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I generally like to keep a Light and Druidism heal up there, one or two powerful single-target ranged attacks, and something to make my frontline survive better. This might be the Combat/Demonology vortex of doom, the Light magic Shield, an AoE nuke, necromantic summons, there's a lot of ways to improve their odds. Be it slowing the rate they take damage, or rapidly removing the damagers.
Sometimes it's even Ice Shell, since it can be kinda funny to get everything mad at a tank who then turns himself invulnerable and cold-debuffs all the enemies around him.