Just Cause 2

Just Cause 2

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Harry Jun 19, 2015 @ 10:57pm
Any mods to add PS3 controller interface graphics?
Just looking for a simple mod that replaces the Xbox controller icons seen as I prefer to use a PS3 controller.

Failing that, if someone could point me to some decent tools to replace textures I'd appreciate it and could give it a go myself!
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ndgold Jun 20, 2015 @ 12:43pm 
Same issue here. I'm eager to find this type of mod as well. It is available at NexusMods for Skyrim and it works perfectly...
Paulie Sep 3, 2015 @ 10:57am 
Hey, I wanted this too and I looked though the game files and it's just a mess when it comes to input icons :( I did it partially i.e. the PDA view, some menus, some quick time events, overview in the "controller" menu.
We need some more research on where the other icons are though, e.g. start menu icons, in-game (stunt jump, enter vehicle, etc)

Anyway, here is what I have, extract into %gamedir%/dropzone/

https://mega.nz/#!GldEVCiC!whQ93FChffJCpGBoYhqBA9aZkVKI5uYpxVlr48qwNyI
Harry Sep 3, 2015 @ 6:55pm 
Hey, that's awesome!

Thanks for taking the time to look into this. I'll test it out sometime later today when I have time (it's like 3am here at the moment), but I'm super happy about this.

What tools did you use to look through the game files? ARC archives are completely foreign to me.

Again, thanks a lot. I can't wait to try it out!
Paulie Sep 6, 2015 @ 3:59am 
The easiest package to get modding tools is here (you may need a throwaway account to download)
http://justcause2mods.com/mods/just-cause-2-mod-tools-including-gibbed-s-r171/
Specifically, Gibbeads r171 Avalanche.* binaries,
- use ArchiveViewer to open the .arc/.tab pairs, contents of these get shadowed by dropzone files
- use SmallUnpack to decompress .blz archives
- use SmallPack to compress a directory to *.sarc, then rename to *.blz
- the *.bin files are compiled *.xml files

*.blz files in the dropzone that decompress to more than 4 MB crash the game on start :(

You will also need some .dds (DXT5) image viewer/editor. What I did was just position a copy of the PS3 icons over the 360 icons, delete the 360 icons and re-save. AFAIK the .dds needs to be in one layer when you save it.

Hope this helps.
Harry Jan 17, 2016 @ 2:44am 
Hey Paulie, sorry I never got back to you on this.

Unfortunately with the files you provided in my dropzone the game fails to boot up so I have no idea whether they work or not. I have a handful of other mods installed and tried without any of them in place to eliminate any conflicts but the same thing happened.

I'm not asking for tech support, just letting you know.

The modding tips you gave are super useful but the justcause2mods.com domain seems to be dead. I've been to the site before but in the past few (maybe 2?) weeks it's been inaccessible.

I found the source for version r171 of Gibbed's tools here http://svn.gib.me/public/avalanche/trunk/ but I can't find a binary. Do you have one?

Thanks again, you've helped a lot so far.
Paulie Jan 17, 2016 @ 4:56am 
Here is a copy of Gibbeds r171
https://mega.nz/#!mol1Bbob!qOprMNXipxQeZLWypuxX_KfIXah0zAjsWKuhaYvjILM

>game fails to boot up

Remember to check decompressed size of the .blk file; 4 MB is small for an archive of images
NanoPi Jul 8, 2019 @ 10:45pm 
button_icons.csv controls some of the button graphics.

https://pastebin.com/aTSYGpyF uses ps3 button icons instead of xbox.

destination: Just Cause 2/dropzone/text/button_icons.csv

this affects the prompts you see on the HUD such as stunt jump, enter vehicle, and actions that show on the side of the screen when you're driving, piloting or parachuting.

https://steamcommunity.com/sharedfiles/filedetails/?id=1658252090

jc2_smallfont_12.font contains the button graphics.

the font format starts with a 4 byte int file length, then an entire dds image file, then some data I didn't figure out yet.
CHASKOH May 29, 2021 @ 2:28am 
nobody wants to mod? fine i gotcha ya guys, i've already tried it so, no ♥♥♥♥♥♥♥ here's the link: https://www.gamepressure.com/download.asp?ID=76135
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Date Posted: Jun 19, 2015 @ 10:57pm
Posts: 8