Flotsam

Flotsam

Power problems: how to use wood- and oil-burning generators? Bugged?
I have built both generators. They are correctly connected to the main circuit and I have plenty of wood and oil. However no matter what, when my Eels are not full and I need power, someone hops on a Bike or the main Crank handle in my ship and manually generates the power. At no point do the generators get used. [Lie: I've seen the wood burner go once for about 10 seconds, but I have no idea what triggered it.]

I also have no idea what the slider on each generator means. Max inventory? Huh? I've slid this up and down and still the generators wont turn on. Please help.
< >
Zobrazeno 14 z 4 komentářů
Mine worked fine but I disliked them. They just took heaps of fuel and efficient hauling of items around your town isn't easy to achieve early on. As to your problem I can only imagine that either you don't actually have them connected correctly or they are not toggled on. There is a main power button down on the bottom right for on/off. I am guessing somehow you triggered the on/off without realising it or something like that.
I seriously recommend going for solar panels as soon as possible and forgetting generators. Solar is so much easier.
I think the max inventory is simply how much firewood it can stockpile in it's own internal inventory. Max = 10 firewood. It goes through wood so fast that it's honestly a false economy to use since it's faster to have a dude jump on a bike than it is to fetch the wood, dry the wood, cut the wood and transport the wood through all these stages.
SilSaow  [vývojář] 13. zář. 2021 v 3.44 
Heya

You can turn the manual generators on Off if you don’t want them to be used.
It's very strange that it's not working. Shouldn’t be the case. Either a bug or it could be wrongly connected?
There is an EElectricty overlay to double check if your power is connected correctly?
SilSaow  [vývojář] 14. zář. 2021 v 7.30 
We have/are setting quite some things and systems in place to build upon the way you can build and interact in Flotsam. This creates some instability's because not everything has been introduced or expanded upon to "balance" or fix this.
So we are aware of these issues, just bear with us a little longer. The payoff will be worth it ;)
SilSaow původně napsal:
We have/are setting quite some things and systems in place to build upon the way you can build and interact in Flotsam. This creates some instability's because not everything has been introduced or expanded upon to "balance" or fix this.
So we are aware of these issues, just bear with us a little longer. The payoff will be worth it ;)
There is a problem where wood burned in the wood burning generator decrements the stockpiles, but the stockpiles were already decremented when the wood was placed into the generator, resulting in you having wood in your stockpiles, but your people ignore it, refusing to refuel the generator after a certain point.

I reported this bug already, but you haven't fixed it. The fix would be to not have the generator decrement the stockpiles on burning fuel, as it's already done so when it received it. It just results in inaccurate stockpile counts causing improper behavior.

I'm sure the other generator has a similar problem.
< >
Zobrazeno 14 z 4 komentářů
Na stránku: 1530 50