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I really want to enjoy this like I did vanilla(even though it was plodding at times, admittedly), but it seems impossible because the heroes got weaker due to overall increase to RTS units' power. And then it just gets super unenjoyable, like a poor RTS rather like it used to be.
Why did they have to change anything?
It's not that armor went down*, but that the unit damage went up. And that's because you no longer train groups of units, but mostly solo units. Thus they needed to be rebalanced. Logically so.
As for AoE, an Elementalist(preferably Druid) is suspiciously missing. Compared to Isgrimm, Gor, Rohen and even Undergast...yeah, you really need a Druid(Elemental Shaman) Merc. I wouldn't necessarily give that class to Aerev(something physical fits him much better), but if need be...
*sorry, I forgot about this. Devs actually changed how the Campaign math works and now you get -15 Resist on Normal! Cuz, that's...idk..."Normal"? Seems more like "Hard" to me, but what do I know?
Which missions are those? Also, the RTS is much better in SH. RPG parts are debatable at best where they are better.
I just beat the last 3 RTS missions of soul harvest w/o building any units at all... Heroes are plenty strong still, they aren't the walking gods they were in the past, but they are still fully capable of decimating armies on their own...
Just one example... I'm trying to destroy an outpost in the "Howling Steppes" with a whole army and the 4 heroes (in easy mode!!!), but it is IMPOSSIBLE to destroy it, because the repair is 5 times faster than you can do damage. So this outpost is indestructible!!!
Who developed or tested this crap?
What are the specs of your team, levels and did you go straight for Howling or did you do Dwarves (and Dark Elves iirc) first?
Thank you. What are the Talent Tree combinations, which characters are you using?
First, i had wanted to take my time creating a good base, units, even if i hate RTS in general ( and this game make this feeling worst ). But i keept being harassed early/mid game ( and at the end, enemy base has no ressource so dont attack anymore ...) and i was annoyed by that.
So now, i just rush early RTS phases with heroes and use spell to destroy buildings.
And in 5 min, you won the RTS phase. Broken design.
Everything in the gameplay design in this game is broken, and i have to say, its really sad because, graphics are good, characters are ok, every discuss lines have voices witch is good, story is ok, music is nice but ... Damn they just should make a pure RPG game with good mechanics related to it...
And with the right "class", heroes can still hold their own in RTS mode, and yes again, in circle mage. But granted, you almost need to have either demonology (Blood Rain + Leech) or Druidism (Bear or even better, Demon Shapes)