Steven Universe: Save the Light

Steven Universe: Save the Light

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Zig Aug 20, 2018 @ 2:56pm
Bugs encountered during playthrough
Just completed the game, here are some bugs/issues I ran into:

- One of Steven's upgrades makes lucky heals affect nearby teammates too. In one case the adjacent teammate (garnet) was already 'downed' however. The game tried to give them the heal anyway, and put them in a half-alive state - their recovery progress bar froze, and they became selectable for actions as though they had actually revived. Attempting to use one of those actions caused the game to freeze.

- Connie can counter-hit when she perfect blocks. In one case, a sword-enemy did its charge attack through her, and after perfect blocking she counter-hit it as it was moving through and behind her. The counter-hit knocked it further behind her as expected, but this then knocked it off the stage and into lava. The game froze with the view stuck facing the wall next to the lava, presumably because it was still waiting for the now-dead monster to 'end' its attack.

- using steven/greg's combo heal move in the first boss (furnace-face) appeared to straight up freeze the game without any other edge case. Happened twice and both times froze on the 'Mr Universe' sign with steven not appearing.

- there is no warning in-game about the level cap of 30, which is annoying for upgrade-planning purposes and due to the below bug:

- related to previous point, using a level-up item on a level 30 character will cause the level-up item to be wasted (a warning should be raised and the item preserved). I haven't tried this with light stevens but I bet the same applies for them - there should be a warning like 'this character is at max level, are you sure you wish to collect the light steven with them?'

- In beach city, after buying 5 boltron tokens from Mr Smiley, they stop refreshing, and one must exit and re-enter beach city to cause them to be buyable again.

- The above bug compounds the annoyance of hunting for the badge boltron gives out, which itself has far too low a drop rate imo (I got the 'see all boltron fortunes' achievement and then had to sit farming for a further 25 or so boltron tokens before I got it). If you're worried about getting the good regen badge before the bad one, maybe scale the drop rate up with completion % or something?

EDIT: Did not include the initial game freeze which was fixed with the 'fast graphics' patch
Last edited by Zig; Aug 21, 2018 @ 2:33am
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Showing 1-8 of 8 comments
Zig Aug 20, 2018 @ 3:10pm 
And I forgot:

- The +30% luck badge (and probably all badges that affect stats?) does not appear to update the stat when you upgrade your points in that stat. E.g. after upgrades luck shows as 24, removing and replacing the badge would up it to 25.

- Probably a harder one to fix, but at one point in the large plane of spikes in the strawberry battlefield, while crossing it using peridot's metal powers and 2 large iron blocks, I managed to get in a state (I forget how) where peridot was spawning over the spikes and thus constantly dying (no platforms nearby).
Finite Reflection  [developer] Aug 20, 2018 @ 7:48pm 
Wow thanks for the good reporting! We'll be sure to take a look at these.
Finite Reflection  [developer] Aug 29, 2018 @ 8:27am 
This may be a stretch, but could you send your output_log.txt file to support@finitereflection.com?

There may be a hidden gem in there that tells us something important.
Zig Aug 29, 2018 @ 10:09am 
Sure thing, sent!
Finite Reflection  [developer] Aug 29, 2018 @ 10:23am 
It already produced something interesting. In that Connie battle you mentioned in point 2, was that enemy the only enemy left? If you can remember that is.
Last edited by Finite Reflection; Aug 29, 2018 @ 10:24am
Zig Aug 29, 2018 @ 11:36am 
I don't believe it was
Finite Reflection  [developer] Aug 29, 2018 @ 12:05pm 
Good, this is helping narrow it down. And I don't suppose you remember which level you were in at the time? I would guess one of the forge levels, but if I can narrow it down any further, that'd help a lot.
Zig Aug 29, 2018 @ 8:31pm 
Bismuth's forge, the Workshop, on a hexagonal platform with 3 different enemies on it.
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