Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm kinda sad they locked some of the really amazing abilities from the base game behind dual trees, though. Like meteors being evocation/druid instead of just an evocation ability.
Druidism/beguilement looks insanely strong. Considering you can only keep aura spells while shapeshifted and beguilement also gives a ton of auras. It'll let your buffbot also dish out damage.
Just FYI the corpse golem is really strong. It has a decent attack value (not insane), but it's really tanky. For just a few hundred HP cost it's really, really good. And in general the amount of creature spam you can do with demo/necro is kinda silly (like a one man army, literally).
I found another guide concerning skill tree combinations
https://steamcommunity.com/sharedfiles/filedetails/?id=1756149299
Edit: I had already played a decent chunk into the campaign, but I wasn't fond of my Combat / Beguilement MC, especially considering the pre-made companions available to me. So I made the above "A Basic Guide to Synergy Skills" before restarting the campaign, and ended up going with Combat / Elementalism(Evocation), as I am a Battlemage at heart.
And I concur with Druidism / Beguilement looking like a fun combo, as I'm gonna have to make a Mercenary with just that later on. And, funny note, Druidism / Necromancer and its Plague Bearer perk mentions that it benefits Poison Strike... Except Poison Strike is the synergy skill from Druidism / Combat. Is that an oversight from the devs, or a hint of what is to come?
And if any of the developers see this thread; this is why you should frontload information for the players. It is always important to be able to make informed decisions for character creation, given how we'll be stuck with the same character for 10+ hours!
its a nice start but i prefer my image as its easier to read when you are looking for a global view
demonology / necromancy is a full fighter + summoner character, i prefer a lot more being a strong crossbow player combined with summons (i dont like blood magic / demons , but yeah they are heavily powerful)
=> i think i will make a copy of my main as mercenary + 2 mercenary variants
im heavily interested in black magic + druidism as this "plague perk" seems so useful ! (the downside is i dont get hunting abilities)
have fun !
other than:
Necromancy / Demonology
Light Magic / Hunting
it works
tyvm
alright, but why don't you upload it to steam (as spellforce's art or guide)?