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For that reason we fixed the bug and made the still consistent with other producers.
What you want might be fixed with a "Don't empty" button perhaps?
Before that they needed to haul it to storage before they could drink..
Although maybe make it so it stops when it's almost full instead of empty so that we get the benefit of the time it sits? Probably even less of a big deal since they become somewhat secondary once we get to the de-salinator anyway.
This was actually how the predecessor to the solar still worked, but that was too confusing to the players. Likely because of it being the only construction that worked that way and it looking more like a storage.
Thanks for the suggestions. We're still thinking of additional ways to provide water and food and we'll take these into account.