the same game. Bots in TABG would need way more advanced AI :)
Saltigue Jul 6, 2019 @ 5:00am 
I'd like to see units from TABS walking around as little enemies you can kill for some loot
Jul 6, 2019 @ 7:24pm 
Originally posted by Botten Hanna:
Hi! It's not the same game. Bots in TABG would need way more advanced AI :)
can you make advanced ai ;c
Saltigue Jul 6, 2019 @ 7:35pm 
Originally posted by thatdoughdoe:
Originally posted by Botten Hanna:
Hi! It's not the same game. Bots in TABG would need way more advanced AI :)
can you make advanced ai ;c
They plan on doing the F2P update along with the things coming with it and that's it. The game's code is too scary and might break everything if they try any more stuff. Plus why would it even need a single player mode
Jul 6, 2019 @ 7:40pm 
Originally posted by Saltigue:
Originally posted by thatdoughdoe:
can you make advanced ai ;c
They plan on doing the F2P update along with the things coming with it and that's it. The game's code is too scary and might break everything if they try any more stuff. Plus why would it even need a single player mode
because its kinda dead
Saltigue Jul 6, 2019 @ 9:19pm 
Play TABZ if you want bots. And if you don't know what F2P means it means "free to play" meaning it would drag in more players. No need for bots. No need for the devs to put in countless hours of effort into a game they deem as "just an april fools joke" and a "dying" one at that. Bots just wouldn't happen. It'll get free to play with a few small additions and that's it, they're done with TABG.
PoorPro Aug 5, 2019 @ 7:21am 
Originally posted by Botten Hanna:
Hi! It's not the same game. Bots in TABG would need way more advanced AI :)
but you can make difficulty right like "i want normal" if you decide tho dont make easy and normal count as normal wins in mp because someone can exp on it ( the best is to not make any wins in singleplayer or make new stat for it like "i won 2 hard 5 normal and 11 easy" so its going to be easier)
Salticus Aug 30, 2019 @ 10:22am 
Originally posted by <#484>ama<#F00>nda<#FA0>bynes:
jlot added the tabz zombie ai to the shooting range bots once it was dope
Where do I find this?
Captain Morgan Aug 30, 2019 @ 8:11pm 
Originally posted by <#484>ama<#F00>nda<#FA0>bynes:
Originally posted by Salticus:
Where do I find this?


well there is already a script in TABG called enemyAI, i guess you would want to attach it to a playerragdoll prefab which i think are the scarecrows. I donno. Here is the code

using System; using UnityEngine; // Token: 0x0200006B RID: 107 public class EnemyAI : MonoBehaviour { // Token: 0x06000225 RID: 549 RVA: 0x000233E6 File Offset: 0x000215E6 public EnemyAI() { this.counter2 = 1f; } // Token: 0x06000226 RID: 550 RVA: 0x000233F9 File Offset: 0x000215F9 private void Start() { this.input = base.GetComponent<InputHandler>(); this.hip = base.GetComponentInChildren<Hip>().transform; this.death = this.target.root.GetComponent<PlayerDeath>(); } // Token: 0x06000227 RID: 551 RVA: 0x000448A0 File Offset: 0x00042AA0 private void Update() { this.counter2 -= Time.deltaTime; if (this.counter2 < 0f) { this.counter2 = UnityEngine.Random.Range(1f, 4f); this.randomOffset = new Vector3(UnityEngine.Random.Range(-1f, 1f), 0f, UnityEngine.Random.Range(-1f, 1f)); } float num = Vector3.Distance(this.target.position, this.hip.position); this.input.inputMovementDirection = (this.target.position + this.randomOffset * num * 0.7f - this.hip.position).normalized; this.rotationTarget.rotation = Quaternion.LookRotation(this.input.inputMovementDirection); this.input.isSpringting = true; this.counter += Time.deltaTime; if (num < 0.7f && this.counter > 0.3f) { this.death.TakeDamage(15f * (this.target.position - this.hip.position).normalized, Vector3.zero, false, null, false, false, null, null); this.counter = 0f; } } // Token: 0x04000269 RID: 617 private InputHandler input; // Token: 0x0400026A RID: 618 public Transform target; // Token: 0x0400026B RID: 619 public Transform rotationTarget; // Token: 0x0400026C RID: 620 private Transform hip; // Token: 0x0400026D RID: 621 public Vector3 randomOffset; // Token: 0x0400026E RID: 622 private PlayerDeath death; // Token: 0x0400026F RID: 623 private float counter; // Token: 0x04000270 RID: 624 private float counter2; }
You have any idea on how to get this to work?
Captain Morgan Sep 3, 2019 @ 8:07pm 
Originally posted by <#484>ama<#F00>nda<#FA0>bynes:
ok i did it, shooting range now has ♥♥♥♥♥♥ creepy zombies
Show me your magic sorcerer
Captain Morgan Sep 4, 2019 @ 2:57pm 
Originally posted by <#484>ama<#F00>nda<#FA0>bynes:
Originally posted by MrMorganGamez:
Show me your magic sorcerer

https://www.reddit.com/r/TABG/comments/czh8m0/allow_us_to_introduce_ourselves/
That's awesome! Please where can I download?
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jul 5, 2019 @ 8:29pm
Posts: 11