LEGO® The Incredibles

LEGO® The Incredibles

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Various bugs and issues
Documeting a handful of bugs I've encoutered at about 30% completion. This game is far more stable and bug-free then many of the recent Lego game releases but still encountering a few.

* 143hz reverts to 60hz everytime the game closes. You need to manually set it back to 143hz each time you play.

* Immunity frames when taking damage allow clipping through laser walls. Many of the areas in the game that are blocked by lasers can be ignored by simply lining up your character to take damage and the resulting knockback animation will clip them through the laser wall.

* The game occasionally crashes when switching to Frozone while running around the overworld.

* The game occasionally spawns the wrong characters when starting a story mission from the overworld. Instead of starting with the correct characters, it will start with the characters you last used while in the overworld. This makes it impossible to complete the first stages of many of the story missions as you can only switch characters in free-play mode who have the correct abilities to advanced the story mission. You need to restart the game client to fix this.

* Underwater audio occasionally cuts out when swimming as Dory. Returning to the surface and resubmerging fixes this.

* The unskippable News Flash cutscenes that play whenever you enter a new zone in the overworld will play everytime you leave and re-enter that zone until the Crime Wave is complete.

* NOT SURE IF BUG OR NOT Overworld objectives like 'Everyones Hero' can be quickly done by repeatedly saving the same person instead of having to seek out multiple people throughout the world. Find someone who needs saving, save them, fast travel out of the zone, fast travel back into the zone and they'll need saving again. Each time you save them counts towards completing the objective.
Last edited by SizroSpunkmire; Jul 7, 2018 @ 12:27pm