SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest

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[guide] full combined skill trees infos ! (all 36 !!!)
ahoy !

took me around 5 hours to make it xD

https://cdn.discordapp.com/attachments/198871383130898432/583823126274637825/unknown.png

everything should be enough readable, you can check the details in game by starting a campaign with the right trees, this image is meant to not have to restart 36 campaigns to check them all

first analysis: i really like some like
"necromancy + druidism"
"necromancy + light magic"
"hunting + necromancy"
"hunting + light magic"
also druidism + demonology seems a nice find ^^

have fun !
Last edited by ADRIEN manowarad WRP crossbowlov; Feb 12, 2020 @ 1:36pm
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Showing 1-15 of 21 comments
NeoX May 31, 2019 @ 12:09am 
awesome, thx!
Voxi May 31, 2019 @ 12:40am 
Great work, thank you so much!
XartaX May 31, 2019 @ 12:58am 
Useful. It's really weird that it doesn't show what ability you get in character creation.

I'm kinda sad they locked some of the really amazing abilities from the base game behind dual trees, though. Like meteors being evocation/druid instead of just an evocation ability.

Druidism/beguilement looks insanely strong. Considering you can only keep aura spells while shapeshifted and beguilement also gives a ton of auras. It'll let your buffbot also dish out damage.

Just FYI the corpse golem is really strong. It has a decent attack value (not insane), but it's really tanky. For just a few hundred HP cost it's really, really good. And in general the amount of creature spam you can do with demo/necro is kinda silly (like a one man army, literally).
Last edited by XartaX; May 31, 2019 @ 1:17am
YourSkita May 31, 2019 @ 2:11am 
Nicely done :)

I found another guide concerning skill tree combinations

https://steamcommunity.com/sharedfiles/filedetails/?id=1756149299
YourSkita May 31, 2019 @ 2:14am 
@XartaX The demonology/necromancy combo tip is much appreciated :)
Burden of Brine May 31, 2019 @ 2:26am 
Man, this chart is great. Good job!

Edit: I had already played a decent chunk into the campaign, but I wasn't fond of my Combat / Beguilement MC, especially considering the pre-made companions available to me. So I made the above "A Basic Guide to Synergy Skills" before restarting the campaign, and ended up going with Combat / Elementalism(Evocation), as I am a Battlemage at heart.

And I concur with Druidism / Beguilement looking like a fun combo, as I'm gonna have to make a Mercenary with just that later on. And, funny note, Druidism / Necromancer and its Plague Bearer perk mentions that it benefits Poison Strike... Except Poison Strike is the synergy skill from Druidism / Combat. Is that an oversight from the devs, or a hint of what is to come?

And if any of the developers see this thread; this is why you should frontload information for the players. It is always important to be able to make informed decisions for character creation, given how we'll be stuck with the same character for 10+ hours!
Last edited by Burden of Brine; May 31, 2019 @ 2:33am
Originally posted by Daejeonaccess:
Nicely done :)

I found another guide concerning skill tree combinations

https://steamcommunity.com/sharedfiles/filedetails/?id=1756149299

its a nice start but i prefer my image as its easier to read when you are looking for a global view



Originally posted by Daejeonaccess:
@XartaX The demonology/necromancy combo tip is much appreciated :)

demonology / necromancy is a full fighter + summoner character, i prefer a lot more being a strong crossbow player combined with summons (i dont like blood magic / demons , but yeah they are heavily powerful)

=> i think i will make a copy of my main as mercenary + 2 mercenary variants

im heavily interested in black magic + druidism as this "plague perk" seems so useful ! (the downside is i dont get hunting abilities)

have fun !
XartaX May 31, 2019 @ 5:12am 
Necro/demo isn't a fighter. It's a mage. You max will, constitution and int to maximize your summons (in that order unless you want more focus regen. Aura of reanimation is CON based). So your personal damage will come from spells, not weapons. You're more of a support mage when it comes non non summon abilities, though. With things like Befoul (massive debuff on enemies and damage), Unholy Blade for your fighters, Blood Shower for more debuffs and synergizes with elementalist (oils enemies), Void Arrow for interrupt/focus drain (and decent damage), Etc. Although you do have Psychic lance if you really just want to do an asston of damage.
Last edited by XartaX; May 31, 2019 @ 5:18am
Deed May 31, 2019 @ 5:23pm 
Got information on what combinations are used by companions?

other than:
Necromancy / Demonology
Light Magic / Hunting
Last edited by Deed; May 31, 2019 @ 5:40pm
dbvel Feb 12, 2020 @ 10:42am 
link is broken :lunar2020stoicox:
i think this one works (its the one i used on discord for friends) https://cdn.discordapp.com/attachments/198871383130898432/583823126274637825/unknown.png i updated the first post
dbvel Feb 12, 2020 @ 6:01pm 
Originally posted by ADRIEN druchii manowarad corsair:
i think this one works (its the one i used on discord for friends) https://cdn.discordapp.com/attachments/198871383130898432/583823126274637825/unknown.png i updated the first post

it works
tyvm
i always hold the image on my computer, i advice to save it too ;)
dbvel Feb 13, 2020 @ 2:41am 
Originally posted by ADRIEN druchii manowarad corsair:
i always hold the image on my computer, i advice to save it too ;)

alright, but why don't you upload it to steam (as spellforce's art or guide)?
good idea, i will look into it later ^^
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