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Edit: Thinking more on this, I think the debate shows the result of imprecise communication. We have two claims here.
Thesis A: When the player starts the invasion after some time*, the game throws frequent*, massive* waves at the player invasion force. (*: operationalise however you want, my suggestion would be a generous floor of 2 hours; 1 wave / 2 minutes; 4+ golems, 24+ footsoldiers each)
Thesis B: These waves overwhelm player forces and repel the invasion if the player operates out of the bases to the south of the wall exclusively and leaves neutral/enemy bases to the north of it untouched before initiating the invasion.
A is easily observable and independent of player skill, B requires A and does depend on player skill. Which is it that you feel needs correcting?
Let me explain a little bit more then.
I've played this map twice and the last one I recorded took the tunnel shortcut, but the first time I play when at the time the game just release, I took the whole map.
First, there will be some enemy forces that is with the already established enemy outpost roaming on the map and they're really fairly powerful and relatively close to the sector that you occupied. Then there's enemy character leading a band of regiment that will come to harass you. It is possible that you were being confronted by 2 forces at the same time which I don't recommend you to sending your army to defend the location. Best you find a choke point and fight smart.
If you had already prepared the production pipeline in the first two sectors where the enemy won't come through the barrier if you didn't ask certain dwarf to dispel it. You should have your military powerful enough to defend and repel to enemy character and his warband alone. Once you killed their character, I think it would be a good time to make a push, to see if you can take 1 or 2 more sector or so. But since there're units guarding the locations, you shouldn't fight them if you reckon the enemy force cannot be taken out at ease, or say you won't have enough force left to defend yourself. Because what happens is that AI had most of the area captured and they could probably replenish faster than your army could, had you not take half of the map that is. You fight a battle 80 vs 80 you and AI would both lose military strength, whereas the AI army would likely be coming back sooner than yours.
While you're mustering you military, you should deploy some of your regiment at the gate where the barrier was dispelled, and hold on to it til you have enough military strength. That is a good choke point where the enemy cant outflank your army. After you occupied some of the sectors, you can use the godstone to transport your army to defend, very convenient. And the rest of the session you can just snowball with additional stone hall and granite hall and hitting the population cap.
Makes sence. In my case I opened the barrier and settled in the first region just above before having a fully fledged army. I then tried to take the shortcut zone on the other side of the tunnel three times to no avail (enemy had a huge army stationed here and he was replacing his losses almost immediately). I then change plan and started to expand at the barrier, at this time the enemy had time to take additional regions.
I then took the second region after thr barrier towards the north, it's here that thr enemy went mental throwing at me all he could. I made it eventually but that was extremely hard, like probably the hardest RTS game I had ever played (not a newb as I spent countless hours on Dune 2 and C&C when I was a kid).
As it's been said on the post above mine, I guess what determines the difficulty here is the time at which you open the barrier.
Well, I never said that was impossible, in fact I did it... But after 3+ hours of intensive non stop combat, in other words, far from being the "easy RTS phases that can be done in 30min max" described here and there.
So no, don't bother, I believe you, it's just that, at least on that mission (had no time to play other missions yet), there is some trigger that makes it not easy at all.
This is you literally saying it's impossible and demanding a video because you refuse to believe it's possible.
It gets far better if you follow advice given in this thread, I just believe a couple of basic strategic tips should be spelled out somewhere in the tutorial, the 'click button here then click there' stuff is hilariously trivial by comparison. Something like 'The enemy also captures bases over time and exploits resources, so to avoid getting overwhelmed, early expansion is strongly recommended. Turtling too early will get you killed.'
On another note, I still do wish you could turtle better, but there are several issues that make it pretty much 'impossible' (see the scale thing again... subjective statement, obviously):
- towers should not bind valuable civilian population. Make towers a bit more expensive resource-wise to compensate.
- towers should be made of stone / hardwood, not paper. Some enemy archers just sneeze in its general direction and it crumbles... ridiculous.
- we need walls and gates.
- pop caps -- ugh. I'm not sure the enemy is even subject to this c[r]ap, but it significantly impedes the player's ability to build an overwhelming force behind their walls. (It's a pet peeve of mine, like any sort of 'pop cap'/'command points' mechanic. If I have the resources, let me build it. Don't gate it twice. If you feel it's necessary, make it a cap that can be extended (virtually) indefinitely by building stuff, e.g. farms (in that case it's space that's the limiting factor, but it's more acceptable to me than some abstract number, and visualises clearly the limits of turtling).)
That he changed his mind later doesn't change that fact.
Turtling isn't any less viable in this game than a game like Starcraft/Warcraft as long as you at least expand to get the resource types you need. Which is usually 1 or 2 additional areas (depending on the map, although you should take more of course). It's just that the campaign AI actually punishes you (a little bit, not as much as a real player would) for it here unlike those games. In multiplayer (where the enemy is actually intelligent... most of the time) you will get utterly destroyed if you turtle in either game.
Towers are garbage except for stalling for time / tanking.
You can max pop cap with relatively few territories and have a good amount of workers in your main area as dwarf. The race you should be playing anyway if you want to turtle because their units are made for holding/controlling areas.