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Huh, must've not noticed it.
That's why I wanted to know. Turning it off is supposed to be one of the main fixes for a crash, alongside disabling the decals.
Do a search for "known issues",, if this doesn't help. There is a post on here that covers a lot of the problems and known fixes.
I have 5 save slots used and get practically no crashes. This is an 8 year old game, unless OP is using some ancient hardware from 2005 or something, the chances that the crashes are caused by insufficient PC specs are extremely low.
I own both a physical copy of JC1 and the Steam release. JC1 was, admittedly, always practically unfinished, but the Steam version has major issues that weren't present in the original print.
I also bought JC4 on release and played it for many hours, but I was never able to complete it because one of the last updates made it crash every few minutes. I thought this was because I was still running it on Windows 7 (where it originally worked perfectly fine), but I have a completely different PC with Windows 11 now and I still can't find a way to get the game to run again.
Unfortunately, for reasons beyond my understanding, JC is one of the few Eidos IPs that Square Enix has chosen not to sell, and seeing as the only thing they've done with it since 2019 is announce a mobile game they promptly cancelled, I'm afraid it's very unlikely we'll ever see any official fixes for these titles - which would really only have to roll the games back to a previous, functional state.
Curiously, Mad Max - also developed by the same Avalanche studio that made JC1 and 2 - received an update that broke a lot of things as well, but that did actually get fixed in another update and the game was ultimately left in a good state.
I don't really feel like testing the supposed fix right now, but the description on PC Gaming Wiki doesn't make me too hopeful about it. I'm not sure what they mean by "newer PhysX drivers", but the crashing issue was introduced... I don't know, in 2011 or 2012, I guess? So if by "newer" drivers, they just mean ones from 13 years ago, this might actually work.
I didn't refer to the PhysX fix, which I haven't tried either, mainly because JC2 doesn't even use PhysX - Havok is its physics engine. Moreover, the link they provide doesn't even take you to the legacy drivers from 2013; it takes you to ones from 2019, so I suspect that "fix" is listed by mistake. The fix I referred to is lower down the page, the one that requires using NVIDIA Profile Inspector. That seemed to work for me even having Decals on.
PhysX drivers are still around even to this day, Nvidia keeps updating them, so I assume they affect games that don't officially use the real PhysX stuff. Now, I've never actually seen anyone identify PhysX drivers as the source of JC2's issues, but they are very problematic in other games, so I could definitely see that being the case.
I might test the ASYNC10 fix one day. It would make sense that nobody knew about it back in the day, because it comes with a tradeoff that would have made it useless back when the issue first appeared anyway.
The Bokeh filter being an Nvidia exclusive is kind of funny to me. I definitely remember the fancy water features being unavailable on AMD and those really do look a lot better, but this frankly bad looking filter requiring a specific GPU is pretty amusing.
Now if you can tell me how the hell I can run JC4 on anything again, maybe I'll finally finish the only game in the series I didn't get to complete 100%...
Not necessarily. The game was likely GPU-bound on most systems back then, and now, with my GTX 460 (2010) and 7600X, running at 1080p, v-sync off, all settings on/maxed except AA which is at 4x, ASYNC10 off, I'm getting 30-50 FPS. Not great, but playable. I bought the game recently and have been playing it only for testing - I won't play through until I upgrade my GPU. After learning about the bokeh filter, I did some A/B testing and the difference is so minor I can't decide if I prefer it. Sure, it looks "cinematic", but not necessarily better as it's just increasing background blurriness when zoomed in. Between that, Motion Blur enabled by default and the film grain in cutscenes, Avalanche Studios must've been going for a cinematic look, but I say the game looks better without the blur and grain, and the bokeh filter is insignificant.