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You are right.
I also think that :
- Each tab of loot should be FULLY dedicated to one category of item (ie, delete the shared tab). In consequence, it will drastically increase the inventory size.
- The stash should be account wide, or add a shared stash (account bound)
- Make loot act as a zone effect (especially when looting wood parts, etc).
- In coop, make instanced loot
- Equiped items should be removed from inventory tabs (to avoid accidents ... )
- Make loot more visible (both items and colored rays / quality)
On a more general note, continue the good work. Because i really appreciate this game, who close the gap between diablo, borderlands and skyrim. As long as the dev team will keep the game alive and more polished after each patch, they can have my money for DLC !
The world is wide and open, dungeons are nice, both are build in 3 dimensions, instead of false liberty games where open world means 'disguised corridors'.
The perks system is a good basis, and only need a little more variety (more trees or whatever the dev team will decide : i think they already proved they were on something huge). Caster way maybe ? Anyhow, i'm really curious of how the game will grow and expand, through the success it deserves.
I only regret there's no 'underworld', but it's my own mantra, and the game is already excellent.
Good luck and best wishes to the dev team / the game (and us, the dedicated players).
Also, if possible, a direct compare overlay so we can see the stat differences between an inventory item and the equipped item. While the raw damage or defense upgrade is shown on the stat window, it's hard to tell what additional item stats you're losing/gaining.
Also, even tho there are many keys on keyboard, why choose click left and right to dismantle items. Its strange, and i had accidentally destroy my gear because of that. Why not bind salvaging key to, like maybe "X" key? with a warning before salvaging especially for the rarest item?
This game is good, and i respect this responsive dev. And they also brave enough to make this game available even tho this is coming from a previously ♥♥♥♥♥♥ dev. Good stuff.
here are a few mores suggestions :
- About loot system : make it instanced in coop mode.
- About crafting components : something like GW2 could work. Add a button in inventory 'send crafting material into bank' to avoid perma full inventory.
- Make sure loot is accessible (sometimes it flies in the air, sometimes it falls in water = unreachable)
- Make sure that when u load after a teleport, no mob can attack you until you can react (my character died a few times at spawn after a teleport, because there was mobs around the teleport node)
- Some mob can inflict perma-chain control (bear, Werewolf)
- Materials required seem pretty excessive, for the special ones (dragon scales, etc...). But it may be intended (farming incentive?)
It happens often versus huge creatures and / or in scenarios where HoT and DoT are involved.