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In general what achievements you add depends on your intended audience. But they should be made to engage and challenge the player in a way they wouldn't have before. So something like beat the game without dying, or in a certain time. If there are collectibles, have one for nabbing them all. And at most 1 story related achievement usually for just completing the game casually. Anything else is usually fluff on the developers end. And adding any type of achievement such as do an action x number of times is only going to irritate the player.
If achievements are added you can bet this person will be picking the game up.
Suggestions:
Level completion(s)
collectibles
hidden areas (if there are any)
completion of game
something in the line of those makes sense to me