Just Cause 2
MPmod: just as bad as SAMP
In SAMP, I could never kill anyone. But they could kill me easily. I never enjoyed that, so I stopped playing. If this is the case, this mod will be pointless.
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Εμφάνιση 1-7 από 7 σχόλια
LOL sa-mp bad? Get outta here. Go try sa-mp now. With 1000 ppl it's smooth as hell. Also learn to lagshoot, that's the sa-mp thing. You gotta aim the gun slightly in front of where the targets running and it works great. You gotta lead the targets, couldn't say the same applies for jc2mp. Of course you don't have to lag shoot all the time, depends on persons u're shooting at and it's easy to figure out.

With your mentality then 50 000 + shouldn't be on sa-mp at night throughout the servers.
Τελευταία επεξεργασία από Sol4rSky; 8 Δεκ 2013, 1:14
Αναρτήθηκε αρχικά από badwords:
>SAMP
>Not MTA

Yeah I know, I only play MTA and destruction derby. Everything else is boring.
they're both good but sa-mp wins. If you hate lagshooting that much there's a serv in sa-mp where you just aim at the body(no lag shooting) , but in the end mta's shooting is not much better than sa-mp's if you don't join servers with 300 ping. Most mta servers revolve around pressing f 1 f 2 f 3 customizing and teleporting around non-stop.
Τελευταία επεξεργασία από Sol4rSky; 8 Δεκ 2013, 2:55
The bigger problem here is that most of the time I can't even hit a stationary target, not even with the sniper rifle.
"Lag shooting" is in pretty much all shooting games. Where you aim determined by hitboxes and ping times of you and others. SA-mp and JCMP are on a whole new level.
Αναρτήθηκε αρχικά από JtwizzleOCN:
"Lag shooting" is in pretty much all shooting games. Where you aim determined by hitboxes and ping times of you and others. SA-mp and JCMP are on a whole new level.

Meaning they are much much worse, right?
Seems to me they get the client to determine if the client's actor was hit by your projectile, so it is possible for them to be immortal using cheats. Before you start RAGING there is an alternative, in that your client determines whether your shot hits someone. This of course just shifts the blame to someone else, so instead of "omg my shots dont hit anyone !!!" it becomes "omg his shot wasnt even close to me, cheater, hacker !!!" (see bf3 and killing through wall). This alternative is much more exploitable, with a click of a button you could kill everyone.

In a server with 1000s of user I will take leading over massively exploitable.
Τελευταία επεξεργασία από sky; 8 Δεκ 2013, 23:53
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Εμφάνιση 1-7 από 7 σχόλια
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