SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest

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MegalomaniacNG  [developer] Apr 8, 2020 @ 9:32am
Patch 1.05 - Balancing & Fixes
We at Grimlore Games want to say a heartfelt "Thank You!" to our community.

We appreciate all the time you invest in providing excellent feedback, giving us ideas, and of course playing SpellForce 3: Soul Harvest.
With this patch, we want to address many reported issues and provide a more balanced and fun game experience.

This patch contains a lot of changes and tweaks, but it's for sure not the last update we are doing! Besides a map balancing pass, we are also looking at other improvements.
So stay tuned for more updates! We are closely monitoring your feedback to adjust the balance even further – so keep it coming!

Your Grimlore Games team


Changelog
General Bug Fixes
  • Fixed "The Avatar" achievement not being triggered correctly
  • Fixed an issue where outposts could become neutral and unusable after being upgraded
  • Fixed a bug that could prevent creatures from being automatically revived on death when having an item/perk with the corresponding effect
  • Fixed a bug that prevented some buildings from exploding upon destruction
  • Fixed some production options in buildings displaying an incorrect duration in their tooltips

Gameplay Bug Fixes
  • Resolved several incorrect unit value issues
    Druid, Shaman, Ice Phoenix, Dropship, Molerider, Griffin, Scout, Ravager, Settler Carriage, Wyvern now have correct combat and cost values again
  • Shrine Of Thorns does not attack outside its intended range anymore
  • Workers no longer have different resistances, and all get 0% Pierce, Strike and Magic resistance as well as 75% siege resistance
  • Wasteland of Xu now has proper food resource values
  • Goblin Shaman can now skill Totem of Vex level 2 (Orc Goblin Shaman, Skirmish)
  • Totemic Might now applies correctly (Orc Goblin Shaman, Skirmish)
  • Fixed Blocking Momentum Tooltip (Dark Elf Guardian Of Nor, Skirmish)
  • Fixed Totem of Vex Debug Name (Orc Goblin Shaman, Skirmish)
  • Focus drain from "Calm" can no longer be deactivated by the player (Warrior of the Depths, Skirmish)
  • Cost of weapons decreased to 500, 2000 and 3000 (Orc Occultist, Skirmish)
  • Fixed Battle Frenzy Level 2 cost (Warrior of the Depth, Skirmish)
  • Fixed duration of Soul Shield not being properly applied (Guardian of Nor, Skirmish)
  • A lot of balancing fixes

Known Issues
  • Titan tooltip texts show the wrong tooltips for all factions except Humans
  • Scion's area of effect spell sometimes does not hit all targets in range



Please report feedback and issues here: https://redmine.thqnordic.com/projects/spellforce-3-soul-harvest-community/issues/new
Last edited by MegalomaniacNG; Apr 9, 2020 @ 1:55am
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Showing 16-20 of 20 comments
Tarik Jul 9, 2021 @ 6:41am 
Bounty Hunter Bug (spoilers)
Since before and after the final mission, I have had the status "no new bounties available" for the wanted board quest. I have done everything else in the game, yet I cannot get the (likely) final bounty from the board; anyone else having this problem?

I am pretty sure its a bug as the second I enter Greykeep I get an alert saying new bounties are available, which is immediately followed by a second alert saying no new bounties are available...I tried interacting with the board the moment it loads, but I still get nothing.
Alan Sep 4, 2022 @ 5:07am 
Reanimation: Granite Guards corpses cannot be reanimated, despite having the "Living" classification.

Zeal: 3: does not add willpower scaling to either the character sheet damage or actual damage in combat.

Old Crypt Keeper's Staff: does not do double damage to living targets. Tested on dwarves, Dark elves, orcs.

As with SF3 base, each "meter" in the game is actually about 20 centimeters, unless every character is 10m tall.

As with SF3, health regen per second items don't increase health regen per second. Alternatively, they only do so out of combat, in which case it's a virtually useless and highly misleading stat.

Dexterity past 10 does not affect block or crit, even though Con past 10 adds more health

Brand of the Hunter incorrectly says that marked targets cannot move/attack/block/use abilities, when they can.
Last edited by Alan; Sep 5, 2022 @ 5:03pm
my "mercenaries" seem to be doing about 10x too much damage compared to non-custom companions...
https://steamcommunity.com/id/drakuer/screenshots/#scrollTop=0
update:
it appears to be a hangover hidden buff from druid shapeshifting,
i remade my mercs back into druids, shapeshifted and unshapeshifted through various levels of forms, and it removed the hidden buffs
Last edited by ⚜☤ß𝒶𝒶𝓁𝑒𝓁☤; Sep 12, 2022 @ 3:28pm
Rogan Ravenheart Sep 30, 2022 @ 11:13am 
For some reason Rugremm won't transform, which means that I'm stuck and can't progress the campaign.
lazorkiller Feb 21, 2023 @ 2:24am 
Found a Bug when first encountering the Alyani Village. Can`t progress any further, nobody is available to talk to and the frontgate of the village won't open up. The first guard appears as questmarker, but i cant talk to.

Couldnt find any fix for this and the game stalls here, cant progress any further in my main missions.
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