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1. make sure its turned on in the early stages you can tell because another crew member will start on power winding
2. Check your priority settings and make sure youve increased the research priority for someone
3. in the window for the research building make sure something is selected
I believe there is a bug in the game where if your power hits zero, the researcher will keep researching with no power and not progress. You have to manually turn off the research station, let the power build back up, then turn it back on. I'd do the manual power generator research first, as the bicycle generator "breaks even" (when in use) and produces the same amount of power the research station uses, so you don't go down to zero.
Also when your doing research (if you don't have a lot of drifters early game) make sure you don't assign them other tasks so someone is available to ride the bike/turn the crank while research is active. Early game I wouldn't research anything costing more than 2 plastic until you have better power setup and more drifters. It's not really about the plastic cost, it's that stuff that cost more than 2 plastic takes much longer to research. Once you get multiple solar panels built everything is much easier.
Also turn off your unbottler while doing research early game. If that's in use while researching it's going to drain you to zero quick.