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Yeah, please fix that. I remember having that bug several updates ago, and it's almost game-breaking.
The problem is that the drifters prioritize eating icky food over better food. It's just the wrong way around.
Most likely going to dump spores alltogether, will look at it soon.
It's not coming back in food!
Yeah pollution will be based on polluted items / regions further down the map and/or optional. (depends on testing the design when we get there!)
Fish Farms only make Gobblers for now, Nibblers soon to feed the birds! (and the bigger fish :D )
Hadn't thought about movement increasing seaweed growth, huh! interesting
Fixed :)
Is the Farmer supposed to be located/found like the Doctor, Botanist, Engineer and Architect?
I can't seem to find him in-game. My game is always on Betas > Experimental setting.
Thanks!
Will be fixed next experimental patch (0.8.0e3) :)
We've found during testing that The Farmer overlaps a lot with The Botanist, thus for now it's the Botanist that unlocks fields,etc :)
Thanks so much, Juwdah! I am still very much enjoying the game!
Drying rack variants are still in the tech tree. Solar Still messes with the design now, and design to come in the future. Maybe we can re-visit it then :)
Probably because of recipe change. (experimental woes, sorry!)
If you deconstruct and rebuild it, does it work?